|
|
Questions to the Community Guides and how-to play threads posted by other users |
|
Thread Tools | Display Modes |
|
01-31-2011, 06:17 PM | #1 |
Initiate
Join Date: Oct 2010
Posts: 112
|
"Protection" vs. "Resist Damage" vs. "Armor"
I understand what these are on a general level. Protection boosts your armor and resist damage cuts down on the damage you receive. But what is the precise math behind them and how do they operate?
If I increase Protection by 100% how does this affect the damage I receive mathematically? Is Resist Damage a chance to resist damage AND a damage reducer, or does it always work and always reduce damage. Does it reduce damage after armor reduction is calculated or before? Do we know how Armor reduces damage precisely? |
01-31-2011, 08:50 PM | #2 | |
Apprentice
Join Date: Jun 2010
Location: WZ WarParty
Posts: 56
|
Quote:
Sadly we don't and I don't think NGD really knows either to be honest. We should have resist stats in our game character profile and also CS/AS ratio. We do not have any of these and I have not seen anywhere that NGD lists these for us as most ALL MMO's do. All armor lists Very good, good, bad and very bad on armor stats for all damage types yet no where can you find out exactly what bad is % wise. O M E G A P.S. This maybe a question of the week ?.
__________________
O M E G A |
|
01-31-2011, 09:03 PM | #3 | ||
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
|
Quote:
I.E. a marks with 300 armor with 5% protection helmet and 5% breastplate has 330 armor points. a barbarian hits him for a 700 dmg normal hit. the 300 points armor reduces damages to 550 the 330 points armor reduces damages to 535 Quote:
it's calculated AFTER armor reduction. if we take the previous example, a 10% slash resistance would bring damages to 495 and 482 damages (both examples) if you mean the good/bad resistance...good/very bood/excellent is +30%, +60%, +90% armor and -30/60% for bad/v.bad so a full good vs piercing and very bad vs fire 300 points armor would mean that works like a 390 points armor vs piercing and as a 120 points armor vs fire |
||
02-01-2011, 04:02 PM | #4 | |
Initiate
Join Date: Oct 2010
Posts: 112
|
Quote:
good/very good it is my understanding that these are +15/+30 *points* added to that armor piece's contribution and vice versa, and then calculated. In general, I've found that players under Heroic Presence 5 take very little damage -- much less than 1/2 -- from mobs. The other day I was grinding with a barb who was taking 18 pts damage from an Ignean Orc Captain at the OC. I'm sure he had caution going but 80% + 30% = slightly more than double the armor points. |
|
02-01-2011, 04:16 PM | #5 |
Baron
Join Date: May 2009
Posts: 747
|
|
02-01-2011, 04:59 PM | #6 | |
Initiate
Join Date: Oct 2010
Posts: 112
|
Quote:
|
|
02-01-2011, 06:58 PM | #7 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
|
The last person who mentioned where the calculations come from got an infraction from DkySven for insulting the creator of the tool. Suffice to say they come from a dark place where it doesn't smell so good.
__________________
Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
02-02-2011, 05:56 PM | #8 | |||||
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
|
Quote:
FIRST act the armor, THEN the damage reduction Quote:
if you have a full very good against piercing 300 point armor, it will be act like a 480points armor (300+60%), THEN a further 5% of the damage that would be taken, will be resisted Quote:
with frenzy (5) and steel temper (5) you could have 20% resistance against slashing and blunt, and 30% against piercing Quote:
(I.E. a serpent bite can't deal less damages than 25 + 5/tick) [700-(300/2)] and [700-(330/2)] Quote:
with the last balance it's +30% and +60% (+90% excellent) |
|||||
02-03-2011, 03:39 PM | #9 | |
Initiate
Join Date: Oct 2010
Posts: 112
|
Ok, where is the "/2" coming from?
Quote:
http://www.regnumonline.com.ar/index...ec=27&subsec=2 The Wiki reflects your statement although I seem to remember that it was points. If it is now percent that makes the impact of resistances much, much stronger. Will have to now reevaluate my armor. |
|
|
|