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The Inn A place to gather around and chat about almost any subject |
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10-03-2010, 08:00 AM | #1 |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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Bug/Balance issue: X, Solution: Y, NGD implements: Z
I'll start with one..
Bug: offensive/defensive spells put you in combat mode erratically (or do not put) Solution: fix spells (heavily supported by the players) NGD implements: all spells put you in combat mode
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drunken old dwarf |
10-03-2010, 08:22 AM | #2 |
Pledge
Join Date: Mar 2010
Posts: 23
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Bug: Overpowered terror
Solution: remove stacking NGD implements: nerf to damage and random knock duration. |
10-03-2010, 08:41 AM | #3 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Balance Issue: Overpowered knocks
Solution: Reduce knock-down time ngd implements: completely random durations... |
10-03-2010, 08:45 AM | #4 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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problem: lucky boxes don't drop 2-handed weapons.
solution: make them drop 2-handed weapons for barbs. NGD implements: nothing. they just make excuses about how it wont matter after the dual wielding update (whenever that is). |
10-03-2010, 09:43 AM | #5 |
Count
Join Date: Jun 2007
Posts: 1,246
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NGD implements: No resists/evades under knockdown + you can dizzy knocked target
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
10-03-2010, 09:47 AM | #6 |
Master
Join Date: Jun 2009
Posts: 484
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Balance issue: confuse.
Solution: lower the duration. NGD implements: nothing... |
10-03-2010, 10:19 AM | #7 |
Count
Join Date: Jun 2007
Posts: 1,246
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Actualy they lowered it 5 sec on every level
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
10-04-2010, 05:33 AM | #8 |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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Balance issue: Archers too powerful due to strafing
Solution: reduce strafing speed (I remember there being tons of suggestions/discussions but I seem not to remember) NGD implements: New combat system that does not allow archers to move without losing a shot, totally messed up other characters gameplay at the same time. Lessened skill impact on gameplay making fights more static - players standing almost still and spamming spells (advertised as a new more "dynamic" gameplay).
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drunken old dwarf |
10-04-2010, 05:49 AM | #9 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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10-04-2010, 06:26 AM | #10 | |
Initiate
Join Date: Aug 2009
Location: Australia
Posts: 108
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Quote:
I have 2 of them from boxes. Did have 3 but gave one away. |
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