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Old 06-06-2012, 07:34 AM   #1
Enitharmon
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Default 50% XP Boost on Haven this weekend

http://www.gamesamba.com/forum/ro-ev...ven-t5249.html
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Greetings Players! Get ready for some leveling! We would like to announce in the world of Haven, starting on Friday, June 8, 2012 at 12PM PST (7PM GMT) there will be a 50% EXP Boost for all levels that will last 48 hours! The boost will run nonstop for these 48 hours and will end at 12PM PST (7PM GMT) Sunday, June 10, 2012! We will see you all in-game have fun leveling and don’t forget to join in the warzones for some exciting PvP action!

On a side note, seems we non-GS players on Haven ought to register on the gamesamba forum to tell NGD/GameSamba what we think about XP boosts.

Speaking for myself, I bought Ximerin on the recent day of 100% server boost, and would not have done so otherwise... I already levelled 7 chars to "max" level (lvl50), and came back to war, not to grind endlessly!

(Edit: "max" level as in the old lvl50 cap!)
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Last edited by Enitharmon; 06-06-2012 at 01:35 PM.
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Old 06-06-2012, 08:07 AM   #2
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Originally Posted by Enitharmon View Post

Speaking for myself, I bought Ximerin on the recent day of 100% server boost, and would not have done so otherwise... I already levelled 7 chars to "max" level, and came back to war, not to grind endlessly!
Yes, i do think GameSamba sucks, and i do think that merging servers sucks. But FFS, NOBODY forces you to grind, i mean 7 chars maxed?! You must be crazy.
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Old 06-06-2012, 08:09 AM   #3
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Note, I don't think you have to register for voting in that pool. Just click on the link and cast your vote on whatever you like the most
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Old 06-06-2012, 09:18 AM   #4
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From what I've seen, most players who want XP bonuses only want them to be able to endlessly grind characters because, supposedly, if they don't grind all subclasses to 60 A BIG SCARY MONSTER WILL EAT THEM ALIVE.

"WILL SOMEBODY PLEASE THINK OF THE NEW PLAYERS?!?!" is the most overused excuse I hear. A new player does not just come to try a new online game because it offers bonuses. "No bonuses? This game sucks, I'm out" is not a new player's response, however, it is from a new character. See the difference?

And "I bought a booster during the last bonus" is an alternative saying for "I would eventually have bought a booster, but the XP bonus made me do it that day. Can't wait for the next XP bonus or else I won't buy!". This is the mentality that recursive XP bonuses create.

Just admit it, it's a selfish demand to be able to grind continuously faster and cheaper. Even I want it because I could care less about the negative side effects.

On a side note, how are 184 votes not considered enough? That's probably almost half of the server's average population. They didn't seem to have a problem deciding from only 36 votes to disallow warmaster abilities from their tournament.
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Last edited by PT_DaAr_PT; 06-06-2012 at 09:28 AM.
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Old 06-06-2012, 09:53 AM   #5
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Why not create a similar poll here, and show them what this half of the population thinks.
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Old 06-06-2012, 10:17 AM   #6
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Originally Posted by PT_DaAr_PT View Post
Just admit it, it's a selfish demand to be able to grind continuously faster and cheaper. Even I want it because I could care less about the negative side effects.
Sure, it is a selfish request to be able to grind faster. For me it means to be able to use at least some of the finite hours available for playing games for something more rewarding - like RvR. Where did I demand anything? Talk about new players? Say that I desperately need to grind 7 chars to 60? At the moment I struggle to get even 1 of them from 50-60.

Just saying, I completely understand why NGD would want to milk the existing playerbase, they invested a lot in this game, and after all its popularity probably peaked some time ago. But the new PvE XP curve is way over the top for an RvR game, and to believe that it does not hurt player retention for both new and old players is quite silly.

Saying people want faster levelling because they would like to grind all the time, is just bonkers logic. Did you mean to raise some actual points for discussion (like the negative side effects you allude to), or were you just being negative for the sake of it?
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Old 06-06-2012, 10:45 AM   #7
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I was taking a general approach at the topic, I didn't point my finger at anyone specificaly. It's not about letting NGD milk the remaining playerbase, it's about the fact that people believe that bonuses should be mandatory because leveling is IMPOSSIBRU without them.

And if you're struggling to get 1 of them to 50-60, then why did you write "I already levelled 7 chars to "max" level"? Are you referring to the old level cap, 50? I am confused, you didn't have any problem to make ~35.000.000 experience but now you're struggling with already War-ready characters to make 1/4 of that for each?
There's nobody forcing you to grind to the max level except yourself because you believe you can't do anything before reaching it. Obviously, you can't be as much omagawdpowerful like high level players but you do make a difference. I play a level 51 knight as of now and I "grind" in wars with no problem and I still have some fun(Game gets boring fast nowadays).

And it's a fact that the chance to grind faster and cheaper makes people want to grind more. It's common sense, why would you let that opportunity go away?
Negative side effects would be player's changed mentality but I don't care because I am not GameSamba nor NGD, thus it doesn't affect me.
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Old 06-06-2012, 01:07 PM   #8
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i understand your point of view daar and i agree completely xp boosts will spoil the players... but we shouldn't only see the negativism of things, it has positive aspects to it aswell

An example the xp boosts granted in the past in Raven a possibility to balance the realms populations, alsius was one day underpop'd, after some weeks it had a huge army of warrior characters that balanced things a bit, xp can do exacly that, balance things a bit, and 50% isnt much to cause a big difference that could disrupt balance much, so its mostly a strategy to get ppl to play more often during weekends idk...
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Old 06-06-2012, 01:31 PM   #9
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Quote:
Originally Posted by PT_DaAr_PT View Post
I was taking a general approach at the topic, I didn't point my finger at anyone specificaly. It's not about letting NGD milk the remaining playerbase, it's about the fact that people believe that bonuses should be mandatory because leveling is IMPOSSIBRU without them.
In any PvP-centric multiplayer game, it is commonly expected to get "full enjoyment" of the game first at max level. As a 100% non-immersive, dull, mind-numbing excercise which is completely besides the "real" game (except for the oh-so-purifying experience of being ganked), I think it is not very wise of NGD to expect their customers to spend such a long time in this PvE state, before reaching the real "end" game.
As for myself I have enjoyed playing in the WZ on most levels between 16-54, but I would not blame anyone who do want to be lvl60 before they face others in RvR/PvP. Especially not lately when a lvl 60 WM barb will pretty much 1-hit-kill anything below lvl 40~.

Quote:
And if you're struggling to get 1 of them to 50-60, then why did you write "I already levelled 7 chars to "max" level"? Are you referring to the old level cap, 50? I am confused, you didn't have any problem to make ~35.000.000 experience but now you're struggling with already War-ready characters to make 1/4 of that for each?
Yeah "max" level was meant to refer to the old level cap, from when I last was active, hence the quotes. I apologize if that was unclear. And they were made over a period of 4 years on 3 different server-realms. I do not particularily enjoy the PvE of this game (does anyone?).

Quote:
And it's a fact that the chance to grind faster and cheaper makes people want to grind more. It's common sense, why would you let that opportunity go away?
This common sense does not make much sense to me. If the "grind" time were cut in half, there would be more war, not less. Because all players would only need 50% of the time to grind up a char to whatever level they consider "war ready", but also because a lot less new players would quit a game which they never really got a chance to try, after hours/days/weeks of grinding.
If this is making players "spoiled", then all RO players from before WM are indeed spoiled... I think the opposite is true, they are above average enduring and overbearing with the game's flaws, if you compare RO to most other contemporary games. (Besides, a game is a game, and if it does not "spoil" its users by letting them enjoy it, it is dead)

Player-online-hours is a finite resource, if you decrease the time needed for PvE in this game, you get more available for RvR. If players think the PvE is more rewarding than the RvR, surely that is a different problem that were not caused by XP boosts, and should be solved by improving the RvR experience instead.
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