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View Poll Results: What do you think?
Yed I agree 4 26.67%
No I dont agree 7 46.67%
I kinda agree,but theres more problems with them then this 4 26.67%
Voters: 15. You may not vote on this poll

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Old 01-10-2010, 02:18 PM   #1
Pwnography
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Default Dex/Str/Int

Anyone else think these need to have more of an effect?I definitely do.I think Dex/Str dont make a difference big enough to be worth stacking,nor int. Dex/Str should go like this.... Very Slow weapon +5 damage per point - Slow Weapon +4 damage per point - Medium Weapon +3 damage per point - Fast Weapon +2 damage per point. Also i believe that 9 mana per Int point isnt enough,it should be doubled atleast. The eve's amulet which has +10 int,thats 90 mana, which is 10 less then a lvl 27 amulet which gives 100 mana. This is my opinion.What do you think?

Last edited by Fighting_Irish; 01-10-2010 at 03:36 PM.
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Old 01-10-2010, 03:03 PM   #2
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Originally Posted by Fighting_Irish View Post
Very Slow weapon +10 damage per point
Are you serious??

So people with full str sets (and there are several) can have +5 + 5 + 5 + 5 + 5 + 5 AND THEN bonus damage from their weapon. So they can get 300 dmg just from strength? So they do base dmg of 900?

Even having strength on your BP, pauldrons and weapon is an extra 150 damage.

Waaaay too high.
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Old 01-10-2010, 03:07 PM   #3
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Quote:
Originally Posted by Mattdoesrock View Post
Are you serious??

So people with full str sets (and there are several) can have +5 + 5 + 5 + 5 + 5 + 5 AND THEN bonus damage from their weapon. So they can get 300 dmg just from strength? So they do base dmg of 900?

Even having strength on your BP, pauldrons and weapon is an extra 150 damage.

Waaaay too high.
well something like that,because atm str is useless imo,and warriors both barbs a knights should stack cons
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Old 01-10-2010, 03:08 PM   #4
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Quote:
Originally Posted by Mattdoesrock View Post
So people with full str sets (and there are several) can have +5 + 5 + 5 + 5 + 5 + 5 AND THEN bonus damage from their weapon. So they can get 300 dmg just from strength? So they do base dmg of 900?
You forget the base str characters have, this is just the extra str. It's easy enough to get to 100 str, that would be 1000 dmg just from str. Add to that weapon damage, passive dmg bonus, maybe berzerk and we're talking about 2k normals. And then think colossus...

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Originally Posted by Mattdoesrock View Post
Waaaay too high.
I agree, unless constitution would be changed as well to give 100 health each or so.
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Old 01-10-2010, 03:36 PM   #5
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Originally Posted by Nikor View Post
You forget the base str characters have, this is just the extra str. It's easy enough to get to 100 str, that would be 1000 dmg just from str. Add to that weapon damage, passive dmg bonus, maybe berzerk and we're talking about 2k normals. And then think colossus...



I agree, unless constitution would be changed as well to give 100 health each or so.
damn now i feel like a nub,well maybe have it so str with V.S=5 damage,Slow=4,etc
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Old 01-10-2010, 03:47 PM   #6
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I'd have to agree that there should be more of an impact on bumping up your primary stats. Since the dmg nerf, there's really been no need to bump up your primary stat since your overall damage output doesn't really raise much. But I don't think it should be that simple.

Instead I think that your primary attribute should affect your critical hit chances more. But to be honest there's things in this game that don't work..like:

Evasion - adding points into it or trying to get it up is pointless
Concentration - again...pointless
Hit Chance - 'cmon this hasn't worked since I started playing this game
and so on...

I've tested these and many others extensively and at times I evade more hits without buffing evasion, and I hit just as often when using -Hit Chance skills.

Anyway - ...lots could change.
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Old 01-10-2010, 05:49 PM   #7
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Quote:
Originally Posted by Solarus View Post
I'd have to agree that there should be more of an impact on bumping up your primary stats. Since the dmg nerf, there's really been no need to bump up your primary stat since your overall damage output doesn't really raise much. But I don't think it should be that simple.

Instead I think that your primary attribute should affect your critical hit chances more. But to be honest there's things in this game that don't work..like:

Evasion - adding points into it or trying to get it up is pointless
Concentration - again...pointless
Hit Chance - 'cmon this hasn't worked since I started playing this game
and so on...

I've tested these and many others extensively and at times I evade more hits without buffing evasion, and I hit just as often when using -Hit Chance skills.

Anyway - ...lots could change.
You are not the only one that spent months testing..... and 100% evade/hitchance/critical rate do not have any noticeable effects.
I tested 100+ evasion and it was the same as 60 evasion.. 60 evasion was the same as 40 evasion.

Seems the only thing that matters is damage per second..... or max damage per hit.
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