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Old 10-22-2011, 01:43 PM   #1
Torcida
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Default PLAYER Suggestions for Balance; Stage 3

Marksmen

-Remove Startegic Position and replace it with a damage spell.
-Make Sotw a only Hunter spell

Warlock

Give wind wall a purpose

Conjurer (warjurer)

-Remove Silence Breaks their CC-chain which would make warjurer harder to play

-Adjust DI (Shorter Duration longer Cooldown)

-DI should have a visible animation

Warmasters

Bring back the real purpose of Hotw (RvR) don't reduce speed just make the people recuired to stand close to you in order for you to be able to cast Hotw instead of 1 make it 3


Someone disagrees with me or has something to add?

Last edited by Torcida; 10-22-2011 at 03:57 PM.
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Old 10-22-2011, 02:17 PM   #2
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Remove WM Spells or change them to class specific. WM Beacons and Hotw causes HUGE imbalance problems.
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Old 10-22-2011, 02:31 PM   #3
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And what's the suggestion? Saying remove or change really isn't a suggestion...
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Old 10-22-2011, 02:37 PM   #4
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no more 0 damage from DoTs? T_T.
Anyways i feel like strat position should be adjusted to work only in 40+ range. so it won't really hurt hunters damage and lock's spells as it does atm. Maybe short duration and cd also.
About WM spells. what Cnekmp said.
About warjus? ehm?
And finally make mage spells Int based not fixed ones
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Old 10-22-2011, 03:42 PM   #5
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Quote:
Originally Posted by NSer View Post
no more 0 damage from DoTs? T_T.
Where are you talking about lol?

Quote:
Originally Posted by dip1stick View Post
I disagree.


I dont play mage class, so i dont care, but, just remove any and all spells from conju that helps them play warju.
I didn't ask to remove all spells just 1 spell Silence it would break a warju's cc-chain which would make it much harder for a warju to do pvp and thats a good thing because conju's are the defensive class and what will a conjurer do when he can't do pvp? He'll do RvR which means he will skill to support and thats what regnum needs.

Also about DI I think everybody agrees that it should be adjusted

Quote:
Originally Posted by dip1stick View Post
Why make SoW hunter only spell?,
Because everyone will agree with me that Hunters at this moment are UP especially versus marksmens if sotw is a only hunter spell this would improve the chances for a hunter to beat a marksmen big time

Quote:
Originally Posted by dip1stick View Post
Again we have another of those, nerf this and that threads, do you take into condideration that the guy who ganks you or the guys you cant kill has OP gear, or that he actually understands his class better than you know yours.
Believe me I think i am among one of the most skilled warlocks in Horus so No this isn't threat made out of frustration or something I just made it because it seems that everyone has stopped talking about balance but Regnum indeed still is in need of good and fair balance


Quote:
Originally Posted by dip1stick View Post
Why remove strat pos?, lowers ranged recieved damage, a must against other marx and against out of camo gankers, that is if you dont get confused first.
Because again everyone agrees that marksmens have Way too much defence
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Old 10-22-2011, 04:06 PM   #6
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again just remove every def and off spell and there ya go balance, it pisses me off everytime, nerf this nerf that, and hunters UP, lol, as i said confuse from camo= no def buffs, and theres enough hunters out there who kill with no problems, and yes your uber, i only see you camp with a hunter, bridges and cs, but again another whine theard trying to get more nerfs, did you mention uber cs speed of lock a mass array of dizzy freeze slow and dot spells a lock has, Well i say NERF locks they are OP
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Old 10-22-2011, 02:47 PM   #7
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I disagree.

Again we have another of those, nerf this and that threads, do you take into condideration that the guy who ganks you or the guys you cant kill has OP gear, or that he actually understands his class better than you know yours.

Why remove strat pos?, lowers ranged recieved damage, a must against other marx and against out of camo gankers, that is if you dont get confused first.

Why make SoW hunter only spell?,

I dont play mage class, so i dont care, but, just remove any and all spells from conju that helps them play warju.

We could add to the nerf list as follows, cs and as speed buffs, op dizzy and dot spells from lock, shit we may aswell just remove every spell, off and def, and just leave us all normalls, at least the lets nerf something threads will stop, but meh some one some where will whine about sommit else
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Old 10-22-2011, 03:36 PM   #8
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1)
Quote:
Originally Posted by isgandarli View Post
Remove WM Spells or change them to class specific. WM Beacons and Hotw causes HUGE imbalance problems.
2)Int based spell damage or duration, to boost mages' gameplay. Mages' range is too low, give them a bit more damage or more range. This should affect conjurer's healing spells too.

3)Give more RvR support spells to hunters, and make pets usable in PvP(or even in war) There are a lot of suggestion in forum about hunters at the moment.

4)Give some good spell to knights which makes them stronger in open field.

5)DI should have a visible animation
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Old 10-22-2011, 05:08 PM   #9
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Quote:
Originally Posted by Balint View Post
4)Give some good spell to knights which makes them stronger in open field.
Knights shouldn't hit over 500. Knight is an offensive class. If anyone wants to hit high, make a barbarian.
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Old 10-23-2011, 03:55 PM   #10
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Quote:
Originally Posted by Balint View Post
1)

2)Int based spell damage or duration, to boost mages' gameplay. Mages' range is too low, give them a bit more damage or more range. This should affect conjurer's healing spells too.

3)Give more RvR support spells to hunters, and make pets usable in PvP(or even in war) There are a lot of suggestion in forum about hunters at the moment.

4)Give some good spell to knights which makes them stronger in open field.

5)DI should have a visible animation
Yes I agree with giving warlocks more range way too short, they are offensive, damage is pretty good but need marksman like range with there spells.
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