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03-30-2011, 10:11 PM | #1 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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And people wonder why Alsius isn't as active in the WZ?
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
03-30-2011, 10:13 PM | #2 |
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Join Date: Feb 2011
Posts: 1
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They just sit and farm at the save, then probably sit there jerking each other off and talk about how great they are because they can save camp.
Losers. |
03-30-2011, 10:32 PM | #3 |
Baron
Join Date: May 2009
Posts: 747
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03-30-2011, 11:10 PM | #4 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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They arent as active because of this, and this is because of fort invulnerability and still needing to complete quests, and this is because of the new invasion mechanics.
Get rid of the stupid fort invulnerability already. |
03-30-2011, 11:13 PM | #5 |
Apprentice
Join Date: Jul 2008
Location: Virginia
Posts: 67
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Lol maybe you should just rez wall
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Horus: AKM lvl 50 Conjurer, Chiller lvl 42 Warlock, MAK lvl 50 Knight, A K M lvl 45 Hunter |
03-31-2011, 10:59 AM | #6 |
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Location: Michigan
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None of us actually wonder why Alsius isn't active in the warzone. It's pretty clear, and in fact it's been that clear since before the warmaster expansion. Alsius' general population doesn't like to war. You can try and blame it on the warmaster expansion or the new invasion mechanics or the new warmaster quests, which all admittedly are factors for the current save/market camping, but what's seen from those screenshots is only a recent blip when compared to the big picture of Alsius' inactivity. Whether it's at a fort, during an invasion, at their market, at their save...Alsius simply doesn't like to war. You can try to dispute my argument, but there's overwhelming evidence to this claim.
The new invasion mechanics actually make it easier for underpopulated(and yes, I'm even giving you this word although I use it quite loosely) realms to defend against an attack. There are so many more ways for the few to make a stand against an invading zerg than there ever were in the old invasion mechanics. I remember the last invasion of alsius, I remember a group of alsius attacking one of the forts just once before their gates became endangered. With the lack of tries to get the forts back we all figured you were preparing for a gate defense to stop us there. I was a part of the 4-man gate-bashing/gem-removal group and was stunned when I didn't see a single goat waiting to stop us at the gate. I was even more stunned when I made it to the gem to see 5 goats waiting there. But what shocked me even more was that they made no attempt to stop our 4-man group from grabbing the gem and waltzing out of the realm with it, instead they followed us to the gate and only then tried to attack us as we left the realm. The game mechanics granted you so many options during that fight, and Alsius simply didn't explore a single one of those options. Another example to back my claim is the warzone statistics of forts captured. Players in all realms don't have to see the actual numbers themselves to know that Alsius simply don't put any effort into taking enemy forts. Using underpopulation is a lame excuse in this regard as well because we all actually experience and practice this tactic everyday: Grab a small group of warzone-ready players and march over to an empty/slightly afk-empty enemy fort and take it. That's right, four or five people can easily take a central fort with little-to-no enemy resistance. Sure, you can argue that there's no point in doing that simply because the fort has a tendency to get zerged within minutes and you can't stop it. That happens to all realms, everyday. But I think what you fail to see out of this move is the attention that it brings to the realm you just woke up and to your allies. People see a fort being taken and it encourages them to investigate, it serves as a beacon for players that were looking for some kind of action. This is how the other two realms stir up most of the action on a daily basis. Yet another piece of evidence to back my claim is the current post-invasion fort war mechanics. I actually think NGD did a good job here in that regard. The forts should be uncapturable for many reasons. For starters, with your gems gone from your realm, your situation in this ongoing battle just got a little more intense than protecting your territory by keeping your forts clear of enemies...it's more global and urgent...NGD and Regnum are telling you that you need to get those gems back. You need to strike at the enemy in their own land. You need to counter-invade. And i think that making your forts uncapturable is a pretty good move on NGD's part to get that point across. The only problem that lies in this regard is again my claim: Alsius simply does not like to war. And in no way, shape or form is NGD or the new mechanics responsible for this attitude. Addressing the screenshots and all the negative comments on the current market and save-camping in Alsius, I don't really understand why Alsius is really so against the newest trend in fulfilling the warmaster quests. No one likes being save camped, I get that. But it's not exactly a camp if we can see a sizable Alsius army willing to fight us there. I've not seen so many Alsius in quite a long time, and in my opinion, the open-field fighting near the market, the save, and around aggy surroundings have been really quite fun in comparison to the old fort warring. Many of the naysayers have said that it would be much more fun for everyone if Alsius could have their forts capturable so the fights would be there instead of near the save. But, I don't understand why...we've all seen that situation from before the warmaster expansion. The same four Alsius coming to try and take aggy back, lame. The real reason you choose not to enjoy the action at the save is simple: Alsius does not like to war. So, in conclusion, I'd like to hijack this thread and raise the real question: Why doesn't Alsius like to war?
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Wes It's a game.Play it! |
03-31-2011, 12:34 PM | #7 |
Apprentice
Join Date: May 2008
Location: USA
Posts: 64
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As much as I'd like to argue with Wes, I cannot. Over 2 hours last night and no forts were taken by Alsius. I hate save camping, I think its lame and causes folks being camped to rage-quit and not have fun.
But, what am I suppose to do? I go walking around Alsius looking for quest kills, but can't find anyone. When I do, your all grouped up together and just zerg me. So, I finally follow a group to the save....just to see 15 Alsius defending the alter??? I don't get this? Why don't you just rez at the gate? Why don't you just regroup somewhere else, go take a fort and laugh at us as we stand by your alter with nothing to do??? Why?? For the love of all things good....do you kill us elfs, when we are trying to help you at YOUR save.,,,,,Yes....There are actualy some of us in Sytris that just love to go back-stab Ignis at the Alsius save. Yet, most of the time...I see goats attacking us along side the pigs. Same for when Ignis tries to invade Alsius. Many of us in Syrtis try to go and help Alsius. Not because we have some kind of love for goat cheese, but because we just don't wanna see Ignis invade AGAIN. Yet everytime...I get Alsius ignoring pigs to come kill us. I don't mean to troll this thread or change what its about. I agree Alsius needs help with more players. But if you don't want to be save camped.... capture MORE forts..... Hunt MORE often..... Camp bridges.... Camp our main gates.... Watch what the other two realms do...and base your strategy off of war results. (if Ignis goes Herb, camp PB) (If elves go Samal, camp PB) I have seen some Alsius doing things like this... go join them... |
03-31-2011, 12:39 PM | #8 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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BS replies, alsius just has less ppl, even when we finally manage to get the market groups away, they will be back within 3 minutes, and alot of the people from alsius at the market are people that just got called out of their grinding
About taking forts, we are just fixed on meni now, samal is shit since 1. There's always some resistance, which means we can get back-stabbed from the save before we are back 2. Getting back to samal sucks, since the save is pretty much between sam and our save, if we get back we'll either cross the ignis going back or get seen as we run around that to get on pb-sam road. And syrtis, meh, just to many ranged, all we can do is take a fort and go for the tower....
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03-31-2011, 02:15 PM | #9 | |
Baron
Join Date: May 2009
Posts: 747
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Quote:
1. Sometimes there are players at Samal, and we only like to fight NPCs, doors, and mobs. 2. After we take Samal sometimes enemy players kill us, and it's a very long walk back. Sometimes I get distracted by shiny objects irl, and afk run into samal save instead of approaching the fort from a safer angle. |
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03-31-2011, 02:52 PM | #10 | |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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Quote:
but so treu
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