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General discussion Topics related to various aspects of Champions of Regnum |
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12-14-2011, 01:01 AM | #1 |
NGD·Studios
Join Date: Apr 2008
Location: Montsognir
Posts: 775
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Preliminary Changelog - AMUN (Let´s Test)
The version currently online in AMUN is not final. It has known issues and some features are not complete.
Please report any crash you suffer while testing and any issues you find in this thread. Thanks! Preliminary Changelog - AMUN Content:
Gameplay / Content:
Gameplay / Interface:
Client:
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Ponter - Online - NGD Studios
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12-14-2011, 01:12 AM | #2 |
Initiate
Join Date: Nov 2007
Location: Okinawa, Japan
Posts: 171
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Did a few things that might have caused it to crash. I made the resolution, made the game fullscreen, took a screenshot and alt-tabbed. When I tried to come back, game had crashed. Not sure which caused it.
Also have some significant fps issues. Dropped from mid 60-80's to ~20. Also not sure which file you need. There are two, it seems, in the folder that might be it. Here's crash_backtrace_5684: http://pastebin.com/raw.php?i=cUyYZJzg And here's error_log: http://pastebin.com/raw.php?i=f61JkUV3 You should also add to the changelog that two new spell slots are in the bar. |
12-14-2011, 01:30 AM | #3 |
Count
Join Date: Feb 2009
Location: San Martin de los Andes
Posts: 1,090
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What would be awesome it's that we can have both combat log and chat box at the same time... or we know what's going on or we chat with the guys :/
EDIT: now melee guys lost their neutralization about fighting on melee: the extra accesory. now... well, hope the quivers and brazlets wont be too unbalancing.
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Poptart, caza 53. Omlette, conju 50. Strawberry, barbaro en ascenso, Haven, Alsius. Van SacKK. |
12-14-2011, 01:45 AM | #4 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Awesome work you have made on the new UI. This really freshens up the whole game.
The new implementation of quest and party window is just amazing. The new map and minimap is really welcome. I hope it'll be possible to see party or clan members in it. However, there's some issues that need to be looked at : - When the party is getting crowded, the party "list" gets overlapped by the chat window and the last party members icon is horizontally cut in half. - The mounts menu always appear when mounted, even when we want to open another thing, it opens up too. - Impossible to remove things from the spellbar - The small chat boxes above characters when they are talking are very small so they're really useless. - The '+' and '-' buttons under the minimap don't seem to be working And the things I don't really like: - The new window decorations and buttons are too big, wasting a lot of space on the screen. Also the party members list is too spaced. Corners rounded too much. Not everyone is playing in 1080p. Please reduce the size of these UI elements a bit. - The new chat window is nice, but its background could be a lil more opaque. Also, impossible to resize it or have both log and chat - The scrollbars could have been improved. The old and new ones don't give hint about the height/width of the list - Party still limited to 8 people Concerning network lag, it's been fine even in a pretty crowded cs. Concerning FPS, well I have 20 less FPS than usual :S I hope it's just the Amun effect.... Anyways it's really awesome, even tho not perfect yet. I just hope it's just a first stage, because a lot of other GUI elements need to be renewed and improved.
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Last edited by Shining-Scias; 12-14-2011 at 02:03 AM. |
12-14-2011, 01:54 AM | #5 | |
Pledge
Join Date: Jan 2011
Posts: 42
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The new UI looks nice! =)
Few comments: 1) The text above peoples heads when they are selected, or when holding 'v', is very difficult to read. Using fixed pipeline if that makes a difference. 2) If Character window is open, pressing 'i' will close the window when it previously opened the inventory window. Same with 'p' for community window. Not sure if intentional or not. Quote:
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12-14-2011, 03:42 PM | #6 | |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Quote:
Here's a demo when it happens: http://www.youtube.com/watch?v=G6ujHFivEJY
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Daar |
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12-14-2011, 04:03 PM | #7 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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My few cents:
Hud seems to be ok, game lags horribly 90 fps to 30 (unplayable), the same graphic options as on normal server. Hp bar over player should have background to let conjuer know that this target have max hp already (really anoying for me, if not add % hp info over it). |
12-14-2011, 04:08 PM | #8 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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This GUI needs some serious tweaking.
Also the chat in its current implementation is completely unusable. I need to see the combat log and the chat at the same time, this is really important! I can't really play any class that way, except maybe healer, because a conju's log is useless anyway (I still look into it though). My other concern is the flood of chat tabs. I can't resize the chat window, just make it higher, not wider. Folks playing with high resolutions like me want to make it bigger, others might want it smaller, so please add that option.
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12-14-2011, 02:08 AM | #9 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Buff timers no longer shown under health/mana bars? Why? This will bother me.
Would also like to keep the ability to see both the chat and the combat log... The "+" and "-" buttons on the bottom edge of the mini-map do nothing that I can see. Same with the globe icon at the top right. The "Help" window's "X" and "Back to the Game" buttons don't work, pressing H is the only way to close it. Should the - and + keys correspond to the new bar spaces? The pet command bar is now awkwardly off-center from my own skill bar... and I can't move it. It's weird :/ Also... why does pet's mana go down as mine goes down now? Since you apparently did some work on parties (haven't seen for myself yet), might there be some on clans? Not sure if anyone noticed but there is now an option in the "User Interface" tab that will let you have 2 skill bars up at once. Nice. That's all for now. Looks good for the most part. Edit: And scias apparently covered half of what I just said. Well, just in case you missed it, there it is again.
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This is a lie.
Last edited by Immune; 12-14-2011 at 02:25 AM. |
12-14-2011, 02:25 AM | #10 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Just did a test on Amun.
I'm quite disappointed with those changes, visually better but from war player point of view a regression.
This is my first impressions. Keep up the good work, but please think about core players who are using the UI for hundreds (or thousands) of hours.
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Annavilya / War-Luck (Haven)
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