|
|
General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you like new saves? | |||
Yes, I like new saves. | 28 | 13.27% | |
No, i miss old central saves. | 175 | 82.94% | |
Other - tell what. | 8 | 3.79% | |
Voters: 211. You may not vote on this poll |
|
Thread Tools | Display Modes |
05-26-2011, 06:15 PM | #1 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
|
[POLL] Do you like new saves?
Do you like capturable saves and in common new saves position?
I really really miss our old beautiful Central Save... Here it is from Piz's comic: http://i56.tinypic.com/2en0so6.png Here it is now...lonely...deserted... http://i51.tinypic.com/6nrss5.jpg Do not kill the history of RO...
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 05-26-2011 at 06:50 PM. |
05-26-2011, 06:20 PM | #2 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
|
Didnt have chance earlier to test it on amun but after first fight in samal now i dislike them hard. Why they're so close to fort? And why do they even exist if after second death (right?) you're forced to res at gate? I kinda don't understand what's that for.
__________________
|
05-26-2011, 06:20 PM | #3 |
Master
Join Date: Nov 2010
Posts: 322
|
This cannot be anything than a bad joke.
Never seen such a f*ing redundant feature in this game for my whole playing time. Kills a lot of Regnum's gameplay, altough I have to admit that the new forts look fantastic. The best graphics can't improve the game if the very developers are completely destroying their very own very nice gameplay. |
05-26-2011, 06:22 PM | #4 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
|
I do not like. Forts are good, but the saves should be reverted back.
__________________
Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
05-26-2011, 06:24 PM | #5 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
|
PLEASE!! give us back our old save :S:S
|
05-26-2011, 06:50 PM | #6 |
Banned
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
|
I'm neither for nor against the new saves. Although I kinda like the new saves system better.
What I would like really like to see is forts becoming the central "hubs" or "hot spots" of the land, so that there are no empty shells ripe for capturing. Let the forts have more focus, and more player activity. Sure we have WM teleports to any fort, but, meh. By the time you see the fort under attack, and gather up a group to teleport, it's usually taken. I just think forts should get more focus on having people around than pillars/altars. Having people in the fort when enemies come in is like having a garrison. Forts should be the hot spots, not some pillar in the boonies. At least then some of those afkers might wake up when the fort gets attacked instead of having to run from a central save spot or get a bunch of folks to teleport from a central save. I think moving saves closer and tying them to the forts helps give forts more focus and is kinda moving in the direction of making forts the hubs they should be. Sure, It's not a perfect idea, but I think it's better than having some arbitrary central save. Also, with the increased size of the forts, I could see there being a market or quartermaster hanging around for selling stuff/buying more arrows, etc. And when the fort gets captured that realm installs its own quartermaster, so the market works for whoever owns the fort. I think that might be the next step in giving forts more attractiveness for staying inside and hanging around. One downside I do see though, is cremate will become pretty useless. The respawn is set to 20seconds, so if you cremate the guy, he'll be back in the fight sooner than if his timer ran down or waiting for a conju to rez him. Unless he was an idjit and saved at trelle before helping at aggers, and didn't resave at aggers hehe. |
05-26-2011, 07:05 PM | #7 |
Initiate
Join Date: May 2009
Location: Roaming the snow
Posts: 247
|
But we get to go sightseeing once we die!
New saves:
__________________
Meatshield, Seinvan, Sunday, Smash \ Sex Machine
|
05-26-2011, 07:18 PM | #8 |
Banned
Join Date: Mar 2011
Posts: 342
|
wow 90 % against thats a clear answer from the Horus community!
|
05-26-2011, 07:20 PM | #9 |
Initiate
Join Date: May 2009
Location: Roaming the snow
Posts: 247
|
A little early for calls like that, the poll doesn't even have 20 votes registered lol.
__________________
Meatshield, Seinvan, Sunday, Smash \ Sex Machine
|
05-26-2011, 07:36 PM | #10 |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
|
A perfect example for a NGD idea turned into the complete opposite by players. Maybe they had a good idea with that bind behind forts but what happens? Bindcamping without end due to missing bindguards and loss of -krp. Especially if you're member of the realm with lowest membernumber.
Just now, alsius was camped at save, market and old save being outnumbered by syrt and iggis 4/5 to 1. Many clanmembers ragequit the game until saves are changed back again.
__________________
Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla Archer Bowman Hunter 51 Corbinian Bowman Marksman 60 |
Thread Tools | |
Display Modes | |
|
|