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Old 02-20-2012, 10:28 PM   #1
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Default Critical hits.

All right - I know what critical means in real world terms - but in the Regnum world - what significance is there to a hit being critical or not?
Does a character have both an upper limit to critical hit damage and general damage - if either is exceeded you die? Or does both types of hits count toward total damage - if the latter what is significance of such a hit?
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Old 02-20-2012, 11:26 PM   #2
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In game/Regnum's terms, all a critical hit is, is a chance to score a harder hitting "normal" type damage from your weapon.

So basically it's just a normal hit with a multiplier attached. I'm guessing it's about 2x the normal damage, so the critical hit is influenced by your min/max capable damage output based on your weapons and stats. (i.e. what shows up on your character screen under Damage)
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Old 02-24-2012, 09:07 AM   #3
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So what stats of armor do I need as to have better crits and whats the best type of wep for crits? (I think blunt)
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Old 02-25-2012, 10:58 AM   #4
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Quote:
Originally Posted by gamias7 View Post
So what stats of armor do I need as to have better crits and whats the best type of wep for crits? (I think blunt)
Hit chance and concentration bonuses will increase your chance of crits, but passive/spell based hit chance will not. There are also various buffs for warriors in the blunt tree (Execution) and Tactics tree (Martial reflexes), both however, are very expensive on mana.

Good luck!
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Old 02-25-2012, 12:41 PM   #5
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Quote:
Originally Posted by Awrath View Post
Hit chance and concentration bonuses will increase your chance of crits, but passive/spell based hit chance will not. There are also various buffs for warriors in the blunt tree (Execution) and Tactics tree (Martial reflexes), both however, are very expensive on mana.

Good luck!
Conc buffs do rise critical hit chance though. HC ones not.
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Old 02-25-2012, 01:13 PM   #6
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Originally Posted by 71175 View Post
Conc buffs do rise critical hit chance though. HC ones not.
Has this been professionally tested?
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Old 02-27-2012, 10:43 PM   #7
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Quote:
Originally Posted by Vaylos View Post
In game/Regnum's terms, all a critical hit is, is a chance to score a harder hitting "normal" type damage from your weapon.

So basically it's just a normal hit with a multiplier attached. I'm guessing it's about 2x the normal damage, so the critical hit is influenced by your min/max capable damage output based on your weapons and stats. (i.e. what shows up on your character screen under Damage)
A time ago the critical damage multiplier was between +30 and 35% (I think that 33%)

So if you hit normaly 300 you will hit 400 (30%). I don't know if it changed with any patch.
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Old 03-02-2012, 04:26 AM   #8
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Originally Posted by asehu View Post
A time ago the critical damage multiplier was between +30 and 35% (I think that 33%)

So if you hit normaly 300 you will hit 400 (30%). I don't know if it changed with any patch.
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?
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Old 03-02-2012, 08:24 AM   #9
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Quote:
Originally Posted by vizsla View Post
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?
Actually it is armor system's fault. U know, absolute damage reduction.
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Old 03-02-2012, 08:30 AM   #10
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Quote:
Originally Posted by vizsla View Post
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?
Criticals seem to ignore armor (and/or buffs), at least a good part of it...
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