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View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone.
Yes! Move all higher mobs to War zone. 85 62.04%
No! Mobs have to stay in inner. 45 32.85%
Other. Write what. 7 5.11%
Voters: 137. You may not vote on this poll

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Old 04-30-2010, 10:27 AM   #1
ieti
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Question [POLL]Remove MOBS Higher Than Level 37 From Inner Zone

We all know how boring War Zone can be in Horus - maybe on other servers too. Main problem because this happens is that most of grinders are in Inner Zone where they have good cozy grinding spots. This keeps them distant and unwilling to fight alot players. They do not care whats happens into War Zone, because they have mobs and safety.

Bringing grinders after level 37 into War Zone will make them willing to participate in hunts, fort fights because this will give them safety to grind. This will teach them to work in teams, because you have to protect grinder next to you, so he will help you next time when you're in trouble. This in other side will give to lower players knowledge what spells and setups are used against them, and they will be close to more experienced players that are constantly in War Zone.

I really really see no downsides to move all higher mobs to be only in War Zone and even give XP bonus of grinding there. This is war game and Inner zone is only to be used till you get your level 5 powers.

Game in Horus became boring...




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Last edited by war_support; 04-30-2010 at 11:03 AM.
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Old 04-30-2010, 10:43 AM   #2
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Bah... A grinder is a grinder... Moving the mobs in WZ won't stop them grinding... If they don't want to participate in fort wars/hunts they won't either no matter where the grinding spots are...
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Old 04-30-2010, 10:51 AM   #3
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Sure it will not stop them i know, but it will be alot easier to come to help at fort when you grind near it, or go into hunt group to kill a hunter, or even find a party to get better XP and be more protected.

After level 37 on both my chars i grinded in war zone. Sure sometimes it can be annoying to be ganked, but you can get clanmates to help you, you can go with them when you get bored etc etc etc.

Lower levels can have alot more fun, and we will have more fun to help to them. All happy :P
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Old 04-30-2010, 11:04 AM   #4
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This is one of the worst ideas Ive seen. Why do you want this? If i want to grind Im not going to be stopped by having to grind in the wz, Ill just grumble a bit on rlm chat. NTM i do alot of my grinding in qaaz anyway. The only reason i could see someone wanting this implemented would be so their hunter can get more rps.
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Old 04-30-2010, 11:10 AM   #5
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When Horus started there was some high mob populated places in War Zone. We called them g-Spots. There we got constantly grind parties, because mobs spawned fast. Conjus was happy, knights was happy, other classes was happy too. If something happened we moved from gspots to forts fast and we have constant fights all the time. Then gspots was removed.....

Why you put hunters only there? I want to put grinders and high level players to work together - we will have more fights and more team work.

RP's meeeh....why we put rp's here?
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Old 04-30-2010, 01:18 PM   #6
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Quote:
Originally Posted by Shining-Scias View Post
Bah... A grinder is a grinder... Moving the mobs in WZ won't stop them grinding... If they don't want to participate in fort wars/hunts they won't either no matter where the grinding spots are...
Sure, but once they're in the wz, we can call them by the more appropriate term...bait!
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Old 04-30-2010, 05:05 PM   #7
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Quote:
Originally Posted by Shining-Scias View Post
Bah... A grinder is a grinder... Moving the mobs in WZ won't stop them grinding... If they don't want to participate in fort wars/hunts they won't either no matter where the grinding spots are...
No. With grinders already at the warzone, they don't have to run through half the map to join a war effort.

Quote:
Originally Posted by Froste View Post
In addition to removing highlevel mobs from inner the whole mob placement in the warzone needs to be redone, and get rid of all those bloody level 10-20 mobs all over the goddamn place. I think that decision was even more retarded than placing highlevels in inner.
I definitely agree with this. That was a retarded move indeed. A lot of the excitement in the warzone was lost with moving low level mobs into the warzone. The aggro back then was something to watch out for in a war. Now low level mobs are rather insignificant when it comes to misplaced areas.

I'd like to add to what Mikan said too. With the movement of high level mobs to the inner realm, we also began to see player skill level get lower and more whiners on the forum. I attribute this mostly to players gaining high level characters without learning to play them. Grinding and war is very different in this game.
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Old 04-30-2010, 11:22 AM   #8
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Well, yeah, we've been saying this for a while. To those worried about hunters, well, we used to grind in the warzone all the time (heck, in Ignis, it's still a neccessity really), and we would form groups or just suck it up and try to outsmart the hunter – it's good war training.

Nowadays you notify people that there's a hunter or hunt group near where you're grinding you'll probably be told at length to grind inner realm – so why bother having mobs in the warzone at all?
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Old 04-30-2010, 12:43 PM   #9
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Absolutely agree.
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Old 04-30-2010, 01:21 PM   #10
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I've been grinding my Hunter in the WZ a lot near both Shaan save and Shaan beach. I saw it as an excellent tradeoff between grinding and supporting the WZ effort when Shaan (and sometimes Samal) was under attack. Being close to the WZ action made it easy to interrupt my grinding and fight, and then return to grinding once the fight is over.

Try doing that when you're grinding on Ruins Beach or Mele Beach. I was not very tempted at helping when grinding there because of the long run/ride. I did help on some occasions but I got more selective on the scenarios that required my help. Grinding closer to the action did make a difference in my case.
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