07-17-2010, 09:25 PM | #211 |
Apprentice
Join Date: Oct 2008
Posts: 72
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Warriors are still shit against archers... =\
Still no mention of Dual Wielding, Dky Sven said it was coming soon, I thought he said it was coming with the server transfer or balance update or something. Last edited by ov3rcl0ck; 07-17-2010 at 09:36 PM. |
07-17-2010, 11:01 PM | #212 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I would prefer that that they improved the fundamentals like the positioning code, improved fluidity between a normal strike and a spell cast and armours before they touched the dual wielding. If those fundamentals are not working smoothly then dual wielding will have no impact on gameplay.
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07-17-2010, 11:02 PM | #213 |
Apprentice
Join Date: Dec 2008
Posts: 85
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I may be the only one who is seing some changes weird.
Crowd control spells not stacking is good. I don't know about immunity though, we will have to check how it works. The char I play the most now is a lock, and I'm kinda worried about how this is going. If sultar is a problem in RA with many chains, sure, it's okay to change it. But you are modifying global cooldown,and arcane devotion. Isn't it too much? Why don't you take it step by step and see how it works? Don't make the same mistake as you did with marks , now that class need more power (yes only shooting normal and relying on gear is dull). And more importantly, I don't know your way of thinking, but really, are the locks the biggest problem to deal with? I play on Ignis horus, and as we all see it, hunters are a real problem. They can kill easily out of camo, and if they can't, they still can run easily too. Horus is not populated, no big hunt parties, so they have it easy to kill in warzone. Maybe it's time to avoid further delays and deal with this situation eventhough it will take more effort and time? |
07-17-2010, 11:15 PM | #214 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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I never said dual wielding was coming soon. I just said NGD is working on it.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
07-17-2010, 11:36 PM | #215 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Hi Catelyn,
Chilko wrote this: Quote:
There is an extensive explanation here: http://www.regnumonline.com.ar/forum...ad.php?t=62826 My understanding of that new system will mean that we are now working on the law of diminishing returns rather than a straight line method. If I understand it correctly, the more +CS% the less improvement you gain as you go higher. This can only help to extend wars and make tactics ever more important. I hope I got that right . Art. |
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07-18-2010, 12:04 AM | #216 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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And I think that's a good change for locks, but I still think NGD needs to be careful when adressing the Mage class.
I just wish healing spells were instant, and they are way more mana than they used to be last time I played the class. If summons need to be weaker so that conjus are more powerful in fort wars that would be fine with me. I am just worried that my conju, who is now lvl 33, is a char. that I want to use as support in wars really badly, but with the GCD of 1.5 and the casting speed nerf; I am just worried that they will be unplayable. I guess we will just have to wait and see. |
07-18-2010, 12:49 AM | #217 |
Banned
Join Date: Dec 2009
Posts: 843
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07-18-2010, 02:58 AM | #218 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
In my opinion these changes would be fine if you gave everyone more power points to suite. Taking into account that many spells have been fixed, added, or nerfed since beta (thus making them useful only at lv4/5 in war), then I'd say players would need a good 75 power points on such a system. I've played the game for three and a half years and to be honest I think that the power system is getting very stale. Simply put, it was designed for a game that was in beta, and to me it seems like it was never meant to be used, patched and worked around for all of this time on an ever changing gameplay foundation. I think it's time for NGD to try more extreme approaches to balancing and just ignore the nay-sayers. You are going to piss traditional players off anyway, I would rather the flexible and adaptible (and dare I say loyal) players get something good out of it in the end, because they are the kind of players you are going to be stuck with on a long-term basis. Kind regards.
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Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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07-18-2010, 04:49 AM | #219 |
Initiate
Join Date: Feb 2009
Location: No longer South Korea, dammit
Posts: 156
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I love some of these changes (specifically new quest(s?) to get rings/amu from other realms, I'm interested to see how that one will turn out )
but some of them I'd like to wait and see first before forming an opinion; for instance the one for a teleport in alsius to efe, because it will depend on where the teleport is and where you will end up after using it (I'm repeating what other ppl said )
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07-18-2010, 05:32 AM | #220 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
Of course I'm sure Ignis can also use it to go near Shaanarid faster (their castle is not so far from Eferias). So, Alsius will get nerfed again, they won't get a teleport in enemy warzone to go near their castle.
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