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Technical Support Questions about game technical support to the users of the community |
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04-13-2012, 01:52 AM | #1 |
Pledge
Join Date: Jun 2011
Posts: 4
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Crash crash crash
Lately i have crashed around 20 times in the past hour, "due to an unexpected error".. i just have one question, how to check the log or the reason why i crash very often so i can fix it, help anyone ?
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04-13-2012, 09:26 AM | #2 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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In the live folder of you regnum directory you have a file called error_log.txt, hopefully something in there can help. Weapons trails are usually the number 1 suspect, try turning them off in the settings, if that does no good try safe mode, it turns off just about everything graphical that could be causing crashes.
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04-13-2012, 01:06 PM | #3 | |
Count
Join Date: Jan 2010
Posts: 1,675
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Quote:
trying to find a reason to looking for a solution.
__________________
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04-13-2012, 03:19 PM | #4 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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Try without weapon trails?
It's at the options on the same screen as the server list when you logged on But we need to have you log, so we can see whats wrong C: -> games -> NGD Studios -> Regum Online -> LiveServer -> Log |
04-13-2012, 08:30 PM | #5 |
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Join Date: Jun 2011
Posts: 4
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I like weapon trails, my PC worked fine for the past 1 year with weapon trails and all, im using the same options as before but i keep crashing every 30 mints.
here.. PC Details:- Toshiba NoteBook Windows Vista Home Premium Intel(R) Core(TM)2 Duo CPU T9600 @ 2.80GHz 2.99 GB RAM NVIDIA Quadro NVS 150M Here are some of the errors:- [14/04/2012 00:09:54] [(0)] cannot open scripts/gameplay/actions/admin/test_effect.lua: No such file or directory [14/04/2012 00:09:54] [(0)] cannot open scripts/gameplay/actions/admin/player_macro.lua: No such file or directory [13/04/2012 05:23:55] [=?(0)] scripts/interface/admin/TableVision.lua not found! [13/04/2012 05:23:55] [=?(0)] scripts/interface/admin/devinfo/QuestDevMenu.lua not found! Code:
[14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: NVIDIA Quadro NVS 150M [14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows Vista [14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x720x32 1280x768x32 1280x800x32 1360x768x32 1440x900x32 [14/04/2012 00:27:06] [Direct3D9][d3d_renderizer__initialize.cpp(491)] Hardware Shader Model: 3.0 - DX9c Mode [14/04/2012 00:27:06] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex [14/04/2012 00:27:06] [RenderizerD3D9][d3d_renderizer__initialize.cpp(640)] Using HW Vertex Processing [14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(640.42 MB), fragmentation: 2.76% [14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1820.72 MB), fragmentation: -5.35% [14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(103.29 MB), fragmentation: 1.84% [14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.43% [14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.29 MB), fragmentation: 25.77% [14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(67.49 MB), fragmentation: 14.60% [14/04/2012 00:27:06] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready [14/04/2012 00:27:06] [ResourceManager][resource_manager.cpp(302)] http retriever is ready [14/04/2012 00:27:06] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23500 resources available [14/04/2012 00:27:06] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default [14/04/2012 00:27:06] [TextManager][text_manager.cpp(163)] Text Manager ready [14/04/2012 00:27:08] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32 [14/04/2012 00:27:08] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32 [14/04/2012 00:27:12] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.46 MB), fragmentation: 0.00% [14/04/2012 00:27:12] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb [14/04/2012 00:27:12] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00% [14/04/2012 00:27:13] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 1024x768x32 [14/04/2012 00:27:13] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32 [14/04/2012 00:30:15] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff [14/04/2012 00:30:27] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff [14/04/2012 00:30:31] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff [14/04/2012 00:30:32] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff [14/04/2012 00:30:43] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff [14/04/2012 00:31:06] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index a nil value [14/04/2012 00:31:06] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00% [14/04/2012 00:31:06] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb [14/04/2012 00:31:06] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00% [14/04/2012 00:31:06] [.][=?(0)] (game_core:0) Saving profile to server... [14/04/2012 00:31:07] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown I play the game using Shader Model 3.0 Shadows OFF Terrain Details OFF Hope someone can help. Regards. Last edited by YouDreamTest; 04-13-2012 at 10:57 PM. |
04-13-2012, 10:24 PM | #6 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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Its the weapon trails
Turn them off and try again They are very buggy and crashy for a long time |
04-13-2012, 10:56 PM | #7 |
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Join Date: Jun 2011
Posts: 4
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