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Questions to the Community Guides and how-to play threads posted by other users |
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12-23-2009, 06:25 PM | #1 |
Pledge
Join Date: Aug 2008
Posts: 2
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Craft
Craft can be learned? For example: make weapons or make new mage... Like in Aion or WoW
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12-23-2009, 06:44 PM | #2 |
Pledge
Join Date: Jan 2009
Posts: 5
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Unfortunately, no. It will be added to the future of course, but they got
other problems to work on before doing that. Don't be disappointed : Regnum is free to play, and the work done on the game is already great, especially when you compare to other games that need a subscription. Nevertheless, Enjoy your time in Regnum ! |
12-23-2009, 07:52 PM | #3 |
Pledge
Join Date: Aug 2008
Posts: 2
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But it will be on the future?
And other question: the new graphic (Regnum Online makes its biggest jump forward ever! mail) is in the game now? |
12-24-2009, 04:16 AM | #4 |
Apprentice
Join Date: Dec 2009
Location: San Antonio, Tx
Posts: 73
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Yes, its is already in the game. We had an update few days ago that included the New Technology.
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Master of Sorcery of Imperial Guard of Ignis Horus Daeo Conjurer 30 Daeos Hunter 12
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12-27-2009, 03:42 PM | #5 |
Initiate
Join Date: Jun 2007
Posts: 159
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NGD has announced they were working on a crafting system, but some time later they canceled it. I couldn't find the post, but IIRC they said somewhere that the magna weapons and/or the gems were what's left of it. So I wouldn't expect crafting to be introduced any time soon.
I actually don't think that crafting would fit into this game as it is now. Crafting usually means the creation of items to be used by yourself or other players. Creating useless items just for experience would probably be even worse than the mindless slaughter of thousands of mobs to level up. So, if you look at this game, with the notable exception of arrows, there are no items that we really need. Armor and weapons are easily available from shops and as drops, and we can't lose them, they don't break permanently and we can't get looted by enemy players. Magic doesn't need ingredients that may have to be crafted and health/mana potions and teleport scrolls are premium, so allowing players to craft those would take away a bit of NGD's income. Don't get me wrong, I'm not against crafting. I just think it would be very hard to introduce it to a game that doesn't have it designed in from the start. At least if you want it to be meaningful in any way.
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Ra: Lucinda {Silverbow,Wintersun,Ironfist} Horus: Laleja - Conjurer (42) Retired: Laleja / Faer / Nalys Silverbow / Tain / Vorr |
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