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Old 08-05-2011, 08:42 PM   #1
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Default News in AMUN - Testing

Good news, everyone! We have uploaded some great changes to Amun that we need to stress test. Some are visible and some are under the hood and might affect the client's performance and/or stability.

These are the changes:
  • Jumping: Now you can jump in Regnum! Besides freeing players from the tyranny of the ground, this feature allows for new strategies using the game's many structures and obstacles in the world. Characters cannot attack or use powers while jumping. Jumping is assigned to the space bar by default.
  • Falling Damage: We have introduced damage from falls into the world. Players falling from a 5 mts distance and up will receive damage. The bigger the fall, the bigger the damage. This adds a whole new dimension to the game and helps with the sense of spatiality, giving the 3D world a bit more sense.
  • Collision/Physics: We have updated the physics system. These should fix issues were collision errors let the players go through objects and walls - including the Great Wall-.
  • Premium Interface: The Premium buying window has been updated to make it easier to read.


Things to notice:

Even if it's not yet implemented in the AMUN server, the realm gem carrier WILL NOT be able to jump. Similar exceptions might rise up and be applied during testing.

We are very thankful for any issue you might think of or experience and post in this thread, including any steps necessary to reproduce it and any necessary screen captures.


Note: This thread is not meant for opinions. Any post not related to an issue or exploit will be eliminated and the user's account will be liable for sanctions.
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Old 08-06-2011, 12:46 AM   #2
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Can't log in Amun. Client keeps crashing after having choosed Amun server.

error_log.txt and log.txt in attached files.
No bactrace file dumped.

Hardware
- CPU: AMD Athlon 64 X2 5200+ (2.6 GHz)
- RAM: 4 GB
- Video Card: Nvidia 9600 GT 512 MB

Software
- Distro: Ubuntu 11.04 64bits
- Drivers version: Nvidia 275.19

Tried with Shaders 4.0 and Fixed pipeline.

EDIT:
It's fixed now. Thanks.
Attached Files
File Type: txt error_log.txt (306 Bytes, 32 views)
File Type: txt log.txt (1.4 KB, 9 views)
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Old 08-06-2011, 02:35 AM   #3
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I think you forgot to mention that characters are "knocked" for (3?) seconds when they fall from a high place, and then slowed down for 10 seconds.
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Old 08-06-2011, 05:57 AM   #4
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In Eferias castle, you can jump from tower to the mid-height rampart.
Once there, you can hide inside walls and cannot be hit by any warrior, unless they jump from tower too.
> http://www.youtube.com/watch?v=9rKaLVuOgQs&html5=1

In Herbred fort, you can "walk in the air" if you jump above tree trunks.
> http://pix.toile-libre.org/?img=1312609301.jpg
> http://pix.toile-libre.org/?img=1312609441.jpg

At pb, you can jump on end-block.
Once there, you can hide inside the scenery and "probably" cannot be hit by any warrior, unless they jump (and don't fall) on end-block too.
> http://pix.toile-libre.org/?img=1312609798.jpg
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Old 08-06-2011, 07:25 AM   #5
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Very funny bug! must watch... now you can take a strong style "ninja" http://www.xfire.com/video/4b9509/

And the Ximerin window is not working, it takes forever to load.

My RA hunter is able to access the Ximerin Window but the Nemon character isn't able to.
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Old 08-06-2011, 07:49 AM   #6
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Quote:
Originally Posted by -Kalid- View Post
Very funny bug! must watch... now you can take a strong style "ninja" http://www.xfire.com/video/4b9509/

And the Ximerin window is not working, it takes forever to load.
You see? Jumping opens many gameplay possibilities
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Old 08-06-2011, 07:59 AM   #7
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Quote:
Originally Posted by chilko View Post
You see? Jumping opens many gameplay possibilities
You had a fight with gamigo and don't let gamigo users to enter ximerin in amun ? rofl dude.
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Old 08-06-2011, 07:54 AM   #8
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I'm not sure how to explain this and I can't reproduce it very easily, but it's possible to "negate" the falling damage --> http://youtu.be/1WVMQBHKNBI (sorry for the poor quality for the first 7 seconds or so, encoding problem)

Basically, the first fall was to show that I was supposed to take damage from that kind of a fall. The others show that I didn't receive any. It's somewhat tricky to pull off and I can't seem to do it anywhere besides the place shown.


Also, since it wasn't in the first post, I'll add to Scias' post... (estimates)
  • Falls that receive less than 1000 damage give about a 3 second "knock" (maybe a stun? not entirely sure) and a slow for 5 seconds
  • Falls that receive greater than 1000 damage give about a 3 second "knock" and a "stronger" slow for 7 seconds
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Old 08-06-2011, 08:07 AM   #9
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[QUOTE=-Kalid-;1390763]Very funny bug! must watch... now you can take a strong style "ninja" http://www.xfire.com/video/4b9509/
/QUOTE]

Can you climb up the realm wall using this?
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Old 08-06-2011, 08:07 AM   #10
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Yes, i just did climbed syrtis wall, lol i can climb anything.
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