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Old 07-18-2011, 08:54 PM   #151
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Originally Posted by Droc View Post
I don't play any archers but I can see how hunters will be totally screwed by the change to ambush. Marksmen can handle the change but I don't see how a hunter will survive. I hope that if you do change ambush that it has a 10m range at least.
10 won't work. It has to be 15 at least.
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Old 07-18-2011, 09:06 PM   #152
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If it's going to be instant, then Ambush can be casted while moving and I find that wonderful. Can't wait to test it.
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Old 07-18-2011, 09:36 PM   #153
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leave ambush as it is... and make winter stroke mele range?
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Old 07-18-2011, 09:50 PM   #154
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Why is NGD nerfing all the classes anyway? the only classes that were overpowered are marksmen and barbarians...
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Old 07-18-2011, 10:14 PM   #155
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Marks are OP because of the new mana regen + range, imo bring the old bows back, and it will be fine again. Every class benefited from the new mana regen so it will be stupid if marks will have their old mana regen back. and winterstroke should have 40 sec cd( i think everyone agree with this)
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Old 07-18-2011, 11:28 PM   #156
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Quote:
Originally Posted by Torcida View Post
Why is NGD nerfing all the classes anyway? the only classes that were overpowered are marksmen and barbarians...
They are nerfing CC's, because cc's are op, not the classes themselves.
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Old 07-18-2011, 11:31 PM   #157
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I'm interested to see these changes come into effect. But what I don't understand is that everytime that skills get balanced, confuse is somehow completely ignored. I agree with many other people that the duration is a little long, but what I think makes confuse really overpowered is how it's usually chained with ambush. That's what makes getting jumped by a camoed hunter so damn annoying, not fun, unchallenging and everything else. You're already completely helpless in the sense that camoed hunters have the advantage with the camo, but that advantage shouldn't extend into the duration of the entire fight, which I believe is what the ambush/confuse combo does. Now I think that having ambush be more of a melee range skill will reduce this, and that's good, but it still won't make for a fair fight in the situation I described. Please consider confuse! It needs a bit or work.
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Old 07-19-2011, 12:06 AM   #158
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Why the **** is so hard for u, understand what hunters are at the moment? u say confuse is OP etc etc etc, wanna talk about darkness on lock? just the lvl 1 lasts 20 seconds, okay nerf ambush and give the final shot to this "useless" class as u call it, cause u are too lame to play an hunter, u want just to win with an OP class, u can't accept to lose .... Learn to play all classes, then wait for 10 seconds before talk and think about what u are gonna say. Nerfing ambush= Nomore hunters around, the game is gonna have 5 classes, not 6 like before.... Stop complaining about that fucking confuse when on marks i do 15 normal hit if i'm lucky , when locks, with darkness spam Venoms and kill u in 10 seconds...
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Old 07-19-2011, 12:09 AM   #159
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Hi guys,

after 150 posts i think this discussion has met it's purpose.

Now, I wanted to ask for your help

Is there anyone willing help us compile a summary about all of this?

please use this thread: http://www.regnumonline.com.ar/forum...06#post1377606

Thanks in advance for your help guys!
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