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General discussion Topics related to various aspects of Champions of Regnum |
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10-04-2011, 10:58 PM | #1 |
Initiate
Join Date: Nov 2006
Posts: 205
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The new warmaster passive skill.
Some classes benefit more than others, first off.
On my barbarian I put my first 5 points into constitution and I wish you would respect my 'fully customizable' character enough for me to choose which attribute I want my passive warmaster skill to apply to. This is simply more unbalanced crap you threw in. You should really lets us decide which attributes we want boosted. Last edited by Droc; 10-06-2011 at 08:28 PM. Reason: less dumb this way |
10-05-2011, 04:42 AM | #2 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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10-05-2011, 04:54 AM | #3 |
Initiate
Join Date: Nov 2006
Posts: 205
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So only knights should really benefit from this warmaster passive? Or benefit the most rather?
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10-05-2011, 05:04 PM | #4 |
Pledge
Join Date: Mar 2010
Posts: 8
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10-05-2011, 06:50 PM | #5 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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I fail to see how such power improve the RvR side and frankly it is very badly designed, clearly more impact on barbs and marx (which need more damages as we all know...).
WM tree is common to all, so wm powers should affect any class equally.
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Annavilya / War-Luck (Haven)
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10-05-2011, 07:41 PM | #6 | |
Banned
Join Date: Dec 2006
Posts: 890
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Quote:
I dont think a few more points of damage and increased carry weight will benefit a barbarian more than mage with more mana, better mana regen, resist rate and more damage should he use his staff. I actually think Knights, Barbarians and Hunter are worst off with this passive (in that order to be more specific). Hunter have some kind of DPS that is fairly easy to maintain, a small fixed damage bonus at least have some impact on their already low damage. They also get some evasion apart from the standard main attribute bonuses that everyone have (focus and hit chance). Intelligence is the best attribute in the game after constitution, this put regular mages in the middle and SM-mages just above. Winner is of course the Marksman, high contribution from dex to damage and great class to maintain damage with good DPS. |
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10-05-2011, 06:19 AM | #7 |
Pledge
Join Date: Feb 2011
Posts: 20
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Don't assume, read - in character window you can read from tooltip what's the primary attribute of each class after you move mouse over attributes.
WM Might boosts primary attribute by 15%, warriors primary attribute is strength, knight is warrior. |
10-05-2011, 07:49 AM | #8 |
Initiate
Join Date: Aug 2008
Posts: 156
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Err... warlocks get more intelligence by this passive skill. So basically warlocks get a little bit more mana and may cause 1-3 more damage with their staff while warriors and especially barbarians get more damage, which is not what the community has been asking for.
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ancient warlock Anu Godire :: Ignis/Niflheim :: anno 2007
ancient warlock Anum :: Ignis/Horus :: anno 2008 |
10-05-2011, 08:06 AM | #9 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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It will be fair this boost to be:
Barbs - strength. Knights - const. Warlocks - cast speed. Conjus - duration of spells. Marks - well dunno. Hunters - dunno too. Ideally mage is spell based class. Keeping the possibility to damage with staff is absurd. Even battle mode is absurd. Whole SM tree is absurd if we do not count some spells from it which are usable. Mages can be really happy to run around with a tome / book / wand in one hand and a shield in other. Shield can be kept for conju as defensive and lock can get something else or 2 hand staff.
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10-05-2011, 10:40 AM | #10 |
Initiate
Join Date: Aug 2008
Location: The Netherlands
Posts: 222
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I think its based on class, not subclass..
Knights and barbs get 15% strength Locks and conjus get 15% int Marks and hunters get 15% dex. Works for most classes i guess, not heard too much complaining about it, but maybe a review and break it down further to subclasses, you guys can work out who should get what tho, i can't brain today...lol
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