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Old 08-18-2010, 07:31 PM   #1
chilko
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Default New Balance Update: more adjustments and a new spell (phase 7)

Hello everyone

We have made some more adjustments to the numbers behind hit chance and evasion. Same chances as before, but using clearer multipliers.
Base blocking chance of all shields have been halved to provide the same results as in RA but using the new formulas.

Protections are going to be adjusted in general considering the armor increase, especially for mages.

Spell Changes:
  • Force armor: duration increased to 60 seconds Cooldown increased to 70s. Protection reduced to 10-30%
  • Precise block: Same duration for all levels (30s). Block chance adjusted 10%-30% from level 1 to 5.
  • Dead Eye: speed penalty reduced to 5%- 15% from level 1 to 5.
  • Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
  • Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.
  • Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)
  • Natural Armor: Protection reduced to 10% to 30%.
  • New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.
  • Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds.
  • BUG fix: a bug with Recharged Arrows when running out of mana has been fixed.
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Old 08-18-2010, 07:39 PM   #2
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Originally Posted by chilko View Post
BUG fix: a bug with Recharged Arrows when running out of mana has been fixed.
Confirmed, thank you.
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Fix the Marksman subclass: Suggestion
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Old 08-18-2010, 07:43 PM   #3
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[*]Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds.[/LIST]
Thank You for that. I hope that all players under stalker will be visible for other party members cause if they will remain invisible for others under stalker then it will be hard to coordinate the movement.
Anyway it is good that this Nessa suggestion was taken serious.
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Old 08-18-2010, 07:51 PM   #4
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Originally Posted by fluffy_muffin View Post
Nessa suggestion was taken serious.
we've been debating about doing this since the first iteration of Stalker.
I don't even know who Nessa is, but congratulations Nessa!
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Old 08-19-2010, 09:20 AM   #5
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Originally Posted by chilko View Post
Quote:
Quote:
Originally Posted by fluffy_muffin
Nessa suggestion was taken serious.
we've been debating about doing this since the first iteration of Stalker.
I don't even know who Nessa is, but congratulations Nessa!
So you just admit you don't even read suggestion forum?
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Old 08-18-2010, 07:43 PM   #6
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Originally Posted by chilko View Post
Hello everyone


Spell Changes:

[*]Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)
.[/COLOR][/LIST]
I'm really astonished at this change. I beg you not to implement this change. 10 seconds is worthless, i assure you. Please do not do this to the knight class. You took away 40 seconds. For 10 seconds I will be ignored now because my enemy will know, "oh it's a knight just wait a few he will become worthless in a sec." Now you don't even need ms to beat a knight just one strong knock or balestra. Please, please do not do this. If this passes through I assure you I will never play my knight again because I know that in another 4 months perhaps ao1 will be completely taken away and I will be given a stick to fight with (this is how I view this change, sorry for some disrespect but this is a low blow for a class I love to play)

Why didn't you implement Umaril's idea for army of one instead of this? His was much more tactical for a knight though a tad op, but this is making the spell completely useless. And on top of that protector is gone.

I understand this change is preliminary but I voice my opinion because I do not want this action to be even thought of being ok.
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Old 08-18-2010, 07:48 PM   #7
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You should try this first Ulti, with 40s of Ao1 you been ignored and just ms'd way more than it will be now as you have it evry 30s ready again and the short cast time allows you to use it more situational than before.
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Old 08-18-2010, 08:04 PM   #8
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Originally Posted by _Enio_ View Post
You should try this first Ulti, with 40s of Ao1 you been ignored and just ms'd way more than it will be now as you have it evry 30s ready again and the short cast time allows you to use it more situational than before.
No Enio you are unfortunately wrong in this. Sorry but I've played this class too long and know pretty well how things work and don't work for it. And I'm saying it now, with 10 sec duration no one will bother with me. Again 1 kick and my duration is pretty much up. With my old duration people did try to ms me knock me etc. This basically makes knights a barbarian with similar defense but lacking any sort of offense now. Ao1 was a true tanking spell for a knight to stand in front with protector and use auras,(what we were meant to do) Now there is nothing that comes close.

Again I'm voicing my opinion knowing this is a first draft, but I do not want it to continue this way.
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Old 08-18-2010, 08:07 PM   #9
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Originally Posted by Ulti19 View Post
No Enio you are unfortunately wrong in this. Sorry but I've played this class too long and know pretty well how things work and don't work for it. And I'm saying it now, with 10 sec duration no one will bother with me. Again 1 kick and my duration is pretty much up. With my old duration people did try to ms me knock me etc. This basically makes knights a barbarian with similar defense but lacking any sort of offense now. Ao1 was a true tanking spell for a knight to stand in front with protector and use auras,(what we were meant to do) Now there is nothing that comes close.

Again I'm voicing my opinion knowing this is a first draft, but I do not want it to continue this way.
We still have Defensive Stance Which in my eyes is OP >.>
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Old 08-18-2010, 08:09 PM   #10
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We still have Defensive Stance Which in my eyes is OP >.>
dont be sarcastic, NGD will nerf that next.

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as always, a first iteration
there seems to be a trend that the first iteration is the one that is implemented
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