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Old 05-17-2012, 03:23 AM   #1
Jippy
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Default After 8k update...

I got a 8k update and now I crash every 5min - WE NEED ALL THE GOATS WE CAN GET!!! please look into the last update...
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Old 05-17-2012, 04:41 AM   #2
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Happens to me as well. It's NGD's trick of making people rage.
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Old 05-17-2012, 11:40 AM   #3
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ROFL!!! every time i die i crash
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Old 05-17-2012, 11:50 AM   #4
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Quote:
Originally Posted by time-to-die View Post
ROFL!!! every time i die i crash
I get that and if I make a sharp turn while moving forward I get a crash also
quad-core amd
8 gig ram
GeForce GTX 550 Ti 1GB GDDR5
ubuntu

Last edited by Wizard1980; 05-17-2012 at 04:51 PM.
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Old 05-17-2012, 12:21 PM   #5
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Quote:
Originally Posted by Wizard1980 View Post
I get that and if I make a sharp turn while moving forward I get a crash also
lolz :P join a fortwars its realy cool
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Old 05-17-2012, 12:35 PM   #6
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Same here got 16mb update yesterday, i now cannot play more than 20 minutes without crashing, crashing after res, crashing using teleport, random crashing, crash crash crash, ping sucks balls now as well.


I'm running arch linux, and it would help if a tiny changelog were put up so we would know what the patch was about...
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Old 05-17-2012, 11:47 AM   #7
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Seriously NGD needs to fix bugs, it's really annoying lately, old bugs remain and adding more on top of that with each update. Stop adding features and making new graphics and fix old bugs first please. These are the most annoying for me:

- Broken weapon animation for warriors weapon, casting first spell after resurecting makes the weapon go back on back, you can't see your attacks - one of the oldest bugs.
- People showing as being mounted on invisible mount, while they are not mounted at all. You can't see their animations and can't defend, you don't see when they cast, or if they do. You only see it in combat log.
- Cannot bind to central save when middle fort taken by enemy - already bound players can keep resurecting there while others must walk 3 times the distance to a fort from the gate.
- Weapon traits crashing linux client randomly
- Client crashing randomly when switching between windows and/or minimizing/restoring regnum window
- Server spike lags
- Bug in opengl renderer, glDrawRangeElements being called with invalid start/end arguments, causing linux mesa drivers (e.g. intel) to render the game incorrectly because they are checked for validity.
- Revealed people cannot sometimes be attacked.
- Revealed people sometimes appear after as long as 10s after being revealed.
- Camoed people can still be attacked by players, guards and mobs for several seconds after they camoed, long after their "camo fade animation" is finished, they just stay selected after camoing for the clients and the same goes for guards.
- Sometimes cannot attack fort doors
- People hugging rock appear as being stuck in the rock for the client, while they are not and are somewhere else already - you get not facing bug and they can attack. This is abused sometimes to get advantage.
- People and pets being stuck under the ground after resurecting or teleporting, cause mega FPS drop.
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Old 05-17-2012, 11:48 AM   #8
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8mb update? They usually come via 16mb packets.
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