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Old 07-31-2011, 12:28 AM   #1
HuntShot
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Default 'The' final balance update!

So, everybody claims theyre waiting for 'that' ballance update.. But nobody is specifically saying what he/she means by saying that. So now the question to you all.. on what kind of 'That' update are you waiting, and how the hell will you know it's 'That' update, don't you have to test it first.. like a week so almost every possible move, combo or skill setup has been used?

Tell meh...
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Old 07-31-2011, 12:43 AM   #2
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Not necessarily balance update, just an update in general that restores the fun in the game, unless I`m mistaken.
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Old 07-31-2011, 01:07 AM   #3
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As i said on suggestions I want solidity of players
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Old 07-31-2011, 01:09 AM   #4
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Short CCs
No absolute damage reduction via armor
Definition of hunters
edit: Oh yeah and old saves, of course. No need to mention it, it's obvious. :P

Then we can talk about additional features, interesting new spells, etc.
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Last edited by Seher; 07-31-2011 at 02:16 AM.
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Old 07-31-2011, 01:58 AM   #5
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I would like to see some or all of those in the next balance update

-- Overall :

* Make Intelligence affect spell damage (or heals)
* Decrease overall attack speed (esp for barbs) or nicely cut CCs durations
* Cut durations of Confuse and Darkness
* Make per-class WM skills
* Old saves back
* Lower fort walls

-- Barbs :

* Move feint to a knight-only tree (already planned by NGD)
* Replace it by a non-slowing spell (unlike planned by NGD)
* Cut kick's duration and/or give it higher cd/cast time
* Give cast time (0.5/1) to SC

-- Archers :

* Nerf parabolic shot (less range)

-- Marks :

* Make evasion tree hunter-only
* Give Strategic Position to hunters only (swap with Death Sentence (?))

-- Locks :

* Faster SK (current one is bugged and insanely slow)
* Improve Wind Wall
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Old 07-31-2011, 03:43 AM   #6
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Quote:
Originally Posted by Shining-Scias View Post
I would like to see some or all of those in the next balance update
-- Marks :

* Make evasion tree hunter-only
* Give Strategic Position to hunters only (swap with Death Sentence (?))
uhhh....what?

You want Marks to have 0 defense? lolno
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Old 07-31-2011, 04:12 AM   #7
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Quote:
Originally Posted by TheMessenger View Post
uhhh....what?

You want Marks to have 0 defense? lolno
Your range is your defense.
From day 1 I never understood why marks have so much defense because the classes are supposed to have one offensive and one supportive side that are more or less complementary :

Eg :
Warriors :
- Barbs = low def, high dmg, high speed
- Knight = high def, low dmg, low speed

Mages :
- Conjus = low dmg, high def (by high I mean much higher than warlocks) + heals
- Locks = high dmg, v. low def

Archers :
- Hunters = low dmg, low range, low def (wtf???)
- Marks = high dmg, high range, high def (wtf???)

So now tell me what are hunters besides a much lamer version of marksmen ? Both have the same speed (wild spirit doesn't count), but Marks have more CCs, more damage, more range, more defense...
You'll tell me pet, camo and track but they don't give any advantage in combat (at least RvR)
Before, this flaw was compensated by the fact that pets were completely out of balance, that the mana regeneration was pitiful for archers (crippling marks), and that marks didn't have much more range than hunters.

If you compare to how the other classes are designed, you can see how unlogical it is that Marksmen have much more defense than Hunters and more generally barbs and locks. Marks defense should be their range. You can't have everything at once like now.

This is one of the reasons why the Hunters feel useless today, because they have no consistent advantage over Marksmen.
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Old 07-31-2011, 08:49 PM   #8
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Default Message to the players of Regnum

Regnum Players,


First I would like to say thank you to everyone that makes this game enjoyable. Your constant efforts in assisting new players, participating in battles, and even playing the game period to increase population in dire times have been noted and will not be forgotten.

We all know that Regnum Online has gone through many changes since its release, and now the the game is about to undergo yet another evolution.
  • Do not worry about your skills beings replaced, durations modified, or effects removed.
  • Do not focus on the past of what we once had and considered fun. Soon you will be encountering a new game with the same name of Regnum Online.
Yes Regnum is about to become a new game with new skills and new abilities, yet you will still have the same face, the same weapons, the same friends, the same names.

The legends and tactics of the past will remain a pleasant memory to discuss around the save alters or behind the safety of your realm walls.

Do not complain about the adjustments that will be made. Sometimes like snakes we must shed our old skin in order to grow. As this game has grown it too has shed many "skins".

The time to evolve is upon us. Embrace the change and master your new game.

Let's bring back the community feeling and spirit that we once had not so long ago.


Best wishes to you all as the game is reborn yet again,

Demonmonger
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Old 08-01-2011, 02:32 PM   #9
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- From lvl 50 to 60 only experience from enemies and from captured fortifications, no more grinding.
- No more those stupid quests that kill wars, you are warmaster when you are 60.
- Quit aggressive mobs from the war zone.
- Bring back old saves with their old guards.
- New castles, there is too much unbalance between realms with those castles.
- Positioning code fixed or bring back at least range 1 to melee weapons.
- Equivalent repair costs for all classes.

- Specific warmaster skills or skill or specialization for each class.
- Duration of penalizations reduced, max duration 20s.
- The progression of skills should be linear.
- Reduce casting time for spells of mages 25% if they are more than 0.5s.
- Reduce arcane devotion to 50% max.

- Reduce skill trees shared between classes, primarily the ones with CC powers.Example something like this:

Short Bows
Dual Shot: C=0.5s
Rapid Shot
Meditation
Lightness
Tear Appart
Duelist: Passive 10% va
Repetition Shot

Long Bows
Shield Piercing: E=100%dmg+health 10/.../50
Maneuver
Eagle's eye
Omnipresent
Break appart
Specialist: 10% Range passive
Projectile Rain: E=100dot. D=10s.

Evasion
Dodge
Evasive tactics
Spell Elude: E=80/.../400
Escapist
Cat reflexes: E=15% net
Low Profile
Son of the Wind

--------------

Arrow Mastery
Winter Stroke: R=30
Ignus Scorch
Ethereal Arrow
Arcana Strike
Fire Rain
Serpent bite
Lighting Arrow: D=20s E=5/.../25% speed penalty

Aiming Mastery
Recharged Arrows
Lethal Strike: E=60/80/../140% dmg.
Parabolic Shot: E=15%
Foresight: E=3/.../15% range passive
Dirty Fighting
Trained Eye: E=10% weapon damage
####:

Tricks
Sudden Strike: E=-10/.../-50% D=4/8.../20s R=weapon
Retaliation
Strategic position: E=5/10/15/20/25%
Burst of Wind: D=4/5/6/7/8
Wits
Sticky touch: D=4/8/12/16/20s
Distracting Shot: D=4/6/8/10/12

----------------

Scouting
Ensnaring Arrow
Ambush: D=2/.../6s
Acrobatic: E=4/8/12/16/20%
Enemy Surveillance
Death Sentence
Stunning fist: D=2/.../6s
Wild Spirit: E=2/../10%

Pets
Tame
Special Attack 1
Training: E=20/.../100%
Special Attack 2
Natural Armor: E=20/.../100%
Revive Pet
Skin of the beast: E=AoO

####
Cold Blood: Instance without pet, E=15/30/45/60/75dmg
Confuse: D=4/.../20s
Camouflage corpse
Camouflage
Reveal
Camouflage Ally: D=4/.../8s Cd=60s
Stalker Surrounding

This way a hunter would someone with an usable pet, or hiding, penalizing movement and the best chasing people, ambush and death sentence to help the pet, and defense for medium range.
The marksman would be the one with most range, skills to maintain range, damage skills and defense for range damage.
Then add some warmaster skills for each class, something related with speed or pet for hunter...
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Old 08-01-2011, 04:55 PM   #10
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Quote:
Originally Posted by DemonMonger View Post
Regnum Players,


First I would like to say thank you to everyone that makes this game enjoyable. Your constant efforts in assisting new players, participating in battles, and even playing the game period to increase population in dire times have been noted and will not be forgotten.

We all know that Regnum Online has gone through many changes since its release, and now the the game is about to undergo yet another evolution.
  • Do not worry about your skills beings replaced, durations modified, or effects removed.
  • Do not focus on the past of what we once had and considered fun. Soon you will be encountering a new game with the same name of Regnum Online.
Yes Regnum is about to become a new game with new skills and new abilities, yet you will still have the same face, the same weapons, the same friends, the same names.

The legends and tactics of the past will remain a pleasant memory to discuss around the save alters or behind the safety of your realm walls.

Do not complain about the adjustments that will be made. Sometimes like snakes we must shed our old skin in order to grow. As this game has grown it too has shed many "skins".

The time to evolve is upon us. Embrace the change and master your new game.

Let's bring back the community feeling and spirit that we once had not so long ago.


Best wishes to you all as the game is reborn yet again,

Demonmonger
+1 but your post will be drowned by the pile of bullshit known as the english forum community
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