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Old 08-07-2012, 04:09 AM   #1
ByteMe
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Default OpenGL not working since update

Since the update this evening I haven't been able to play using the OpenGL renderizer. I can get in the game but the play area is all black. This had been working great up until the last update.

Any ideas? See Pic.
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Old 08-07-2012, 09:11 AM   #2
andres81
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I reported this error two weeks ago here in the spanish forum, talked with Chilkor about it on Amun server, wrote again in forum as he told me and now after the update I opened a support ticket --- so far, NGD is ignoring everything !
Is this the first step in abandoning Linux and Mac Support?
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Old 08-07-2012, 11:33 AM   #3
Ashnurazg
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I confirm this problem.

OS: Ubuntu 12.04 with nvidia blob.

My game log says:
Code:
[ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_fxaa> (PP.FXAA) info log: 
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[ShaderGL][shader_gl_parser.cpp(392)] Program <postprocess_fxaa> (PP.FXAA) info log: 
Fragment info
-------------
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[logger.cpp(72)] Shader PP.FXAA link failed
[ShaderGL][shader_gl_parser.cpp(1512)] Shader PP.FXAA validation failed
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Old 08-07-2012, 12:20 PM   #4
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Confirming this. Fedora 16 x86_64, nvidia GF9800GT, drv. vers. 302.17.
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Old 08-07-2012, 12:22 PM   #5
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Turning off FXAA doesn't help?
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Old 08-07-2012, 12:40 PM   #6
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Quote:
Originally Posted by surak View Post
Turning off FXAA doesn't help?
No, it doesn`t.
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