|
|
Questions to the Community Guides and how-to play threads posted by other users |
![]() |
|
Thread Tools
![]() |
Display Modes
![]() |
|
![]() |
#1 |
Pledge
Join Date: Aug 2011
Posts: 37
![]() |
![]()
As we all know, all 3 main classes are supposed to be divided in 6 subclasses, and each subclass is the opposite of the other.
Like: Knights(Defense, support) Barbarian(Offense, max close combat dmg) Warlock(Huge area offense, DoTs for warriors) Conjurer(Heals, Buffs, Mana, etc.) Marksman(Offense from distance,suppress fire(You dont rush marx, do you?)) AND Hunter(mysterious x?) Only spells, which you could call supportive from hunter side is tracking and stalker surroundings(Most often used spell on allies, yeah). In such, It almost seems like hunter isn't intended for RvR, but PvP. These new(old?!) changes with pets in Amun they are testing now makes me believe even more, that hunters are PvP class. I like this game because its RvR. Although battles arent that big as they were, it's one of those unique games, where you can wage war with massive battles, and thats, why most of us play, but I feel that hunters have too less impact on the wars. This isn't whining thread. No talking about "Hunters are broken""You lie, hunters kill me all the time" etc. What I want to ask to all of you is this- How do you see hunter? As pvp or as "special support" class? Or maybe something else? Also, I want to hear this from EVERY class perspective. Not only hunters, but active barbs, conjurers, knights etc. |
![]() |
![]() |
![]() |
#2 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
![]() |
![]()
Since i am disappointed in RvR aspect of Horus, i mainly use my classes for hunts. So by my purely subjective opinion NGD just copypasted this class from another MMO without thinking if it fits the game.
__________________
I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
![]() |
![]() |
![]() |
#3 |
Baron
![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
![]() |
![]()
Hunters are pro in camo'ing in forts who just been taken by an enemy realm, and take it so these poor enemies must fight npc's again
|
![]() |
![]() |
![]() |
#4 |
Initiate
![]() ![]() Join Date: Apr 2011
Posts: 179
![]() |
![]() |
![]() |
![]() |
![]() |
#5 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
![]() |
![]()
And yet another player seeing the real problem with hunters while NGD still doesn’t.
My thoughts: Hunters need a role, something unique. You can ramble about stuff here and throw in tons of ideas, but I’ll just follow the original pattern, the one you’ve already mentioned: Barbarians: Offense. Knights: Defense (primarily), support. Warlocks: Offense. Conjurers: Defense (well a LOT more defense than warlocks at least!), support (primarily). Marksmen: Offense. Hunters: Defense, support? Not now, for sure. What do we need to get there, is this even possible to achieve? Is support possible? I don’t think so. A class that’s primarily focused on support needs to have something to cast at least every 5 seconds. There’s no way you can do that with camo stuff or tracking (lolololol). It might be possible with including a completely new area of spells, but that’s not what I’m after. I want to stick as close as possible to NGDs’ original plan. Right now marksmen have a lot of defense. You can argue here that range already is some kind of defense, so they shouldn’t have more of it, but that would dumb down that class even more to stupid hit & run and effectively take away one part of marksmen gameplay (and give it to hunters). But it is one way to go, and all in all definitely better than what we’ve got now! Marksmen staying behind because they’d die otherwise, and hunters getting the defense so that they can survive in front of their army. Is there a way to not take away one part of marksmen? Yes! Just make hunters more close range, and the main criterion to differ marksmen and hunters isn’t offensive/defensive, it’s high range/low range. This would solve soo many problems. Anyway, here’s my thread about this, feel free to take my idea apart, I’d love to improve it. http://regnumonlinegame.com/forum/sh...ad.php?t=76831 Poorest. Role. Ever.
__________________
|
![]() |
![]() |
![]() |
#6 | |
Initiate
![]() ![]() Join Date: Mar 2012
Posts: 103
![]() |
![]()
I don't agree.
Tracking is a ability, which saves asses of other players. Many, many, many times. During hunting. During fortwars. When bridges are camped. Quote:
Nothing more to add. That's the hunters role. |
|
![]() |
![]() |
![]() |
#7 |
Pledge
Join Date: Aug 2011
Posts: 37
![]() |
![]()
Thx for your opinions, but please, no arguing. There are other threads for that.
Immune are ya syrtis? If so, contact me in game please. As for stalker surroundings skill(I always take this skill with camo)- I cant convince anybody to use it whit me, any advice with that? Camo-> Confuse trips I have tried out already, If theres more than 1 conj outside, it have no effect at all. DS isn't zerg spell. And for those, who are asking why most hunters sit on fort walls- most of us think that going outside is suicide. Ps. These days marxes sit behind conjus, I find it hard to cast more than 1 spell and escape. |
![]() |
![]() |
![]() |
#8 | |
Initiate
![]() ![]() Join Date: Mar 2012
Posts: 103
![]() |
![]() Quote:
A PvP-class, which can kill other hunters, from time to time marks, conjus with healing-setup and grinders. It is also a support class. The hunters support-skill is called "Enemy Surveillence" How often do you read in the chat-window: "track pls", "Any tracks?","x?" etc.? That's actually what hunters are for in RvR. For tracking ... |
|
![]() |
![]() |
![]() |
#9 | |
Pledge
Join Date: Aug 2011
Posts: 37
![]() |
![]() Quote:
Also you need some RO experience , to be a good tracker(I still fail at this sometimes ![]() I also bolded something important you mentioned, makes me think. Thank you for your opinion. |
|
![]() |
![]() |
![]() |
#10 |
Initiate
![]() ![]() Join Date: Mar 2009
Location: Australia/USA
Posts: 176
![]() |
![]()
The role of hunter shouldn't just be limited to the "defense/offense" categories we have for some reason.
Hunters are responsible for leading smaller groups through enemy warzones and protecting its own realm's warzone by tracking down enemy hunting groups. They can stalker allies for surprise attacks, or to protect them from a larger force. In RvR, if used tactfully, hunters can monitor the movement of enemy war groups and recapture forts from the inside so their allies can rush inside. They can stalker allies in and out of heavily protected places, such as realm gates and cities. In field fights and fort fights (which are usually closer to the save than fort) they can stalker a group and kill healers at the back, and their spells like death sentence are great in a war group mainly comprised of warriors. They're the most independent class and the safest in the warzone. It's difficult to catch a hunter off guard if he's paying attention and tracking regularly. In PvP, they CAN beat players of any other class. Their damage in group fights needs help, something like Head of the Pack but not as powerful, but I don't want to go into discussing balance as everyone has their own opinion. I'm sure there are other uses for hunters, these are just what I could think of in 10 minutes. The role of hunter is only restricted by the creativity of players. The class has a lot of potential and can be great in RvR and PvP if their skills are effectively used.
__________________
![]() E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
![]() |
![]() |
![]() |
|
|