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General discussion Topics related to various aspects of Champions of Regnum |
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08-10-2012, 01:00 PM | #1 |
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Join Date: May 2009
Location: England
Posts: 33
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Marks Nerf
Changes to mana magagement have significantly altered the fighting ability of the marks. Instead of being full on, we are now forced to use our skill-set sparingly. Critics of the previous capabilities of the marks would welcome this change, as it was believed that the marks class needed to be nerfed.
We have also seen a reduction in health when recharged arrows are used. As far as I know, no other class has been subjected to this extraordinary and unecessary measure. Why is that?
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08-10-2012, 01:28 PM | #2 |
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Join Date: Apr 2010
Posts: 234
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As much as people have complained about marksmen prior to the update (and really, nothing has been solved at all, just an even bigger bowl of spaghetti), I think it's safe to say that we all would've preferred to have waited for a real balance update with the rest of the classes, instead of this mindless nerf, which NGD used to silence down the complainers for some time so they could be able to peacefully focus on new dances and pimped up ponies.
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08-10-2012, 02:25 PM | #3 |
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Join Date: Aug 2008
Location: Scotland
Posts: 46
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This is just another whine induced nerf, one thing NGD, not all marks have uber gears or rings and amulets, so this is a killer for the normal geared players, so now we get to commit suicide/help other realm players kill us, way to go No Good Developments
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Guess lvl 60 Noobmaster Dip Stick lvl 60 no Skill Education is the ability to listen to almost anything without losing your temper. Last edited by dip1stick; 08-10-2012 at 02:26 PM. Reason: because i could |
08-10-2012, 02:31 PM | #4 |
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Join Date: Jul 2010
Location: Poland
Posts: 285
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Try Rage Quit 151321513 thread about the same dear spammer
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08-10-2012, 02:43 PM | #5 | |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Quote:
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
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08-10-2012, 05:28 PM | #6 |
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Join Date: Mar 2009
Location: Australia/USA
Posts: 176
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I actually like this nerf. Before it, I could spam whatever spells I wanted without worrying about mana supply, and kill warriors in close range fights. To me, that's wrong. If I'm in a short range fight with a barb, I should die.
I think the role of marksman is to be a long-range fighter, and this nerf encourages that, by penalizing those who use fast bows the most. Even with just a warmaster short bow I could tear through enemies at close range. The health and mana penalties of RA makes marksmen more reliant on being in a group, rather than solo hunting around wz. The nerf also makes marksmen think about what spells and buffs they're using, instead of just spamming. I know there's a problem with how much damage certain marksmen can do at long range, but I've yet to see any good suggestions on how to address that issue without lowering marksmen damage (punishing those without OP gear) or decreasing the affect gear has (punishing those with OP gear). This is just my opinion, but I think this nerf is a step in the right direction, and I'm glad NGD has noticed how OP marksmen are in some situations.
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08-10-2012, 07:03 PM | #7 |
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Join Date: Jul 2010
Location: Poland
Posts: 285
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Thats what would do Marksmans after this nerf if they get to NGD studio :
http://www.pown.it/5367 and their response to it: http://www.pown.it/5369
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08-11-2012, 03:02 PM | #8 | |
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Join Date: Nov 2010
Location: The Netherlands
Posts: 172
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08-22-2012, 12:56 PM | #9 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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The way they nerfed it is retarded, there are a million better ways to nerf it, like make it fixed dmg or make it a buff with cd> duration, but no they pick the worst they could find.
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08-22-2012, 02:46 PM | #10 | |
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Join Date: Aug 2011
Posts: 4,089
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Quote:
This is mostly because no other class had the same huge advantage as the marksman on a single skill. As any marksman would know, Recharged Arrows had a very minimal cost of mana, and it gave a +40% damage bonus at level 5. With the increase on the level cap, characters had much more mana than before, and with that, the regen was a lot faster. Added to it, the regen itself has been increased on a old balance update. These factors combined, had as a result that Recharged Arrows was a skill usable at all times, since the mana regen overcame the mana cost this skill had. Basically, it was a +40% damage bonus at the cost of literally nothing, which is why marksmen were able to log-in or spawn at the save, activate RA and never deactivate it until they die or log-off. It would be something as having a knight with Offensive Stance but without any armor penalty. :P We can't deny that a decrease in marksmen will be seen, because a lot of people decided to take advantage of the overpowered characteristics of this subclass (we don't blame anyone for this, as it is a completely natural behavior), which gave the players the possibility to fulfill different purposes with the same skills' set and thus, all at the same time. Now they have to choose a role by sacrificing whether damage, or defenses, or even cc skills; depending on the individual ability of the player. Anyway, we thank you for taking your time to open up this thread and expose your point of view! Regards! |
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