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Old 05-07-2010, 03:53 AM   #1
Rahj39
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Default Knight/Conju Auras - what the best mix?

I don't play knights but some of their aura's [if lv5] absolutely rock. I know I'd rather have some of those knight aura's covering me compared to say lv4 mana communion. I'd also question whether Greater Healing is better than a knight aura combo that can knock off 30% damage off every hit.

I'm a mana pylon fanatic so mess with the mage pylons I'm yelling at you!!!

Tactically it seems there has to be better spacing between the knights and the conj with zones in the middle for people to run in and out of [knight protection zone to a conju mana/heal zone]. Anyone worked out best way to maximise the aura limits and the spacing distances?
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Old 05-07-2010, 08:40 AM   #2
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Quote:
Originally Posted by Rahj39 View Post
I don't play knights but some of their aura's [if lv5] absolutely rock. I know I'd rather have some of those knight aura's covering me compared to say lv4 mana communion. I'd also question whether Greater Healing is better than a knight aura combo that can knock off 30% damage off every hit.

I'm a mana pylon fanatic so mess with the mage pylons I'm yelling at you!!!

Tactically it seems there has to be better spacing between the knights and the conj with zones in the middle for people to run in and out of [knight protection zone to a conju mana/heal zone]. Anyone worked out best way to maximise the aura limits and the spacing distances?
I totally agree with you Rahj. I would take a knights aura over a conjurers any day. The way i see it, we shouldnt need the healing if we were properly protected. Not to mention archers on a fort wall can be covered by knights while defending from range. i wish i could see more full-on tanks in the game again. Like you said, knights and conjurers can work together to keep your group alive. I dont see anything wrong with the knight class, just some peoples attitudes towards them (but then again ive never played the knight class long enough to get a feel for it). i think ima create a knight as soon as i get home from work lol.
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Old 05-07-2010, 12:00 PM   #3
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Quote:
Originally Posted by Rahj39 View Post
I don't play knights but some of their aura's [if lv5] absolutely rock. I know I'd rather have some of those knight aura's covering me compared to say lv4 mana communion. I'd also question whether Greater Healing is better than a knight aura combo that can knock off 30% damage off every hit.

I'm a mana pylon fanatic so mess with the mage pylons I'm yelling at you!!!

Tactically it seems there has to be better spacing between the knights and the conj with zones in the middle for people to run in and out of [knight protection zone to a conju mana/heal zone]. Anyone worked out best way to maximise the aura limits and the spacing distances?
Well the problem is that we are limited to 3 active auras ingame so combining the Conju auras and Knights ones is just impossible.
The Knights auras are very good indeed, but are they better or more useful to replace a 2500 barrier for everyone, than a regen. mana aura or a regen health aura ? I'm not really sure of it and I don't know if knights auras are stackable like conjus ones.
And finally, the knight auras have been nerfed and only cover the back of the knight (previously auras were 360 degrees like conjus ones), so the knight always need to stay in front of people to protect them, not so easy for a knight.

So in my opinion, the only good solution would be for NGD to remove or at least raise the auras limit so we could enjoy both knights and conjus auras without need to make sacrifices.
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Old 05-07-2010, 12:48 PM   #4
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Quote:
Originally Posted by Shining-Scias View Post
Well the problem is that we are limited to 3 active auras ingame so combining the Conju auras and Knights ones is just impossible.
The Knights auras are very good indeed, but are they better or more useful to replace a 2500 barrier for everyone, than a regen. mana aura or a regen health aura ? I'm not really sure of it and I don't know if knights auras are stackable like conjus ones.
And finally, the knight auras have been nerfed and only cover the back of the knight (previously auras were 360 degrees like conjus ones), so the knight always need to stay in front of people to protect them, not so easy for a knight.

So in my opinion, the only good solution would be for NGD to remove or at least raise the auras limit so we could enjoy both knights and conjus auras without need to make sacrifices.
+1

The aura limit is really messing up knights chance to be helpful in battle. I still think that Mana Pylon would make more sense in the hands of knights, as long as it doen't succumb to the Behind-The-Knight-Only nonsense.
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Old 05-07-2010, 01:11 PM   #5
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The major thing stopping the Knight using auras is the very narrow arc of influence of auras. When it was 360 degrees the knight could still use their auras just as they saw the others about to go down, providing fresh cover while the other auras cooled. It still worked if you were observant and had a good sense of timing.

The arc as it is now is just too small and the cover is negligible. Improve the arc and Knights will skill them to maximum and use them again. A good side effect would be the reduction of Knarbism.

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Old 05-07-2010, 04:39 PM   #6
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I have always been a proponent of using spells only when needed, and auras are no exception.

Conjurer auras are overused. A good Conjurer should have no problems supporting multiple competent allies without using his auras. IMO auras are better reserved for times when your single healing and mana sharing spells are no longer enough to maintain your allies. Most Conjurers do not put much thought on when to use auras. They either keep them on cooldown or cast them to leech RPs. If they actually used them only when necessary then the 3-aura rule wouldn't be much of a problem.

I'd rather see NGD implement a system where casters can deactivate their auras at will instead of waiting for their duration to end. The duration timer will keep ticking down while it is deactivated and so long as there is still time left, the caster may opt to reactivate the aura if needed.
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Old 05-10-2010, 03:37 AM   #7
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I have always been a proponent of using spells only when needed, and auras are no exception.

If they actually used them only when necessary then the 3-aura rule wouldn't be much of a problem.
See that's how it is with conju. Its overused because I've effectively been "trained" to cover everyone with my auras whenever possible. I feel Syrtis conju have petty much ruled that the three aura are ALWAYS reserved for us - no exception.

If I'm in mana setup [synery 2, mana pool 5 etc] I can distribute 250 mana every 3 seconds to everyone around me. I don't need MC if I'm in the this set-up. If a knight gave me instructions I would drop it and reskill in a synergy setup without a problem. I don't use any other staff master skills so it benefits me to put points in other trees. Point of fact I use MC to show me who needs mana for synergies [I look for the little blue +12 number].

My take is the 3 aura limit are within an area. So if an army adapts to the knights we can space the army properly.

Frontline - Knights reserve 2 aura spaces and conju can ONLY cast Mana Pylons in this part of the battlefield [good ole sanct/mp and run in the middle of a fight ]. Heals, regen ally and synergies only.
Middle range zone - 20 range from front line. Conj set up mana/heal zones and anyone fighting in the frontline can fall back into this zone.

I also have no problem standing a distance from the door during a fort battle so knights can aura everyone fighting outside. I've be trained to stick my auras outside maybe it was someone showing me how to get easy kills for my quests, can't remember. I still do it and until someone tells me otherwise its how I position back to the door during a fort war and spam all auras at intervals between sanct/rez casting. I could easily setup on the stairs and aura ranged while knights aura the warriors. I've never seen this type of coordination but again knights are not encouraged to get aura 5 in Syrtis [to my knowledge]. Again Pylons at the door [whether defense or attack] is always a must and reserved aura above anything else.

Any lv50 knight have thoughts on how they would run any battle using their auras? I don't know the duration/cd of theirs spells at level 5.
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Old 05-10-2010, 06:24 AM   #8
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Quote:
Originally Posted by e30ernest View Post
I'd rather see NGD implement a system where casters can deactivate their auras at will instead of waiting for their duration to end. The duration timer will keep ticking down while it is deactivated and so long as there is still time left, the caster may opt to reactivate the aura if needed.
another suggestion could be to make the player under the infuence of the aura able to rearrange the order of the aura's. from what i understand (correct me if im wrong) all the aura's icons apear but only the first 3 are applied. so if the player could arrange this in terms of his priority.

an average sultar would hit me for around 600-800 damage. yesterday i saw knight use an aura (first time ever) so i stuck behind him. then predictably the sultar-chain came from the enemies and it hit me for about 130 damage each. not sure if that was all the knights aura's but the difference was evident. If that can work together with the pylons it could make a group next to unstoppable, which is probably the reason for the 3 aura limit.

its all about management and seeing what your army needs more. would they benifit more from hp or mana regens or would staying alive be more important. Like i said in my first post, a properly protected group wouldnt need heals or at least constant aura heals.
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