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Old 03-01-2010, 10:04 PM   #1
DemonMonger
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Can anyone tell me what each class in regnum is supposed to do to be class acurate. What is each class supposed to do....


Hunter =


Marksmenn =

Conjurer =

Warlock =

Barbarian =

Knight =

What are their roles and how important are then on a scale 1 - 10 to the game?

What would you do to improve your class? (Without nerfing another)

Go ahead and quote this and fill in the blanks

Goodluck
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Old 03-01-2010, 10:13 PM   #2
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Knight =
Use SC as much as possible. Who cares about helping your allies with you can DO 700 DMG SOUTH CROSSES! YEEEEEAH!
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Old 03-01-2010, 10:18 PM   #3
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Use SC as much as possible. Who cares about helping your allies with you can DO 700 DMG SOUTH CROSSES! YEEEEEAH!
Don't forget prebuff Ao1(5) before you rush in, and make sure you escape with over half health.
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Old 03-01-2010, 10:45 PM   #4
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Don't forget prebuff Ao1(5) before you rush in, and make sure you escape with over half health.
You and Matt forgot typhoon.
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Old 03-02-2010, 07:22 AM   #5
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You and Matt forgot typhoon.
Ahahaha good one!
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Old 03-02-2010, 03:21 PM   #6
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Ahahaha good one!
I actually saw a knight yesterday who skilled typhoon... >.< and he even had the points to set it up to 5. XD

But cannot remember the name, but it was a syrtian knight... XD
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Old 03-01-2010, 11:58 PM   #7
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Originally Posted by DemonMonger View Post
Can anyone tell me what each class in regnum is supposed to do to be class acurate. What is each class supposed to do....
[...]
What are their roles and how important are then on a scale 1 - 10 to the game?
I suppose I'll give it a go. Naturally these are only opinions, and people are free to play as they like...

Hunter: The role of a hunter is to give advance warning when the enemy moves to take a fort, to deal with enemies harassing grinders, and to coordinate with each other and eliminate key targets in battles.

On a scale of 1 - 10 I would place this role at 8, in importance.

Marksman: The role of a marksmen is to keep enemy mages at a distance, and to keep enemy marksmen off of his own mages. While damage dealing is important to this role, I don't view marksmen as "finishers." It is their job to keep the enemy from making a coordinated rush, and to force individual enemies to take a step or two back.

On a scale of 1 - 10 I would place this role at 7, in importance.

Conjurer: The role of a conjurer is to keep his allies alive and fighting. First priority is healing, second priority is resurrecting, personal buffs and mana distribution come after.

On a scale of 1 - 10 I would place this role at 10, in importance.

Warlock: IMO there are two acceptable roles a warlock can fill. Most warlocks are first and foremost damage dealers. A great warlock once said to me, "I'm like a little fucking nuclear bomb." These warlocks should focus on high damage and area damage spells. A minority of warlocks, however, are equally effective playing a crowd control role. They should focus on disabling charging warriors, to protect allied mages. Damage dealing is still a priority, but a secondary one.

On a scale of 1 - 10 I would place both of these roles at 8, in importance.

Barbarian: The role of a barbarian is damage. They should be skilled to hit as hard as they can, as fast as they can. Areas are a secondary priority, and ones with short cooldowns should be chosen. Defense is not a priority.

On a scale of 1 - 10 I would place this role at 8, in importance.

Knight: The role of a knight is harassment, and protection of allied mages. They should be skilled to deal out as much crowd control as possible, and take as much damage as possible. They should stay close to their allies, to deal with enemy warriors. Damage dealing is not a primary priority.

On a scale of 1 - 10 I would place this role at 8, in importance

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Originally Posted by DemonMonger View Post
What would you do to improve your class? (Without nerfing another)
Improvements

Hunter: This class needs an incentive to rely less on pets, and more reliable tracking skills.

Marksman: Setups would be more diverse and interesting if there were more damaging powers with CC effects.

Conjurer: Longer range and instant cast times on heals.

Warlock: No changes necessary.

Barbarian: No class changes, game play changes to fix position lag and phantom swings are needed to improve the class more than anything else.

Knight: Remove block chance, give knights a percent chance to block, rather than a meaningless number.
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Old 03-02-2010, 12:43 AM   #8
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Originally Posted by VandaMan View Post
I suppose I'll give it a go. Naturally these are only opinions, and people are free to play as they like...

Hunter: The role of a hunter is to give advance warning when the enemy moves to take a fort, to deal with enemies harassing grinders, and to coordinate with each other and eliminate key targets in battles.

On a scale of 1 - 10 I would place this role at 8, in importance.

Marksman: The role of a marksmen is to keep enemy mages at a distance, and to keep enemy marksmen off of his own mages. While damage dealing is important to this role, I don't view marksmen as "finishers." It is their job to keep the enemy from making a coordinated rush, and to force individual enemies to take a step or two back.

On a scale of 1 - 10 I would place this role at 7, in importance.

Conjurer: The role of a conjurer is to keep his allies alive and fighting. First priority is healing, second priority is resurrecting, personal buffs and mana distribution come after.

On a scale of 1 - 10 I would place this role at 10, in importance.

Warlock: IMO there are two acceptable roles a warlock can fill. Most warlocks are first and foremost damage dealers. A great warlock once said to me, "I'm like a little fucking nuclear bomb." These warlocks should focus on high damage and area damage spells. A minority of warlocks, however, are equally effective playing a crowd control role. They should focus on disabling charging warriors, to protect allied mages. Damage dealing is still a priority, but a secondary one.

On a scale of 1 - 10 I would place both of these roles at 8, in importance.

Barbarian: The role of a barbarian is damage. They should be skilled to hit as hard as they can, as fast as they can. Areas are a secondary priority, and ones with short cooldowns should be chosen. Defense is not a priority.

On a scale of 1 - 10 I would place this role at 8, in importance.

Knight: The role of a knight is harassment, and protection of allied mages. They should be skilled to deal out as much crowd control as possible, and take as much damage as possible. They should stay close to their allies, to deal with enemy warriors. Damage dealing is not a primary priority.

On a scale of 1 - 10 I would place this role at 8, in importance



Improvements

Hunter: This class needs an incentive to rely less on pets, and more reliable tracking skills.

Marksman: Setups would be more diverse and interesting if there were more damaging powers with CC effects.

Conjurer: Longer range and instant cast times on heals.

Warlock: No changes necessary.

Barbarian: No class changes, game play changes to fix position lag and phantom swings are needed to improve the class more than anything else.

Knight: Remove block chance, give knights a percent chance to block, rather than a meaningless number.
sounds good! + karma as you were the only one to follow the rules
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Old 03-02-2010, 03:53 AM   #9
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Quote:
Originally Posted by VandaMan View Post
I suppose I'll give it a go. Naturally these are only opinions, and people are free to play as they like...
thankyou for adding this alot of people forget this some people will abuse the hell out of people who are not using a setup that they want you to use.

Hunter: I think hunters are meant to track and inform the realm in fort fights they should use camo and "disable" powerful classes maybe an area debuff or 2 they are not meant to do much damage(sadly atm they all do damage greater then some barbs)

Marksman: I have a love/hate relationship with my marksman. i think they are damage dealers the "ranged" barbarian class useful for finishing people who are running to safely with their semi-high damage normals and spells and their increased range. aswell as harassing the enemy with their range.

Conjurer: The role of a conjurer is to keep his allies and himself alive and fighting. First priority is healing, 2nd is mana distribution 3rd is to keep yourself alive a fight can be chaotic and a Conjurer should have some damage spells for me when i used to play mine it was a SM/heals/mana setup(no zarkit) now people seem to have switched to mentals which is fine. i think resurecting should be done ASAP for people who are not near the enemy and after the fight for people who are no need to take risks.

Warlock: I agree with vanda there's 2 roles and they are CC and Damage(with some compromise both can be done at once). either go with sultars/mod etc and 1-2 damage spells for CC or go with lightening/magma/other dot spells aswell as golem fist etc for a damage build or mix them both

Barbarian: Exactly as vanda said they are damage dealers they should be setup to max their damage.

Knight: Same with what vanda said they are for harassment AoO is a good spell for this since you get next to no damage in it and it allows you o get right into the group you can do some areas some MS on conjys to get rid of area buffs you could also use kick/feint on some ppl when the enemy backs up giving an opportunity for your realm to lower their numbers.

again just how i view each class to be i would never force people to change how they play to suit myself
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Old 03-02-2010, 06:14 AM   #10
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Warlock: Versatility is one of a warlock's strengths although their damage is not the best these days, they can take a CC setup while still being able to deal plenty of damage and in an area. However I still see them as a ranged support/area class for stealing mana, CCs and of course terror and MoD (plus one of the best spells in the game both from a CC and damage viewpoint, meteor). You can, however, skill for a pure CC setup or a pure single target DPS setup.

Conjurer: Quite obvious really, just heals, mana and buffs. Keeping the group alive and able to fight (i.e give mana to classes which need it).

Marksman: There are two ways to play this class, although oddly enough they both use the same or similar setups. In both cases defense should be range so you get more points to use on offensive skills. Either play like a sniper and kill one target very quickly or harass enemies and keep them back.

Hunter: This is a tricky one, mostly because it has gone through many changes with different reasoning behind each one from NGD's side. Personally I think they should track for the group, kill enemy hunters harassing grinders, cut off reinforcements to forts and use some of their CC spells in the tricks discipline in fort wars (caltrops is very valuable skill that most marks cannot afford).

Barbarian: First off, this is an RvR game and barbs are not meant for long fights. Much of the time you will only have enough mana and hp to cast an area and kill one or two people, doing dmg to others, although deafening roar and howl buy you quite a bit of time to do that. Barbs should be skilled to do as much damage as possible while having enough hp and defense to reach the enemy, pull off a stun, a few normals with an SC/forceful to kill someone, then an area and go out in a blaze of glory.

Knight: Although they don't have enough tools for this task, their task is basically to protect their allies using knockdowns, immobilizes and dizzies as well as to lead rushes and take the brunt of the damage. They can keep enemy barbs and knarbs back with mind squasher as well.

Last edited by Necrovarus; 03-02-2010 at 08:00 AM. Reason: Forgot to do one for hunter :p
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