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General discussion Topics related to various aspects of Champions of Regnum |
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08-30-2010, 09:55 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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New Balance Update: Armor system fix (Stage 11)
Hello Everyone!
Stage 11 is up on Amun! Armor System fixes
Other changes:
Last edited by chilko; 08-30-2010 at 10:56 PM. |
08-30-2010, 10:04 PM | #2 |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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No BIIGGG Changes this time?
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08-30-2010, 10:13 PM | #3 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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They changed damage, armor and damage bonus and you say no bog changes.
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08-30-2010, 10:16 PM | #4 |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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08-30-2010, 10:18 PM | #5 |
Apprentice
Join Date: Dec 2008
Posts: 98
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Glad to see you guys cranking out another stage, I only have 2 questions:
1) If you try to summon next to an obstacle you get the message "No space for summon" which forces you into cool down but still places the icon as a "Buff" under your name in the top left. Is this intentional? 2) I'm pretty sure I know the answer to this, but can we get the exact formula used to calculate damage and armor so we can check to make sure all combinations of bonus' and gems are working properly?
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08-30-2010, 11:13 PM | #6 |
Pledge
Join Date: Mar 2008
Location: Canada
Posts: 41
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Sounds interesting, lets test my college connection!
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08-30-2010, 11:29 PM | #7 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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I still think the mana cost/effect time/damage is not set right for summons.
Lich shaman (lvl5) is 500 mana, 40s, for around 160 damage, i think slow, to much mana cost for low effect time and not to big damage. Expect for golens that the damage is right, lower than live server demons but rigth. In amum we have 3 summons demon/lich/golem i would suggest to make one fast, one med and one slow, that will make then more usable. I would suggest make the first summon fast, as they are the first newbies have acess, and newbies generaly dont have much range so is better to have fast atack. Lich and demon has to little effect time, have no fun casting summons all time make than at least 120 sec. Although golem damage is fine, i think he has low hp/armour for a meele atacker, if conjus cannot heal summons i think is fair for meele summon have more hp or armour. I liked the new lichs but i think lich lord(lvl4) is more cool than Shaman lich (lvl5), i would change then. I think imps and zombies were not revised, am i right? |
08-31-2010, 08:28 AM | #8 |
Banned
Join Date: Jul 2010
Location: Land of the free, home of the dead
Posts: 125
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08-31-2010, 09:22 AM | #9 |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
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Well, i hoped that the incorporeal will replace the liches,
but i give it a try, hope the liches looks now good. |
08-31-2010, 01:50 PM | #10 | |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Quote:
Now someone can reduce an individuals damage to zero. My weapon damage (even with one of my uber bows that have wicked nice damage gems in it are hitting like I'm having a pillow fight with a mob...and he's using a rock. I'm frustrated to say the least since the class I play is a hunter - and at the moment I'm limited to simply tracking and camo'ing my allies. Not exactly fun play - especially when I may as well not equip arrows since I won't kill anyone to begin with. I was completely optimistic and supportive of NGD through all of this - but it just seems changes are getting implemented now without much forethought. I've also asked several times about the pet tree - because at the current state it is useless....anything going to happen here?
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