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Old 10-05-2010, 11:34 PM   #1
TheOre
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Post Re-think Fort Captures

So any one sick of a lone hunter capturing a fort alone just after they had camouflaged or stalked and there is Zero hunters to find them and every one leaves the fort thinking its safe??

Well I am

Now NGD here is a good game tip for you, how about a fort flag has to be Tagged 5 times or more by different players to capture the fort except for just one? sound simple right

The ORE
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Old 10-05-2010, 11:55 PM   #2
VandaMan
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I pretty much agree. Not sure how it should be implemented, 5 players clicking the flag may be too harsh... however hunters hiding in forts is becoming a bit ridiculous. Now that you can move while in stalker, it's not difficult to avoid being tracked and revealed even when another hunter knows you're there and is looking for you. I think another solution to be considered is that the fort can't be captured until all of the interior guards are dead.
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Old 10-06-2010, 08:43 AM   #3
MalaTempora
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i disagree... (all imvho obviusly)
i dont play with hunter by about 1 year (i hate the hunter godlikemode in previus version and i didnt want to be considered part of the buggers - gankers that i really hate(*) )

BUT

the sneaking abilities are part of the hunters life, if you havent a hunter in the
party and you are unable to stop him from recapturing just put 100$ on the fort and upgrade it ... the hunter will have to log out and move away..


so the part of recapture by hunter is not the "bad" part of the forts battles,
we (NGD not us really) need to reconsider the utility of tower and probably
the best position for the flag-to-capture is in the top of tower so the battle
will be not over when the door fall..

just put another (much more weak) door on tower entrance and let us "rooms fight " so the game can become really fun (IMVHO)


(*) i remember clearly the names of those past buggers and they had to know that they are always my primary targets (NOW THEY DIE NO WAY TO RUN AWAY LIKE HELL) (after the other italians obviusly :-D)

have fun!
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Old 10-06-2010, 12:17 PM   #4
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You do know NGD is working on forts and castles, right? ...
be patient

Kind regards,
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Old 10-06-2010, 01:04 PM   #5
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5 persons is too much, last week 3 of us took IMP, so you suggest that we would not allowed to (1 support knight and 2 wild barbs)? C'mon!
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Old 10-06-2010, 01:23 PM   #6
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Quote:
Originally Posted by TheOre View Post
So any one sick of a lone hunter capturing a fort alone just after they had camouflaged or stalked and there is Zero hunters to find them and every one leaves the fort thinking its safe??

Well I am

Now NGD here is a good game tip for you, how about a fort flag has to be Tagged 5 times or more by different players to capture the fort except for just one? sound simple right

The ORE
Heres a tip for you coming from a mage not hunter, check the fort thoroughly before you leave hunters are sneaky bastards
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Old 10-06-2010, 01:48 PM   #7
VandaMan
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Quote:
Originally Posted by Inkster View Post
Heres a tip for you coming from a mage not hunter, check the fort thoroughly before you leave hunters are sneaky bastards
Looking harder isn't always a solution. Hunters can stay invisible nonstop, except the 4/5 second cast times, and since the update they can move the entire time as well. Without another hunter it's simply impossible to get rid of them, and even with one it's difficult to track his location and cast reveal before he moves.
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Old 10-06-2010, 02:31 PM   #8
fritsz
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When there is a hunter with stalker 5 you should take 5 allies and all go on a different position, that way the hunter thats inside dont know where you are and you can get him when he is casting camo/stalker.
Dont know if it works, its just the first thing i think of when i read this.
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Old 10-06-2010, 07:07 PM   #9
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Guards should be fixed and always cancel capturing, this would probably be enough.
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Old 10-07-2010, 01:25 PM   #10
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Quote:
Originally Posted by doppelapfel View Post
Guards should be fixed and always cancel capturing, this would probably be enough.
I've got to agree with this guy. What's the point creating a whole new system of fort capturing just to cover up for a broken feature.

Level 1-4 fort guards should always cancel the capture unless they're dead, cc'd or been aggroed elsewhere.
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