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Old 10-02-2010, 04:37 PM   #11
_Enio_
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Reta is really a nice spell, however you need some experience with it to see the sweet spots when to use it.

It is also very useful to reflect dots, saves ass alot for me.
Id not get it over lvl 4 though.
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Old 10-03-2010, 01:23 AM   #12
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I'd kill for my Knight to have a Retaliation-like spell. Archers don't ever seem to realize how lucky they are.

Use it when:
- You are about to get pummeled by a Fulminating barb
- You got knocked and get up and have only one chance to live... kinda like a 1-hit Ao1
- Barbs start popping out of the fort door with Typhoons and the like
- You get a big DOT on you (Retal will reflect all DOTs if cast after the first tick)

And lastly, even in small fights, Retaliation can be used to soak some damage (like Karma mirror). Sometimes doing so is critical.

Also, don't make the mistake of assuming that you need Retaliation on level 5. This spell is useful even on level 1, because being able to reflect 10% (I think? It's been a long time since I played Hunter) of the damage from DOTs combined with Acrobatics is quite effective.

(Although with Acrobatics no longer affecting Tear/Break apart and Magma blast, I am not sure about this.)

Kind regards.
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Old 10-03-2010, 11:09 AM   #13
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Retaliation has one weakness, it's canceled by non-damaging spells (and by evaded hits/resisted spells)
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Old 10-03-2010, 01:46 PM   #14
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Quote:
Originally Posted by Gourmandine View Post
Retaliation has one weakness, it's canceled by non-damaging spells (and by evaded hits/resisted spells)
Exactly, it's easy to cancel. Seriously, I think it must boost my evasion + resist rate like escapist + sotw sometimes. So many retals wasted because of evades/resists...
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Old 10-04-2010, 07:19 AM   #15
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I love retaliation when fighting the dragon. When the dragon flies up, quickly cast it while all your allies run for the rock. It protects you from the stomp and deals around 1-5k damage to the dragon at the same time.
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Old 10-04-2010, 10:06 AM   #16
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I still think is spell much focus on pvp.
To do something like the video showed it would be better to reduce the amount of damage returned but make it with longer effect, something like 60% retuned damage for 30s.
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Old 10-04-2010, 11:49 AM   #17
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Quote:
Originally Posted by Gallus View Post
I still think is spell much focus on pvp.
To do something like the video showed it would be better to reduce the amount of damage returned but make it with longer effect, something like 60% retuned damage for 30s.
the duration and cooldown is perfect the way it is. The duration isnt definate as it could last one second so increasing the cooldown would just ruin this skill.
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Old 10-04-2010, 02:57 PM   #18
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Quote:
Originally Posted by Gallus View Post
I still think is spell much focus on pvp.
To do something like the video showed it would be better to reduce the amount of damage returned but make it with longer effect, something like 60% retuned damage for 30s.
I wouldnt like it to turn into another boring long during buff that is easy to use. I like spells like retaliation, um or fulminanting that are hard to use but if used right give you a great benefit.
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Old 10-04-2010, 07:25 PM   #19
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I wouldent use it vs a mage unless you can time it so he's already casting a spell, otherwise he will just ping it off with a staff shot and hit you all of 40 damage

For a barb its tricky, a good barb will cancel it with feint, kick, howl or roar, you just need to be able to guess when he's about to throw a big hit.

In large war I wouldent bother with it most of the time, odds are if you are getting hit by several people you will just deal some minor damage to some hunter who just shot you or a knight who just used a normal.
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Old 10-04-2010, 10:26 PM   #20
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Quote:
Originally Posted by Umaril View Post
I wouldent use it vs a mage unless you can time it so he's already casting a spell, otherwise he will just ping it off with a staff shot and hit you all of 40 damage
Most mages are retarded so it proberly wouldent matter.
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