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Old 08-29-2011, 07:05 AM   #51
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Originally Posted by Kitsunie View Post
I actually played my warlock without will domain for a long time. I found its range too short and the fact that targets were often protected by DI too unreliable. When I skill spells, I always went for things that were the most reliable, such as ivy, meteor and terror (prior to the chance nerf). It may not seem like it made the most sense, but to be quite honest if I was still playing my warlock, who is forever locked away on RA due to being in the wrong realm, the new update would affect my playing style very little.

I don't quite understand why most view it as a huge nerf, but I do see how many rely on it as their only knock-down after the terror nerf.
You dont have a better spell than WD to break CC-chains with.
It should be criminal not to have it at least on lvl 1, for sure they are not the kind of allies i want around to back me up.
Then again when did you play your lock without WD? Maybe DI been nerfed and WD got it cast time shortened since.

The first suggestion was to remove WD and replace it with "mummify" spell, which sounds horrible.
Im fine with the current version, i think ambush could be range 15/20.
As long as WD has a knock effect and a short cast time it will be a great spell regardless of range.

Last edited by Vroek; 08-29-2011 at 07:19 AM.
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Old 08-29-2011, 02:15 PM   #52
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Originally Posted by esptupac View Post
In current version of the game, if u see a warlock use MoD in pvp he is a noob.
I think you forgot about RvR, try to make a setup which is good in both RvR and PvP.

If the opponent is so "noob" that he let me use my MoD then he should die. There is no such arguments like "gutless, coward" he did a mistake he should die.
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Old 08-30-2011, 12:25 AM   #53
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Originally Posted by Balint View Post
I think you forgot about RvR, try to make a setup which is good in both RvR and PvP.

If the opponent is so "noob" that he let me use my MoD then he should die. There is no such arguments like "gutless, coward" he did a mistake he should die.
It takes no skill to win a pvp with MoD. All you gotta do is to keep the opponent in range. Also, there is plenty of chance to cast MoD during a pvp not because the opponent makes a mistake but because archer and warrior class simply can't have a spell chain that goes on forever. The enemy "let u use" MoD also probably because his cc got resisted and would u call that a mistake too? MoD is simple too OP in pvp (no tree huggings). this is a fact not an opinion. ppl who use it in PvP is considered in the spanish community a PT because it IS gutless and cowardly just like when a warmaster cast beacons in pvp lmao maybe you should start a poll or something just to see how other ppl think about MoD being used in pvp. Besides, what's the fun in killing somebody with a 40 sec dizzy where u opponent can only hit normals on you or hit nothing if he is on beetle effect lol I once made a video killing ppl with MoD and I got like 30+ trolls in pm calling me a noob/coward. You can use MoD whenever u like. im just saying that ppl are gonna call u noob for doing so
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Last edited by esptupac; 08-30-2011 at 05:17 AM.
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Old 08-30-2011, 01:14 AM   #54
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Originally Posted by esptupac View Post
just like when a warmaster cast beacons in pvp
http://www.youtube.com/watch?v=8AN4Wn-ThNo
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Old 08-30-2011, 01:23 AM   #55
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There is a counter for a knight to fight a lock with MoD without trees or things, but it is luck based and 90% of the time suicidal Cast defensive stance/support when u approach for first time, whichever the one that is resist cc's and slows you down 25% i always mix the names up, to resist MoD's dizzy 50%then cast disable limb on lock if you have, but if he casts slow, and you don't resist, goodbye knight, will be moving so slow might as well sit until the spells wear off. Half the time the lock will think ur under the dizzy of MoD and will fight close, but you are really able to cast anything.

Heph, I remember that video of you and me, and when you cast MoD the music changed You know ima die in that moment lol.

In my opinion anything goes in a fight. If a lock uses mod, a player can see a tree go near and use it until mod wears off, really is the only real defense besides being lucky. If a player hugs a tree to get a range to come abit closer, the range can do what he/she thinks is right to get to the opponent, even if it means whipping out mod to be able to fight close like the melee wants.
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Old 08-30-2011, 02:10 AM   #56
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Quote:
Originally Posted by Ulti19 View Post
There is a counter for a knight to fight a lock with MoD without trees or things, but it is luck based and 90% of the time suicidal Cast defensive stance/support when u approach for first time, whichever the one that is resist cc's and slows you down 25% i always mix the names up, to resist MoD's dizzy 50%then cast disable limb on lock if you have, but if he casts slow, and you don't resist, goodbye knight, will be moving so slow might as well sit until the spells wear off. Half the time the lock will think ur under the dizzy of MoD and will fight close, but you are really able to cast anything.

Heph, I remember that video of you and me, and when you cast MoD the music changed You know ima die in that moment lol.

In my opinion anything goes in a fight. If a lock uses mod, a player can see a tree go near and use it until mod wears off, really is the only real defense besides being lucky. If a player hugs a tree to get a range to come abit closer, the range can do what he/she thinks is right to get to the opponent, even if it means whipping out mod to be able to fight close like the melee wants.
Knights had alot easier time against MoD locks back when it could be mind squashed...

Quote:
Originally Posted by Vroek View Post
You dont have a better spell than WD to break CC-chains with.
It should be criminal not to have it at least on lvl 1, for sure they are not the kind of allies i want around to back me up.
Then again when did you play your lock without WD? Maybe DI been nerfed and WD got it cast time shortened since.

The first suggestion was to remove WD and replace it with "mummify" spell, which sounds horrible.
Im fine with the current version, i think ambush could be range 15/20.
As long as WD has a knock effect and a short cast time it will be a great spell regardless of range.
It was in 2009 so about two years ago? DI had already been nerfed but WD had a wicked cast time, and lock damage spells were not eaten by armor like they are now, so a meteor and a fireball alone could take half of the HP off of a target that was weak to fire. Not to mention toting around stolen zarkits... you didn't need to break CC chains as badly when you had a summon because it kept attacking while you were down, then just get up and cast soul, vamp, barrier and fights were easily won.

Wasn't even a challenge back then unless a barb caught you by suprise or something.
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Old 08-30-2011, 04:18 AM   #57
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Quote:
Originally Posted by Ulti19 View Post
There is a counter for a knight to fight a lock with MoD without trees or things, but it is luck based and 90% of the time suicidal Cast defensive stance/support when u approach for first time, whichever the one that is resist cc's and slows you down 25% i always mix the names up, to resist MoD's dizzy 50%then cast disable limb on lock if you have, but if he casts slow, and you don't resist, goodbye knight, will be moving so slow might as well sit until the spells wear off. Half the time the lock will think ur under the dizzy of MoD and will fight close, but you are really able to cast anything.

Heph, I remember that video of you and me, and when you cast MoD the music changed You know ima die in that moment lol.

In my opinion anything goes in a fight. If a lock uses mod, a player can see a tree go near and use it until mod wears off, really is the only real defense besides being lucky. If a player hugs a tree to get a range to come abit closer, the range can do what he/she thinks is right to get to the opponent, even if it means whipping out mod to be able to fight close like the melee wants.
The thing with MoD in pvp is that if the guy can find shelter behind a tree in time, MoD would be a waste of mana. In fact, it's one of the spells that would force your opponent to have to go looking for a tree which is never good for the warlock who consumed 600 mana to use it. But in an open field situation, warriors are indeed dead meat...overall, MoD is just not meant for pvp tho. in my opinion, skill a lvl 19 tree for a spell with range 10, 600 mana cost and super long cd is just not worth it. No marksmen is stupid enough to let u get in range 10 of him. hunters can jump u with confuse so u can't cast MoD right away and they stay the hell out of range 30 anyway. rest of the classes can simply hide behind a tree til the thing wears off. I'm certainly not gonna waste 5 points and a lvl 19 tree for some noob fort war situation or a fort tower situation and in which case ur enemies are gonna spot the warlock first in a soup of players because of that stupid black aura animation. It's like ur poping a red smoke in a chaotic battlefield asking to be hit. so much for low profile huh. skill MoD is just not the most efficient way to assign your precious points. Besides we have beacons now...the hell with MoD. Oh but MoD is awsome in a tight box with no trees (arena). Yea noobs use it in arena just so they can feel better about themselves hehe Good warlocks would not skill MoD as part of their setups in the current version of the game due to all the reasons listed above and many more. pfft they don't need it anyway.
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Last edited by esptupac; 08-30-2011 at 05:34 AM.
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Old 08-30-2011, 07:09 AM   #58
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Even if a marksman lets you get that close with MoD, he can still kill you if he has SOTW and Dirty fighting (15-20 secs of 500 norms). There's lots of ways to counter it on every class, its just people don't tend to think so much and just want to jump to the conclusion of a spell being overpowered or unfit for use in a given situation.
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Old 08-30-2011, 07:47 AM   #59
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Quote:
Good warlocks would not skill MoD as part of their setups in the current version of the game due to all the reasons listed above and many more.
You've heard of support, right?
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Old 08-30-2011, 11:05 AM   #60
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Originally Posted by Ulti19 View Post
In my opinion anything goes in a fight.
+1

Chivalry died about 400 years ago, don't try and resurrect it now.
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