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Questions to the Community Guides and how-to play threads posted by other users |
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09-28-2010, 10:00 AM | #21 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Warlocks actually do have the dmg of a warrior. Slightly less than barbs, but more than knights by quite a lot. Lightning regularly ticks for 200+, Ice blast around 100, and there's no way to reduce that dmg other than acrobatics/AoO or the knight aura that reduces magic dmg (which no one uses). Armour doesn't work because of the caution nerf and DoTs are only affected by 1/5 of your armour (so if you have 100 dmg mitigation from armour, you only mitigate 20 against DoTs). But you have so much more than that - you have much better CC options than anyone else in the game, plus you can drain someone's mana pretty well with mana burn + SS. On top of that, warlocks get less out of better gear than any other class with the cast speed scaling "nerf".
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09-28-2010, 11:24 AM | #22 |
Secondary account
Join Date: Jan 2009
Posts: 142
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What???? LOL... you must be joking really, this is outrageous. NORMAL warlocks (read well the capital letters please) cannot kill an enemy with 1 or 2slashes like a barbarian does. We need at least 4 or 5 spells (now more with the nerfings) to kill a warrior FROM A DISTANCE. Besides our poor defense armour we (mages) have the lowest speed from all. While a marks can kill us from big distance if a warrior comes close to me (or other NORMAL mages) I am for sure dead meat and thats the truth.
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09-28-2010, 11:36 AM | #23 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Wow, 4 or 5. I admit barb dmg is overpowered, but still, being able to kill in 4 or 5 GCDs is ridiculous as well. You've merely proved my point. Also, barbs still aren't yet to the point where anything they stare at will die in the next 5 seconds. They need to get to their enemy, then they need to knock their enemy to ensure no evades and the enemy can't get away. Right now, most barb setups are like guided missiles: if they get to their target, they will destroy or severely damage it, but the hard part is getting to it, and every ranged class has plenty of tools to keep barbs at range.
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09-28-2010, 12:07 PM | #24 | |
Secondary account
Join Date: Jan 2009
Posts: 142
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All I am trying to say is that the warlock has not an important role anymore in combat. The most important tool we had was Sultar and this is useless now. We do not have the range of the marks nor the high damage of the barbarian or the high defense of the knight. Understand this well the warriors and the marks are now as they should be, but the role of the warlock is not clear now. Warlocks are now reduced to some sort of warjurer. And as I said I know this mage balance (warlocks AND conjurers) is a difficult task for NGD but I am confident that they will find a solution otherwise there will be less and less mages in the wz..... |
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09-28-2010, 12:54 PM | #25 | ||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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09-28-2010, 02:13 PM | #26 | |
Banned
Join Date: Dec 2009
Posts: 843
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Hard part is to rich oponent ,If you rich him almoust all time is dead. I got killed those days many times by locks because of meteor,twister,lightning ,firebal,crystal blast etc. Warlock just changed way to kill but still is damn good to kill. Anywy this game became Knockum Online.:All use now kick/feith 4/5(barbs and knights),ambush 4,5,wild domain 4/5,range of earth,etc etc..all knocks all like crazy. Was funny in fisrt days but now look boring because your first speel what try to doo is knock. |
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09-28-2010, 04:57 PM | #27 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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In the current system I suspect knock time nerfs will be next, the duration that most class's can keep another inactive is just too long.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
09-28-2010, 11:10 PM | #28 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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You dont even know that knights are the slowest class now(have no range cc's, intimidate is shit because of low range) what else don't you know? I dont think someone with holes in their game knowledge should discuss balance.
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09-30-2010, 07:19 AM | #29 | |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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09-30-2010, 01:27 PM | #30 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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ill make this a short reply, lvl 11-15 mental, lvl 15-19 elemental, lvl 15-19 arcania, lvl 15 mana control, meteor-lightning-ivy-ice blast-stalagmite-will domain and if not dead just repeat it with some other skills, maybe beetle or something, if you cant get a setup with 11-15-15-15 your to low to have a opinion on balance.
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
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