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Old 03-03-2010, 06:46 PM   #1
bois
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Default 1.5.1 hotfix #3. Good job NGD

A refresher:

Version: 1.5.1 (Hotfix 3) (Date: 2010/2/24)

Description:

Client:
- Fixed: Textures in Direct3D mode loaded twice.
- Modified: The memory management is now more efficient, distinguishing between persistent and non persistent textures

Gameplay:
- Fixed: Visual error that avoided to visualize the gems in the weapons stored/retrieved from the personal stash.
- Fixed: De-synchronization of the time counters in the compass and the map during an invasion.
- Fixed: After an invasion, the gates close correctly after the time is finished.
- Fixed: The characters that were sit while entering the visual radio now show the correct animation.
- Fixed: Movement keys no longer block after teleporting through a door or Teleport Scroll.

Server:
- Modified: The automatic restart system of the server is more efficient now.
- Modified: More verifications were added in the server to prevent item duplication in personal stashes.
- Fixed: Code optimization in the server to avoid memory loss.

Across a lot of this forum, many threads have been made about what is wrong, need adjusting, improved, nerfed etc. But, far fewer talk about the good things that have been done. Sometimes very tiny updates go unnoticed by the masses yet have a positive impact.
Hotfix #3 in my opinion, is one such update. I refer specifically to the memory management. For quite a while , since the new engine, I have been having issues with run away memory hogging by the game with the result of me having to relog every 2 hours or so. The game would start off ~550Mb and gradually bloat to 1.3-1.6GB, eventually resulting in instability and poor performance.
This update addresses quietly this very vexing problem. I now fit nicely within the 600-750MB envelope with the result of far, far fewer crashes and better general computer performance while running this game . I would like to publicly congratulate NGD on fixing this issue. My feeling is they don't hear enough of this for 'background' solutions. It would be nice if any other people have noticed this as the community seems to be silent on it.

Best Regards
Artec
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Old 03-03-2010, 06:59 PM   #2
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like someone said in spanish forum: "the best hotfix in a long time..."
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Old 03-03-2010, 09:36 PM   #3
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I agree, some of the fixes that NGD does in the background (not bring nerfs/positioning/etc) go widely unnoticed, yet they almost always seem to improve the game efficiently for dozens of players with much slower computers. My personal thanks to the Regnum Team.
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Old 03-03-2010, 10:20 PM   #4
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Quote:
The game would start off ~550Mb and gradually bloat to 1.3-1.6GB, eventually resulting in instability and poor performance.
I had exactly the same issue and, since this fix, there's no more memory leaks, it stays near 650 MB and don't crash anymore...

Thanks a lot NGD for having fixed that issue ! You rock !
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Old 03-04-2010, 01:07 AM   #5
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I haven't noticed more or less crashes with the recent hotfix, but I want to mention something else that makes me happy.

Someone has been quietly fixing the little things. I've noticed quest texts with fewer typos, Efe getting its non-transparent door back, Imperia no longer throwing you to the end of the bridge.... They're not earth-shattering fixes, but I really appreciate such work to improve the game's polish. It's good to see this progress (even if slow at times) and care for detail.

Thanks, NGD.
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Old 03-04-2010, 02:15 AM   #6
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i haven't noticed that problem but i do notice since the new engine and NGD automatically getting sent crashlogs things are starting to get fixed

im still crashing time to time but i do notice slowly its getting better.
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Old 03-05-2010, 06:51 AM   #7
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I had noticed this too, and i want to say thank you NGD, I finally don't crash anymore.
Awesome job fixing it^^
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Old 03-05-2010, 01:29 PM   #8
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On behalf of the tech team I'd like to thank you for collaborating in sending the crash dumps. The more, the better.

Our main goal is to reduce the crashes to a bare minimum, which would probably be related to things we cannot control (faulty drivers, etc). This way, we could put what cards and driver combinations are impossible for us to fix in a troubleshooting guide.

Regards,
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Old 03-05-2010, 10:10 PM   #9
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Quote:
Originally Posted by niclam View Post
On behalf of the tech team I'd like to thank you for collaborating in sending the crash dumps. The more, the better.

Our main goal is to reduce the crashes to a bare minimum, which would probably be related to things we cannot control (faulty drivers, etc). This way, we could put what cards and driver combinations are impossible for us to fix in a troubleshooting guide.

Regards,
I want my xbox games back niclam!!!
I set my error_log to read only and I don't crash anymore
Something about all the game errors being sent and compiled into an error log would make me crash at times.
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Old 03-05-2010, 11:16 PM   #10
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whoot!! does this mean I can change my sig now? ^^
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