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Old 01-29-2012, 12:24 PM   #1
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Default What is balance?

First of all. Sorry i made topic in wrong section. Move if neccessary.
Now we have main question:What we should understand under balanced RvR in this game? So basically all the balance discussion on the forum is useless without the actual vision of balance by NGD. So... may we have it?
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Old 01-29-2012, 12:27 PM   #2
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Short and sweet? No.
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Old 01-29-2012, 01:02 PM   #3
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Balance is the best possible fun (gameplay) for everyone. How strong and efficient classes are compared to each other is an important factor there, but comes in second, the most important thing is fun. Since this game is RvR centric, slight imbalances for PvP might be necessary to achieve a better RvR gameplay.
My opinion.

Either way, you need a vision of classes, too. Most are quite clear and don't need further specifying by NGD, just hunters are the big question mark. What are they supposed to be? Not just any vision will do, it needs to be a good one that makes sense. Yes, NGD should provide it (so that I can take it apart :P), pretty much everyone on these forums has already posted their vision of hunters, it's time to decide.
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Old 01-29-2012, 02:46 PM   #4
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Balance is,
when every class can win against each other one in a PvP
.....(without running behind trees, rocks etc),
when every class has a spezific and useful part in RvR,
when every class has the same possibilities for getting rlms / drops of bosses,
when it is fun playing every damn class.

Referred to Regnum Online, this is almost impossible :d:d.

(If you ask me, this most important changes would be: Normal heal + regenerating, Lightning + Ice Wind + Fire ball being dependent on Intelligence; Sotw a hunter-only-spell; hunters able to camouflage with their pets; resistence spells of barbarians should be knight-only somehow.)

Greez
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Old 01-29-2012, 03:31 PM   #5
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--------------------------------------------------------------------------------
Quote:
Balance is,
when every class can win against each other one in a PvP
.....(without running behind trees, rocks etc),
when every class has a spezific and useful part in RvR,
when every class has the same possibilities for getting rlms / drops of bosses,
when it is fun playing every damn class.

Referred to Regnum Online, this is almost impossible :d:d.

(If you ask me, this most important changes would be: Normal heal + regenerating, Lightning + Ice Wind + Fire ball being dependent on Intelligence; Sotw a hunter-only-spell; hunters able to camouflage with their pets; resistence spells of barbarians should be knight-only somehow.)

Greez
says it all,but why havnt we got this?

is it not profitable to do so?
is it not possible to achieve due to class restrictions?
is it not a priority to NGD after 4 years?

how can any balance be achieved anyways,now we have beacons,it diminishes the role of players who use cc spells.
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Old 01-29-2012, 04:59 PM   #6
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Quote:
Originally Posted by yeah-baby View Post
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says it all,but why havnt we got this?

is it not profitable to do so?
is it not possible to achieve due to class restrictions?
is it not a priority to NGD after 4 years?

how can any balance be achieved anyways,now we have beacons,it diminishes the role of players who use cc spells.
Because it is hardly impossible.. Even Blizzard, a company with 500 employees has a game (WoW of course) which is balanced yes. But totally balanced? Hell no, has there ever been a balanced game? Even Paper, Rocks and Scissors is unbalanced.
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Old 01-29-2012, 06:55 PM   #7
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Quote:
Originally Posted by Phlue4 View Post
Balance is,
when every class can win against each other one in a PvP
.....(without running behind trees, rocks etc),
Absolutely wrong imo, because this should not be the priority for rvr. Only the secondary more duel like hunting activities demand this. Rather the strenghts and weaknesses of all six subclasses(roles) should complement each other, like rock, paper, scissors and "enforce" teamplay for more fort war as regnums prime game focus.
when every class has a spezific and useful part in RvR,true
when every class has the same possibilities for getting rlms / drops of bosses,true
when it is fun playing every damn class.true, but not contrary to #1
In relation to the rvr aspect realm balance is another important coefficent of player experience. As already said, there is no perfect balance in mmos and its a continual process of fine tuning, because new features and interdependances influence balance.
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Old 01-29-2012, 07:34 PM   #8
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Quote:
Originally Posted by Manuka View Post
Absolutely wrong imo, because this should not be the priority for rvr. Only the secondary more duel like hunting activities demand this. Rather the strenghts and weaknesses of all six subclasses(roles) should complement each other, like rock, paper, scissors and "enforce" teamplay for more fort war as regnums prime game focus.
Priority is completely irrelevant when someone talks about what is balance.
"Rock, paper and scissors balance" would work well if the game was based on instances with defined number of players. But on this game you can have all kind of encounters, so that kind of balance would be like an invitation to try other games.
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Old 01-31-2012, 12:34 AM   #9
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Quote:
Originally Posted by Seher View Post
Balance is the best possible fun (gameplay) for everyone. How strong and efficient classes are compared to each other is an important factor there, but comes in second, the most important thing is fun. Since this game is RvR centric, slight imbalances for PvP might be necessary to achieve a better RvR gameplay.
My opinion.

Either way, you need a vision of classes, too. Most are quite clear and don't need further specifying by NGD, just hunters are the big question mark. What are they supposed to be? Not just any vision will do, it needs to be a good one that makes sense. Yes, NGD should provide it (so that I can take it apart :P), pretty much everyone on these forums has already posted their vision of hunters, it's time to decide.
+1
I agree with the
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