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06-16-2007, 12:50 AM | #1 |
Apprentice
Join Date: Apr 2007
Location: california
Posts: 56
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shifting screen
every so often my game screen is shifting back and forth. its not my monitor cause my desktop is just fine. its only the game. i really have no idea what is causeing it. i reinstalled<for the 3rd time> and the only change is now the water reflects people and objects. so one problem solved. another begins. please help me understnad this issue.
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~fubarian - - dark elf - warlock ~fubar - -dark elf - knight |
06-16-2007, 06:47 AM | #2 |
Initiate
Join Date: Oct 2006
Location: part of the "holas" tribe
Posts: 225
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it happens to me too
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Errtu: brujurador/warjurer 42 Mystra: bruja/warlock 37 Wulfgar: barbaro/barbarian 27 |
06-16-2007, 01:26 PM | #3 |
Apprentice
Join Date: Feb 2007
Posts: 93
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This happens to both of the computers here too:
both are linux, one mandriva 2007, one debian etch. one with an nvidia geforce 7300GT & one with an nvidia geforce 7600GS. I've managed to capture a screenshot that shows pretty much whats going on. It could be a viewport or texture issue. It happens reguardless of the Anisotropic Filtering & Antialiasing settings and it started with the update thet changed the staff damage a few days ago. The screen judder is horizontal, never vertical and it is intermittent. It is always horizontal regardless of the camera placement at the time (using the right mouse button to move the camera around or even above your character has no effect on the fact the judder is left to right) For us, it occurs mostly around menirah or the pines bridge. Once it starts, its good for one hell of a headache - please can you look in to what may have introduced this: it's never happened before. For a little more detail: In the screenshot, the screen has just bounced to the right - so look on the left hand side. The blur is not always present on the screen edge - but the screen is still juddering. I have a few screenshots which look almost as if the camera position is bouncing between 2 nearby points along a plane creating the same effect as the screen-shot highlights, but with perfect rendering: needless to say, it's harder to see from stills. the icons and frame are always neatly rendered regardless of what the background is doing - i'd assume that is from 2d drawing after the scene render and therefore unaffected by the camera/viewport/scene relationship. Thanks is advance NGD. If there are any logs that would help, or any measures I can take to test things for you, just shout I i'd be happy too. Logs may take a while though since the problem is intermittent. Last edited by icckleblackcat; 06-16-2007 at 01:47 PM. |
06-16-2007, 04:01 PM | #4 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Twixie got that shaking screen too when he turned on high quality water, and it went away when he turned it off, so you could try that
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Eagles may soar, but weasels don't get sucked into jet engines...
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06-16-2007, 05:32 PM | #5 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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The postprocess and high quality water are still in experimental stage (in their opengl version) so they still can have issues like this. You can disable them and play like always did
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
06-16-2007, 05:47 PM | #6 |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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like frostie said, the scree was shaking really bad when i tried out the new water fx (which are awsome!)
but turning the water back to very low fixed it for me |
06-17-2007, 06:27 AM | #7 | |
Apprentice
Join Date: Apr 2007
Location: california
Posts: 56
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Quote:
<fubarian, fubar, fiesty fawn, god, dark fubarian
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06-17-2007, 03:12 PM | #8 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Fixed. Wait for the next update
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
06-18-2007, 12:51 AM | #9 |
Apprentice
Join Date: Apr 2007
Location: california
Posts: 56
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surak. you rock
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~fubarian - - dark elf - warlock ~fubar - -dark elf - knight |
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