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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you want to be able to jump in RO? | |||
Yes, because.. | 41 | 34.17% | |
No, because... | 79 | 65.83% | |
Voters: 120. You may not vote on this poll |
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08-02-2011, 07:19 PM | #41 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
I am almost sure you will not find a single one that has not been swarmed by lots of people who were saying no-no-no-and-no. For my part, I didn't yet vote since I can't access to amun cause of crashes. But tbh, I'm sure it's a total waste of time and a new bugs nest.
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Nel's VidZ |
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08-02-2011, 07:20 PM | #42 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Text text. In curent state is not a useful features. But neighter bad one.Nobody can complaint about something that not tested enaught in live server. But i don't think this will make the game-play so worst as people complaint....need more tests (with positions)that is a serious bug ...glitching is nut so bad bug.In old days ppl had lots of fun glitching rocks or hide inside them.... Unfortunaly all people jump at NGD just because they expected others features balance/gameplay...and declaire everything that they make is wrong. Last edited by HidraA; 08-02-2011 at 07:35 PM. |
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08-02-2011, 07:26 PM | #43 |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
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It might be me mixing up german and NGD forum here, but I think having red on both about that wish.
Don't nail me on it, might be wrong about it here.
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Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla Archer Bowman Hunter 51 Corbinian Bowman Marksman 60 |
08-02-2011, 07:54 PM | #44 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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As far as I remember, there were only few random newcomers who posted a request for jumps in NGD forums. Mainly because they can jump on other MMO and want to do the same with regnum.
That may be different on german gamigo forums. On french gamigo forums, not a single user asked for jumps. On topic, since I can't access to Amun, did anyone try to select jumping enemies in a crowd? Is it easy or not? I bet we will soon have lots of complaints about unselectable bunny hoppers.
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Nel's VidZ |
08-02-2011, 09:09 PM | #45 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Despite my stated bias, I am actually going to wait and see how this matures. There are obvious balances that are needed and adjustments. Rather than jump the gun, I will wait for more mature iterations and have some sort of opinion then. Too early to judge objectively.
So I vote "on the fence ". Regards |
08-03-2011, 11:09 AM | #46 | |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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Quote:
Ummh i agree with some of you guys. Some guys want 2 jump in regnum now they got it. And now im thinking about it. it isnt realy a bad idea. But im just thinking about the bugs. Last edited by time-to-die; 08-03-2011 at 11:11 AM. Reason: because i can |
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08-03-2011, 11:40 AM | #47 |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
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I just tried out the only possible situation why I would want to jump in Regnum. Went to Imperia Plateau and felt in the hole with purpose because I wanted to try how to jump out of the hole without being forced to die.
It's not possible! You can't jump while sticking in that hole. I couldn't even stop running inside that hole. After a relog, I stoud inside the hole and couldn't jump, move or do anything except.... yes you guessed right.... DIE. Would you please make it possible to jump while being stuck inside holes? The way it is right now, there is no sense at all with it. regards
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Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla Archer Bowman Hunter 51 Corbinian Bowman Marksman 60 |
08-03-2011, 12:29 PM | #48 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Almost everyone of us wants old save system, now we got nothing but jump.
Is there a problem in NGD priorities? Quote:
I mean when you are stuck in a hole, in fact your char is still falling, but collision detection prevents you to fall lower. So since you're still falling, you cannot move in any direction, and in the same way, no jump allowed. I could be wrong, but I'm convinced it works as I described.
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08-03-2011, 12:40 PM | #49 |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
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That sounds possible.
Maybe someone who really knows how it works could respond here? Surak?
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Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla Archer Bowman Hunter 51 Corbinian Bowman Marksman 60 |
08-03-2011, 03:29 PM | #50 | ||
Banned
Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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Quote:
Quote:
No clue why this happened to me sometimes. I'd rather think that if there was no stable ground under your character, then you would see looped falling animation. |
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