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Questions to the Community Guides and how-to play threads posted by other users |
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03-24-2011, 01:51 AM | #12 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Mattdidtania! omgosh
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03-24-2011, 03:51 AM | #13 |
Banned
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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I think doppel did a pretty good job explaining the pics.
Yes, knight/warrior/conju buffs can severely reduce hunter damage output, often into double digits. Protective auras tend to do that. On the ambush, all we can do is make guesses and speculations. The one picture doesn't tell us anything useful. Skills aren't time stamped, so we can't see the flow of events too well, only a snapshot of whatever current moment. Can't see if they were under DI or not, can't see if there was some other buff or resistance active. And as was said, CC skills are sent through 2 stages, whether or not the skill is landed, and whether or not the CC itself is able to be applied. I think someone mentioned that on a skill, (namely CC skills) the effect is applied, THEN the cast timer is started, and then the CC effect is removed based on checks against resistances. So it could have been a log-based bug, could be a glitch, could be a problem with the positional delay compensation, it could be anything really. It could be they got their buff up the moment your CC was applied, and the server applied both conditions at the same time not knowing what else to do. |
03-24-2011, 11:35 PM | #14 | |
Pledge
Join Date: Jun 2008
Location: Michigan
Posts: 11
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Quote:
As for what happened with the caltrops, it's simple. Roxy and I both carry onslaught. And I carry Protect Ally. You caltrops, I simply dispelled it and onslaughted her :P
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