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Old 08-29-2010, 01:59 PM   #181
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He's Lying, they still have the same prize.
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Old 08-29-2010, 02:37 PM   #182
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Quote:
Originally Posted by Barya View Post
take a look on it.
When Heal(5) is healing less then 800...
The +20% heal is a joke, imo.
First it is not enough life, even if you consider that there might be more support conjurers.
Will it also affect the reward of rp/xp?
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Old 08-29-2010, 02:48 PM   #183
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Quote:
Originally Posted by Myxir View Post
The +20% heal is a joke, imo.
First it is not enough life, even if you consider that there might be more support conjurers.
Will it also affect the reward of rp/xp?
Possibly...if I heal you a little bit between your hits, some of those hits will be normals and I'll get some rp/xp for those. Plus, if I do all that before giving you any mana, you're more likely to hit normals, and I'll get more reward.

Sounds like a win-win for me. Unless you go and die or something.
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Old 08-29-2010, 03:22 PM   #184
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Someone calculated how much a gem carrier would get with one heal[5] ?
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Old 08-29-2010, 03:35 PM   #185
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Quote:
Originally Posted by Darcyeti View Post
Someone calculated how much a gem carrier would get with one heal[5] ?
Not to mention Guard Captains...
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Old 08-29-2010, 03:45 PM   #186
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Quote:
Originally Posted by PT_DaAr_PT View Post
He's Lying, they still have the same prize.
Or maybe he was just looking at dyes on mages rather than paints on everyone else, wouldent be the first time someone did that then shouted about it on the forum.

As for the huge heals a GC or gem carrier would get from just one heal[5] a limit on how much HP it can give would help. No more than 1k for example.
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Old 08-29-2010, 04:23 PM   #187
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Quote:
Originally Posted by Umaril View Post

As for the huge heals a GC or gem carrier would get from just one heal[5] a limit on how much HP it can give would help. No more than 1k for example.
Knowing how NGD usually reacts to "proposals of capping", the answer would be that it isnt an elegant solution.

I just find it wrong to make Heal Ally a purely percentual skill and would much rather like to see it have fixed and percentual healing power, so that it would benefit warriors the most, but not neglect the mage and archer classes.
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Old 08-29-2010, 04:27 PM   #188
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Quote:
Originally Posted by Myxir View Post
The +20% heal is a joke, imo.
First it is not enough life, even if you consider that there might be more support conjurers.
Will it also affect the reward of rp/xp?
I think that if the way heals are now stay this way, there should be a passive that boosts them. Ie, a passive in the life tree that increases the amount of life restored by all healing spells by (10, 15, 20, 25, 30)%. So if a heal would normally restore 650, with lvl 5 passive it would restore 845. (195 = 30% of 650.) This way people can still have high healing rates as their used to, just at the expense of extra points.

OR give a guaranteed added amount to instant heals, like +100 - 300 extra hp in addition to the percentages.
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Old 08-29-2010, 04:33 PM   #189
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You can call it what you want. Heal ally got nerfed. The same costs and cooldown for less health. Healing lower levels isn't worth the mana or cooldown. I still hope changes will be made to conjurers other than the summon tree.
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Old 08-29-2010, 04:51 PM   #190
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Quote:
Originally Posted by HuntShot View Post
I saw the new paintings on amun are MUCH more expensive??

Why? cant we keep the prises like they are now??
what new paintings?
if any price has changed it's a bug.
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