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View Poll Results: Would you like "Head of the pack" back to hunters?
Yes, I played a hunter and i want it back! 45 86.54%
No, I played a hunter but i don't want it back! 7 13.46%
Voters: 52. You may not vote on this poll

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Old 09-12-2011, 03:33 AM   #51
clavinfay2010
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Quote:
Originally Posted by HidraA View Post
Sorry..but somehow the same issue is for marksman too....hiting with 90-130 dmg on barbs with WM armor...but....you must watch there are allrady hunters that hit with over 900 up to 1200 ensnare on mage(Ex:spydarcher wtv is named )...so is posible to have this.

The true is somehow at middle of story :P

I don't want to see how much will be with head of pack :P...proly new barbs 2-3 hunters in camo 3 x ensnare with Head of the pack +cold blood dead even a knight :P
Spadarcher has at least two dragon amulets,as far as i know he maxed damge on lb setup and passive with ds ring, it's acceptale to do over 900 damge on mages, i too could do over 900 damage on mages if i have dragon amlut, but plz don't forget most hunters doesn't have dragon amlut!!
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Old 09-12-2011, 04:19 AM   #52
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Quote:
Originally Posted by ufkn View Post
The Real Facts:

Enemy Surveillance, Camo, Confuse, Stunfist, Sudden Strike, Ambush, Distracting Shot, SOTW, Break Apart, Tear Apart, Ensnare, Caltrops, Cold Blood, Dirty Fighting, Retaliation, Low Profile...

Pro Tip 1: Hunter should never face any offensive class head-on.

Pro Tip 2: Ensnare is a god spell, no barb with his spring will ever catch a sprinting hunter spamming ensnare at every turn.

Pro Tip 3: Range 35 bow.


Level 60 setup: http://i.imgur.com/7j4uz.jpg <-- If one can't see how powerful that is, well then good luck.
I face barbs head on when they're alone numerous times, even when they're full hp and lvl60, it's not only for the fat 22rps but also to prove myself, to face chanlenges. Outcomes, sometimes good sometimes bad. Lucky plays a big role in a fight, some radom resists can mess the whole thing up. Let me tell u a hunter can kill a lvl60 barb alone, we have the combo, if u think hunters are OP then u' re wrong! I have heard some ppl say cold blood are OP, it' not , it last like 5,6 secs, with evades and blocks sometimes u can only land one or two hits on ur target if u're unlucky, and also cold blood has long CD , it consumes lots of mana( as u all know it takes alot combo and tricks for a hunter to kill a melee class), in the end mana becomes ur worst enemy. Overall it takes a long time to understnad how hunter operates.
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Old 09-12-2011, 06:13 AM   #53
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If Cold Blood is OP so is Fulmi then, if they remove Cold Blood so must they do with Fulmi!
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Old 09-14-2011, 02:51 PM   #54
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Quote:
Originally Posted by DemonMonger View Post
Hunters can be very powerful during zerg vs zerg.

You only need the following

1) All hunters
2) All skilled shortbow 19 with repetition 5
3) All skilled scouting with camo 5 stalker 5
4) Camo + move into the zerg
5) Cast repetition same time and no more zerg problems
It is far easier to sync with barbs or warlocks areas, just camo, wait, and repshot when appropriate.
But atm i see not much hunters skilling repetition shot (hunter + sb + repshot were nerfed...)
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Old 09-21-2011, 04:33 AM   #55
53453467734534
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Hunter should be buffed, but...

Quote:
Head of the pack: It increases archer damage with each additional nearby ally up to 5 allies. This operated in a 25 m range I think. Damage boost for each ally was +3, +6 ,+9, +12, +15 (level 1-5)

It was a passive spell. Cold blood replaced it. It was the 4th power on the scouting tree. Hope that helps the lazy.
...is a bad thing, because it is a skill-less power, that only helps the Zerg.
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Old 09-21-2011, 12:07 PM   #56
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Quote:
Originally Posted by 53453467734534 View Post
Hunter should be buffed, but...



...is a bad thing, because it is a skill-less power, that only helps the Zerg.
first hotp can reach +75 damage and regnum is mostly based on RVR, and cold blood is terrible when it comes to RVR cuz there are always mana pylon in the way, it's just an idea to encourage hunters in RVR
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