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10-15-2012, 06:33 PM | #1 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Critical Build for Marks
Heya,
So I just got a thought, is it possible to get a nice Critical Build for Marks? A one with a nice Critical chance perhaps? Is it worth it? Does anyone uses it/tried it? If it's possible I was thinking to replace the +13 Blunt Gem I have in my LB for a HC Gem, is that worth it to ensure a better critical build? Well it could be with either bow, or for both too...
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10-15-2012, 07:47 PM | #2 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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after trying every possible setup for marks including max dmg and crit chance. it is still VHard to get more than 2 crits in a row. as point shot only raises crit chance by 6 it is better to use normals instead of wasting 150-200 mana in war situations.
ps: even if u do get high crit chance u wont hit buffed barbs more than 200...
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10-15-2012, 09:08 PM | #3 | |
Banned
Join Date: Dec 2008
Posts: 326
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Quote:
(I'm guessing you are lvl 60) Those would be the main spells. HC doesn't affect crit chance directly (from what I've heard) but it will make you hit your target more which will indirectly increase crits. Edit: Crit builds are pretty worthless and ineffective now though. Here is a pic of when crit builds were effective and actually worked |
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10-15-2012, 10:00 PM | #4 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Hit chance from powers don't increase crit chance; but hit chance from gear does... +1 hit chance = + .1 crit chance. Concentration buffs also increase crit chance - been a while since I checked though, I think it's 1 conc = .1 crit chance.
Hypnotizing Amulet gives +12 hc Bows can technically give as much as 50 or maybe even 60 hc. Arrows can give ~20 hc. Gauntlets can give ~20 hc. That's about 11% more crit chance. Let's say the average crit chance is around 15% normally. You can get up to 26% then with just gear. You can also get rings that increase hc by 34%, but I'm not sure this affects crit chance, since it doesn't boost hc by a set value. Assuming it DOES work, you could boost the 26% to ~43%. Once your crit chance is over 18%, adaptability is more useful than point shot. Assuming you can reach 40% crit chance, adaptability 5 would give +12% more. So, I suppose it's feasible... certainly difficult though. Also, that pic is from when increased range meant increased crit chance, isn't it? I remember that happening to me a lot, it was never intended though (even though it was a neat "feature").
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10-15-2012, 10:15 PM | #5 | |
Banned
Join Date: Dec 2008
Posts: 326
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Quote:
Also what Immune said, except for the adaptability part, that is true, but going SB with marks is suicide now. Not really smart imo. And yea, long time ago ^^ |
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10-15-2012, 11:57 PM | #6 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Well, I was speaking purely from the viewpoint of max potential crit chance only, not whether it was a good idea or not lol. Although I personally would definitely go sb with a marks just to be stubborn... and masochistic I guess.
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10-17-2012, 11:11 PM | #7 | |
Pledge
Join Date: Oct 2012
Posts: 27
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Quote:
http://trainer.claninquisition.org/t...azuaEffbuFfaFa Short Bows -- Dex and Deulist. Long Bows -- Parabolic, Manuever, Omni, and Specialist (increases length of the shot, dexterity, concentration level thus affecting damage -- I think, and Overall damage effect). Tricks -- Sudden Strike, Retaliation, Dirty Fighting, Sentinel (Increases Damage,Defensive to return damage, Increases damage at the loss of range, and Increases concentration and dex). Evasion -- All general aversion skills. Arrow Mastery -- Burst of Wind, Serpent Bite, Ethereal Arrow, Arcana Strike, Lighting arrow (Dizzy, 3 forms of catastrophic single target damage, and 1 CC). Aiming Mastery -- Dead Eye, Foresight, Strategic position (Increase damage, increase range to make up for loss of range if using Dirty Fighting, and a Ranged defensive tactic). This all hinges on you using a long bow, a range 30 short bow would be a different story entirely.
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10-16-2012, 02:16 AM | #8 | |
Pledge
Join Date: Apr 2012
Posts: 21
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Quote:
Also, my observation is that it seems the hit mechanism is different for mobs and players including the hit chance and crit chance. I havent got any people to test it with me in arena and well I admit i am lazy to /reset_powers and running back and forth, so my test (observation) are mainly from hitting "avalon" and fort doors 8) Here is a link which DemonMonger posted about crit build test on his hunter, i wish i can know more about his equipment setup http://www.regnumonlinegame.com/foru...ad.php?t=88881 |
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10-16-2012, 10:57 AM | #9 | |
Master
Join Date: Nov 2010
Posts: 322
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Quote:
Absolute hit chance like +5 from sentinel or +4 from gloves increase your crit chance as said above. But spells and items with relative hit chance like blessing +100%, challenging roar +35% or Evendim's ring of undead touch (+34%) do NOT affect your critical hit chance. Though, both of them increase your HC of course, relative ones quite massively. |
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10-16-2012, 03:36 PM | #10 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Hey, thanks for the replies.
So let me get this straight, Direct hit chance doesn't affect your Critical Chance directly, is that right? SB seems a better chance build, why is it a suicide? O.o Also, if Dexterity gives Critical Chance, by how much?
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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