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Linux Technical issues under Linux platform |
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#1 |
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Join Date: Jul 2010
Posts: 3
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Hello everybody.
I'm having problems playing the game. I installed the game earlier today and had the "your graphic card is too old" -problem, but fixed it with instructions I found here. I managed to get to the character creation screen once, but I closed the window to check wiki because I forgot what character I was supposed to make. Now when I click one of the faction logos the screen fades and about 20s later the game crashes back to desktop. I know my mesa-drivers might be a problem but the ATI official drivers don't work for me. Some stats and error log: 2.6.32.10-90.fc12.i686 ATI xpress 200m Mobile AMD Sempron +3200 1GB RAM Vendor DRI R300 Project Renderer Mesa DRI R300 (RS400 5975) 20090101 NO-TCL DRI2 Version 1.5 Mesa 7.7.1-DEVEL "direct rendering: Yes" Code:
[08/07/2010 20:54:29] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value [08/07/2010 20:54:29] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61135 [08/07/2010 20:54:29] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value [08/07/2010 20:54:29] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61136 [08/07/2010 20:55:02] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value [08/07/2010 20:55:02] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61742 Last edited by Whoisthis; 07-08-2010 at 06:19 PM. Reason: Added mesa-driver info |
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#2 |
Baron
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Location: Not where it looks like, to either of us.
Posts: 706
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Can you post your crash backtrace?
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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#3 |
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Join Date: Jul 2010
Posts: 3
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Sure, here's the crash backtrace:
Code:
./game(_ZN10ClientBase14save_backtraceEv+0x69) [0x828ca09] ./game(_ZN10ClientBase12client_crashEi+0xf) [0x828ceff] [0xb771d400] /usr/lib/dri/libdricore.so(+0xd1fb9) [0xb743dfb9] /usr/lib/dri/libdricore.so(vbo_split_copy+0x76f) [0xb743e82e] /usr/lib/dri/libdricore.so(vbo_split_prims+0x56) [0xb743ddc5] /usr/lib/dri/libdricore.so(_tnl_draw_prims+0x11b) [0xb74446f7] /usr/lib/dri/libdricore.so(_tnl_vbo_draw_prims+0x55) [0xb74452c5] /usr/lib/dri/libdricore.so(vbo_rebase_prims+0x310) [0xb743dca4] /usr/lib/dri/libdricore.so(_tnl_draw_prims+0x9c) [0xb7444678] /usr/lib/dri/libdricore.so(_tnl_vbo_draw_prims+0x55) [0xb74452c5] /usr/lib/dri/libdricore.so(+0xd054d) [0xb743c54d] /usr/lib/dri/libdricore.so(+0xd080b) [0xb743c80b] /usr/lib/dri/libdricore.so(+0xc06ab) [0xb742c6ab] /usr/lib/libGL.so.1(glDrawRangeElements+0x3e) [0xb76b8512] ./game(_ZN8Engine3D12RenderizerGL24render_indexed_primitiveEjjjjjj+0x144) [0x8846374] ./game(_ZN8Engine3D10RendererGL14render_drawsetEPNS_14RenderOpParamsER13CSmartPointerINS_8GeometryEERS3_INS_7DrawSetEE+0x31b) [0x892ff8b] ./game(_ZN8Engine3D10RendererGL6renderEPNS_12RenderOpListEPNS_11IRenderPassE+0x261) [0x892e2b1] ./game(_ZN8Engine3D12RenderizerGL11render_listERNS_17RenderOpListViewsE+0x520) [0x8865b90] ./game(_ZN3GUI12CameraWidget12render_sceneEv+0x247) [0x867d777] ./game(_ZN3GUI8Drawable6renderEv+0x1b2) [0x85cb1d2] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x102) [0x85b53b2] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalEv+0x73) [0x85b57a3] ./game(_ZN13DisplayEntity15show_next_frameEv+0x46) [0x826a506] ./game(_ZN10GameClient7iterateEv+0x3e) [0x81b92de] ./game(_ZN8MainLoop7iterateEv+0x14) [0x828c694] ./game(main+0x187) [0x81b8d07] /lib/libc.so.6(__libc_start_main+0xe6) [0x350bb6] ./game(ftell+0x3d) [0x81b8aa1] |
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#4 |
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Join Date: Jul 2010
Posts: 3
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Made these changes to game.cfg
dbg_disable_draw_to_render_lists = 1 dbg_disable_dynamic_physics = 0 dbg_disable_fx_system = 0 dbg_disable_ground_meshes = 0 dbg_disable_keyboard_hook = 0 dbg_disable_mapobjects = 0 dbg_disable_picking = 0 dbg_disable_renderlist = 1 dbg_disable_shaders = 0 dbg_disable_textures = 1 I'm now able to create a character and enter the game. Only problem is I can't see any models or textures because of this configuration ![]() Last edited by Whoisthis; 07-09-2010 at 02:38 PM. Reason: Improvements to the problem |
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#5 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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I didn't even know they were using renderlists
![]() I'd be inclined to believe that's probably a graphics driver error at this point, anyway. Consider trying a more recent version of Mesa3D....
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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#6 |
Pledge
Join Date: Aug 2007
Posts: 2
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What's mesa3D, and how can I update it?
(I've got the same problem) |
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Tags |
ati, black, crash, desktop, linux |
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