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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Which Duration changes would you want?
Option 1 4 18.18%
Option 2 3 13.64%
Option 3 4 18.18%
Option 4 6 27.27%
Option 5 10 45.45%
Option 6 2 9.09%
I perfer the way CC durations as they are now. 8 36.36%
Multiple Choice Poll. Voters: 22. You may not vote on this poll

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Old 08-28-2011, 09:15 PM   #11
Zas_
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- make ALL knocks 5 seconds duration, but at level 1 it is broken by 200 dmg, 400 at level 2, ... up to 1000 at level 5.
- remove Confuse and DI, replace by specific debuff and specific debuff protection (ie. cannot heal / prevent cannot heal), short duration
- make Def. Roar stun for 6 seconds
- make dizzy spells max. 6 seconds
- make distshot 8+1sec/level
- make Ambush hunter only, with 0.5 CT
- replace Beacons:
Defensive is a regeneration area (10m +mana/+health), can be destroyed, reduce caster team damage by 10%
Offensive increases damage by 10%, but reduce mana/health regeneration speed, can be destroyed (health like a level 60 guard)
- Drop Horn spell, replace by a solo speed buff +30% from level 0, 250 mana per activation, duration 30s CD 1 min
- restore old saves
- put all that on Amun and let us test and improve

Well, dreaming...
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Old 08-29-2011, 10:00 AM   #12
Caroline_Noir
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Quote:
Originally Posted by Zas_ View Post
- make ALL knocks 5 seconds duration, but at level 1 it is broken by 200 dmg, 400 at level 2, ... up to 1000 at level 5.
- remove Confuse and DI, replace by specific debuff and specific debuff protection (ie. cannot heal / prevent cannot heal), short duration
- make Def. Roar stun for 6 seconds
- make dizzy spells max. 6 seconds
- make distshot 8+1sec/level
- make Ambush hunter only, with 0.5 CT
- replace Beacons:
Defensive is a regeneration area (10m +mana/+health), can be destroyed, reduce caster team damage by 10%
Offensive increases damage by 10%, but reduce mana/health regeneration speed, can be destroyed (health like a level 60 guard)
- Drop Horn spell, replace by a solo speed buff +30% from level 0, 250 mana per activation, duration 30s CD 1 min
- restore old saves
- put all that on Amun and let us test and improve

Well, dreaming...
Uhh... I like your suggestion about the WM-Spells.
I'm not sure if the beacons really need a negative effect. In Regnum debuffs on your allies are very rare and i think thats a good thing.
Making them destructable would be nice but if its too hard to implement than it can be dropped too.
The important thing is I like your beacons way more than the existing ones.
And a big +1 on your horn suggestion!!!

About the knock durations I'd like them to stay how they are but decrease range on those spells (unless they are melee already obviously) and increase their cooldown.
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Old 08-29-2011, 10:33 AM   #13
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Quote:
Originally Posted by Zas_ View Post
- make ALL knocks 5 seconds duration, but at level 1 it is broken by 200 dmg, 400 at level 2, ... up to 1000 at level 5.
- remove Confuse and DI, replace by specific debuff and specific debuff protection (ie. cannot heal / prevent cannot heal), short duration
- make Def. Roar stun for 6 seconds
- make dizzy spells max. 6 seconds
- make distshot 8+1sec/level
- make Ambush hunter only, with 0.5 CT
- replace Beacons:
Defensive is a regeneration area (10m +mana/+health), can be destroyed, reduce caster team damage by 10%
Offensive increases damage by 10%, but reduce mana/health regeneration speed, can be destroyed (health like a level 60 guard)
- Drop Horn spell, replace by a solo speed buff +30% from level 0, 250 mana per activation, duration 30s CD 1 min
- restore old saves
- put all that on Amun and let us test and improve

Well, dreaming...
Too much dreams... like all except even more hunters casting ambush 5 on u
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Old 08-29-2011, 12:35 PM   #14
Kaixo
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Quote:
Originally Posted by The_Krome_Dragon View Post
Self explanatory i think. Which duration changes would u perfer.

Option 1: 2-3-4-5-6 sec knocks

Option 2: 2-3 sec knocks with 100% dmge

Option 3:Spells like Confuse/Darkness/Slow 12-14-16-18-20 secs

Option 4: Spells like Def. Roar/howl/Distracting shot 7-8-9-10-11 secs

Option 5:Spells like BoW 4-5-6-7-8 secs

Option 6:Left open for anything i might forget
Option 1: Good
Option 3: 4-8-12-16-20s
Option 4: 3-5-7-9-11s
Option 5: Good, perhaps less range.
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Old 08-29-2011, 07:02 PM   #15
Seher
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Quote:
Originally Posted by Caroline_Noir View Post
About the knock durations I'd like them to stay how they are but decrease range on those spells (unless they are melee already obviously) and increase their cooldown.
So melee knocks are fine and should remain untouched? Really?
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