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08-01-2011, 09:28 PM | #11 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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One more way to suicide and get necro! Conjus will be pleased.
Uh oh i fall from wall...aww 10+ minutes of begging and cleaning the necro. Oh joy!
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08-01-2011, 09:29 PM | #12 |
Master
Join Date: Mar 2009
Posts: 450
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Wonder how many people will suicide off a bridge when they see an army coming
Personally I like it, you can now jump over rocks and climb things while fighting and lol run along the walls of castles and forts Gameplay changes abit. |
08-01-2011, 09:32 PM | #13 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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You can jump down fort walls with just taking ~400 damage. (At least Alsius forts, haven't checked if the other forts offer the same balcony)
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08-01-2011, 09:36 PM | #14 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Interesting. I gotta check again.
So I tested it. I could be mistaken and others should test this. When I reduced my weight I sustained less damage in the fall. So, my weight is catered for in the calculations. Please test to make sure. I tested multiple times on same spot with different weight and it seems to be the case. There are other considerations too. Level (possibly)and class considerations. At the same spot, my level 60 knight sustained ~ 3000 damage. My barb (50) sustained ~2230 and my lock lvl 50 sustained 1430. Yet to test archers. Ah well early days yet. Last edited by bois; 08-01-2011 at 10:15 PM. |
08-01-2011, 09:37 PM | #15 |
Pledge
Join Date: Oct 2009
Posts: 16
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Wow... So much for balance.
Mark my words, this will further exacerbate the problem with positional bugs. |
08-02-2011, 01:44 AM | #16 |
Initiate
Join Date: May 2009
Location: Roaming the snow
Posts: 247
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Personally, I can't wait to see what delicious bugs this update brings.
Positional lag is so fucked now
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08-02-2011, 01:51 AM | #17 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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All that energy spent into adding new utterly complicated, bugged and useless systems would have been better spent into balance or fixing the 4 years old bugs.
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08-02-2011, 02:14 AM | #18 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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NGD's vision man.
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08-02-2011, 04:32 AM | #19 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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08-02-2011, 06:27 AM | #20 | |
Initiate
Join Date: Aug 2008
Location: The Netherlands
Posts: 222
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Quote:
I'm still thinking 'WTF' ..12 hours or so after hearing and seeing this 'jump'.... As people keep saying.. Can we has balance/dual wielding/every damn stupid assed bug we have been playing with for 4 years fixed first please?.. But of course (i said this in a previous post) ...of course once they implement this, and more people leave, the game will be full of pre pubescent jumping straff nubs...but im sure they will love the new mount/clothing you will bring out to make money once the real players have gone.. I'm seeing this old comunity shrink, daily now.. NGD have gotta listen at some point right?... RIGHT?..RIGHT?!!!
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