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General discussion Topics related to various aspects of Champions of Regnum |
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10-07-2010, 08:08 PM | #1 |
Master
Join Date: Oct 2007
Posts: 334
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Clarrification on save guard AI and possible abuse
Okay so I was in game and I've heard from some people that players are getting banned for killing people at the save guard. Now I'd like some clarrification on what is going on.
Looking at another thread in the forums that I won't link to and talking to other players. I've heard a few questions which I will repeat here. 1. Is using rocks to avoid the save guard and kill people at the save a bannable offense? 2. Is out smarting the save guard in anyway a bannable offense? 3. Are we still allowed to attempt to kill people at the save? 4. Are we allowed to kill people at the save if the guard happens to not attack us? EDIT: Also I'd like to ask that some sticky thread is made to list possible things people can ACCIDENTLY do to get banned. Word of mouth isn't really enough. For example running into the water with a gem is a bannable offense that most people know about but anew player would not. We really need this stuff listed somewhere obvious so people do not get into trouble when they had no ill intent whatsoever!
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A Dream.
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10-07-2010, 08:19 PM | #2 |
Initiate
Join Date: Jul 2008
Posts: 195
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Remove everything that is punishment for save camping. It makes the best fights most the time, and its make a good change to fort war all the time.The option to spawn at the wall is enough if you don't want to be hassled imo.
But in all honesty, being banned for outsmarting an AI is the dumbest thing ive heard. |
10-07-2010, 08:23 PM | #3 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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10-07-2010, 08:27 PM | #4 | |
Banned
Join Date: Jan 2010
Location: Scotland/Canada
Posts: 139
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Take away guards and -rp then and I would be happy...How is that? |
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10-08-2010, 11:50 AM | #5 | |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
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As I mentioned, I've no problem with it, me is so crazy to rush a zerg of enemies all by my self. Dieing can be fun to you know? (as long as you take at least one enemy with you) edit: sorry for repeating you vort3x, didn't recognice you having writen nearly the same as me.
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Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla Archer Bowman Hunter 51 Corbinian Bowman Marksman 60 |
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10-08-2010, 12:03 PM | #6 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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I think guards at save are a good thing. Group of enemies sitting and waiting at save to kill someone that just spawned should not be a way to gaining RP in rankings.
Also as previous people mentioned, when gate is in danger its not possible to spawn there anymore and You can't simply play. But on another hand, if guard is not reacting or its possible to kill it then in any way it does not deserve a ban. NGD make guards immune or fix them so they react, problem solved. |
10-08-2010, 07:27 AM | #7 |
Master
Join Date: Apr 2009
Posts: 308
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No, this is not enough. If the wall is in DANGER, u can´t spawn at the wall!!!
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10-08-2010, 01:32 PM | #8 |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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If the wall is in danger and the attacking realm camps a save it's a big fail.
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
10-08-2010, 01:38 PM | #9 |
Initiate
Join Date: Jul 2009
Location: Right behind you
Posts: 153
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heres a cool thought, I'd like to see the save guards gone. They are not needed.
Also, nix the -rps. Instead, drop the bar for lvl 50+ for xps, meaning you hit 50, the bar stops and xp no longer increases. Your done, no need to keep adding to it. THEN kill someone at the save and its -2000 xp. Yes thats a -2k xp. Kill 1 person and BANG your lvl 49 again. I think save camping would stop. |
10-08-2010, 01:49 PM | #10 | |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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