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Old 01-20-2011, 04:48 PM   #31
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Quote:
Originally Posted by Znurre View Post
And you just called the setup Gabburtjuh posted "lame" ?
Imo. the one you are describing is about as lame if we are to base the rating on whether it takes effort or not to play with such a setup.
Just my point of view
Dunno its what you prefer i use low lvl knocks mostly none at all because i hate them. I don't use areas because i stopped liking them (DR as an exception and actually bit of a must) and rather focus on a conju at the door. If that doesn't require at least a bit of skill im the queen of England.

PS: Also using magna hammer so i could use the extra damage.
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Old 01-20-2011, 05:37 PM   #32
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Originally Posted by Knekelvoeste View Post
Dunno its what you prefer i use low lvl knocks mostly none at all because i hate them. I don't use areas because i stopped liking them (DR as an exception and actually bit of a must) and rather focus on a conju at the door. If that doesn't require at least a bit of skill im the queen of England.

PS: Also using magna hammer so i could use the extra damage.
Hmm yeah, I didn't mean it like that, although I understand you why interpret it that way.
I merely wondered what made his setup more "lame" than yours, when they are basically the same thing to me
The only difference being that the one you suggested would have more passive damage, and his more active damage.
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Old 01-20-2011, 07:28 PM   #33
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Originally Posted by Znurre View Post
Hmm yeah, I didn't mean it like that, although I understand you why interpret it that way.
I merely wondered what made his setup more "lame" than yours, when they are basically the same thing to me
The only difference being that the one you suggested would have more passive damage, and his more active damage.
Regarding Dutch his setup or regarding the other guys setup? :P
If its Dutch his setup i would like to ask you to take a good look again since you can see a major difference.
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Old 01-20-2011, 08:02 PM   #34
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Originally Posted by Knekelvoeste View Post
Regarding Dutch his setup or regarding the other guys setup? :P
If its Dutch his setup i would like to ask you to take a good look again since you can see a major difference.
Regarding Dutch' setup versus the other guy's setup with the changes you proposed :P
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Old 01-20-2011, 08:39 PM   #35
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Originally Posted by Znurre View Post
Regarding Dutch' setup versus the other guy's setup with the changes you proposed :P
Ah ok well he also used Fulminating i didn't, I used Spiritual Blow he didn't. I have Feint 3 skilled only for when its actually necessary (Fighting other warriors but it mostly fails because of damn pos bugs ) same for DR (lvl 2) mostly for stopping a group and picking a mage. :P Spiritual blow lvl 5 is a lovely skill for runners or attacking people that are running towards you but your not touching yet (Like a bonus hit). I believe my setup is actually challenging towards Dutch his joke setup (But actually get used by lots of barbs). Instead of killing enemies while their constantly knocked i actually fight them face to face which is really awesome!
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Old 01-20-2011, 08:44 PM   #36
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Originally Posted by Knekelvoeste View Post
Ah ok well he also used Fulminating i didn't, I used Spiritual Blow he didn't. I have Feint 3 skilled only for when its actually necessary (Fighting other warriors but it mostly fails because of damn pos bugs ) same for DR (lvl 2) mostly for stopping a group and picking a mage. :P Spiritual blow lvl 5 is a lovely skill for runners or attacking people that are running towards you but your not touching yet (Like a bonus hit). I believe my setup is actually challenging towards Dutch his joke setup (But actually get used by lots of barbs). Instead of killing enemies while their constantly knocked i actually fight them face to face which is really awesome!
Using spirtual blow to increase your DPS is actually a good idea.
Maybe I should allocate some points for that...
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Old 01-20-2011, 08:56 PM   #37
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Originally Posted by Znurre View Post
Using spirtual blow to increase your DPS is actually a good idea.
Maybe I should allocate some points for that...
hits around 600-700 for me with magna hammer on lvl 5 can't remember how much it is with a normal hammer but its worth it!
But i believe lvl 4 is enough for normal hammer
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Old 01-21-2011, 03:09 AM   #38
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Although I don't have a barb, I'm just curious as to why I never see anyone in game or in the setups shown here (other than my made up one) using rend. I always thought it would give a huge advantage over classes that generally do better by dragging fights out, like knights or hunters. I guess most don't use it because it's easier to just kill the enemy with knocks. For those who seem not to like knocks though, it would seem like something worth putting points into.
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Old 01-21-2011, 06:45 AM   #39
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Although I don't have a barb, I'm just curious as to why I never see anyone in game or in the setups shown here (other than my made up one) using rend. I always thought it would give a huge advantage over classes that generally do better by dragging fights out, like knights or hunters. I guess most don't use it because it's easier to just kill the enemy with knocks. For those who seem not to like knocks though, it would seem like something worth putting points into.
Because it's 40% of the enemy's current mana, not total mana, so it has to be casted in the beginning of the fight for it to be really useful.
In most cases, the target can manage to regain mana easily at this point, by using tools like stun, freeze, etc. to gain distance from the barbarian and regenerate mana.
I can imagine its use in the middle of a fight, when you guess that the enemy is low on mana, to hinder his actions, but this is not possible (40% of 300 mana is 120 for example, which still leaves a lot of room for counters).

Another reason is the unreliability.
Thanks to it being 40% of the current mana, you don't really have any clue how much mana it "destroys".
You don't get any feedback in the log iirc and you usually don't know exactly how much mana your enemy has, so it becomes impossible to plan anything using it.
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Last edited by Znurre; 01-21-2011 at 02:39 PM.
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Old 01-21-2011, 02:28 PM   #40
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Quite frankly I think with the current mana regeneration rate, rend could only be useful if it cut the target's mana pool by a percentage for a time.

Anyway, this is what I'm using at the moment – it puts the emphasis on damage in a group, is very bad for self defence (especially against archers), but the crowd controls seem to consistently surprise.
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