Go Back   Champions of Regnum > English > The Inn

The Inn A place to gather around and chat about almost any subject

Reply
 
Thread Tools Display Modes
Old 03-05-2011, 04:47 PM   #1
Wield_II
Master
 
Wield_II's Avatar
 
Join Date: Jul 2008
Location: Paradise
Posts: 306
Wield_II is on a distinguished road
Default I haz to leaf

Hey all,

I'm not going to be around for a while, this game is currently to frustrating.
It got worse with the Warmaster update, atleast for me.

- People spamming knock, lvl 5 one's.
- UM failling constantly
- DoT spam's

etc.

Things like that, so im not going to be around for a while.

Later Community.
Wield_II no ha iniciado sesión   Reply With Quote
Old 03-05-2011, 04:52 PM   #2
PT_DaAr_PT
Baron
 
PT_DaAr_PT's Avatar
 
Join Date: May 2008
Location: Portugal
Posts: 940
PT_DaAr_PT is on a distinguished road
Default

Later. _____
PT_DaAr_PT no ha iniciado sesión   Reply With Quote
Old 03-06-2011, 04:05 AM   #3
_Seinvan
Initiate
 
_Seinvan's Avatar
 
Join Date: May 2009
Location: Roaming the snow
Posts: 247
_Seinvan is on a distinguished road
Default

Bye Donato, it's been fun mind-pushing you

But I agree, I'm getting more and more kick/feint5. Retarded balance is retarded. Make it so the points you get at levels 51-60 are ONLY to be put into the warmasters tree is the simplest and most obvious option to fix this, so why hasn't it been implemented?
__________________
Meatshield, Seinvan, Sunday, Smash
\
Sex Machine
_Seinvan no ha iniciado sesión   Reply With Quote
Old 03-06-2011, 05:53 AM   #4
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by _Seinvan View Post
Bye Donato, it's been fun mind-pushing you

But I agree, I'm getting more and more kick/feint5. Retarded balance is retarded. Make it so the points you get at levels 51-60 are ONLY to be put into the warmasters tree is the simplest and most obvious option to fix this, so why hasn't it been implemented?
Kick 4 or 5, does that matter at all? not really.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 03-06-2011, 05:58 AM   #5
Truewar
Master
 
Truewar's Avatar
 
Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
Truewar is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Kick 4 or 5, does that matter at all? not really.

It does... Kick+Feint lvl 5 is enough for lvl50+ barb to kill knight. I remind you that we loose block chance being knocked down.

So most time of war you are on the ground...

Good luck Donato
__________________

Truewar
The Knightmare
Truewar no ha iniciado sesión   Reply With Quote
Old 03-06-2011, 07:05 AM   #6
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Truewar View Post
It does... Kick+Feint lvl 5 is enough for lvl50+ barb to kill knight. I remind you that we loose block chance being knocked down.
Sorry but that made me giggle, knight is by far the class that can deal the best with any sort of incoming knocks.

In 1v1 4 vs 5 s might make a tiny difference, however most classes are dead in a kick 4, in war even more so.

Def support, Def stance for increased survivability PB, Ao1.

Id say 95% of barbs rushing on you will cast kick, PB that and cast Ao1 while theyre GCD locked and slow them down so they cant run away.. or try a ms..

Even without any knock barbs will slice through most light classes, its just more convenient to push the big button.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:07 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved