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Old 03-03-2012, 10:39 AM   #1
kmdk
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Default Armor stats info needit

Can someone explain me what value have new armor at :

Very bad =?%
Bad= ?%
Normal=?%
Good=?%
Very good=?%

Tanx.
From what i heard this values where changed(maybe i am wrong).

I am not sure if this infos are right : http://regnum.wikia.com/wiki/Armor
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Old 03-03-2012, 01:09 PM   #2
Darcyeti
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Every looted armor has random resists now, only at merchants you can see the resists before buying.

Maybe I understood you wrong, sorry if that was not your question.
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Old 03-03-2012, 01:35 PM   #3
kmdk
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Quote:
Originally Posted by Darcyeti View Post
Every looted armor has random resists now, only at merchants you can see the resists before buying.

Maybe I understood you wrong, sorry if that was not your question.
Is not this that wanted to know.
Ellite armor ar not for sales at merchants..but not this was the point.

Stats of armor like very goo vs fire,bad vs piercing or normal vs ice.

Before it was :

Very bad = -30%
Bad = -15%
Normal =0%
Good = +15%
Very good = +30%

I am not sure if this values are good or not.

Because if this values have been changed to:

Very bad = -3%
Bad = -2%
Normal = 0%
Good= +2%
Very good = +3%
..resists ..does not worth anymore to look for armors with chartain stats.
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Old 03-03-2012, 01:39 PM   #4
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Maybe try testing it out in the arena? Hadn't noticed but now you mention it I think your right, the damage types don't seem to have the effect they once did.
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Old 03-03-2012, 02:05 PM   #5
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Quote:
Originally Posted by standistortion View Post
Maybe try testing it out in the arena? Hadn't noticed but now you mention it I think your right, the damage types don't seem to have the effect they once did.
Not bad idea to test in arena.But this will be a little difficult because range of dmg ...for example bow dmg is 97-118.
At 2%-3% it is very difficult to see diference between a bad and normal resist vs piercing.This values are too small,and dmg himself is printed random between 97 and 118.So can i be confused if is the dmg range or the resist.
Anyway i will give a try in arena
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Old 03-03-2012, 04:14 PM   #6
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Quote:
Originally Posted by kmdk View Post
Not bad idea to test in arena.But this will be a little difficult because range of dmg ...for example bow dmg is 97-118.
At 2%-3% it is very difficult to see diference between a bad and normal resist vs piercing.This values are too small,and dmg himself is printed random between 97 and 118.So can i be confused if is the dmg range or the resist.
Anyway i will give a try in arena
use an initiation weapon, make about 30 hits, add the minimum to the maximum dmg and devide it by 2... Here you have your dmg value.

I am looking forward to the results

edit: %-values are bugged. For example, blessed weapon only gives 7-8% instead of 15% dmg bonus.
edit²: hm this may be due to the fact that it increases "only" the weapon dmg..
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