09-16-2011, 08:22 AM | #131 |
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09-16-2011, 08:37 AM | #132 | |
Initiate
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Well, they could enable a title for the character for those, who care. For example: Character X may choose the title 'Lord', 'Baron' or something when he achieved some special set of achievments. If this is being introduced, I want some very evil sounding titles, which are very difficult to achieve. :-) (like: kill 500 players in 24 hours)
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ancient warlock Anu Godire :: Ignis/Niflheim :: anno 2007
ancient warlock Anum :: Ignis/Horus :: anno 2008 |
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09-16-2011, 09:34 AM | #133 |
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I love new achievement system some of them are very cool as:"send 100 kisses " DONE .
Brings a little more interactivitys in game . +1 to the one that made this. I was thinking long time a go at something similar as in Quake 3 ,when you kill more guys in a row to play a sound and recive this kind of rank But is cool in this way too =))) As a sugestion,maybe you can add same sound as when you complete a quest when you complete a achievement ?And in new GUI a icon with this?..only "K" -key is a little hidden . And about random time duration of CC i prefer them in this way than in old style with ever knocked afk dieng . Personaly i like this update.There will be tons that will not ,but i do. Last edited by HidraA; 09-16-2011 at 09:51 AM. |
09-16-2011, 09:44 AM | #134 | |
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09-16-2011, 09:46 AM | #135 | |
Master
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Yeah, that's a good idea. Compared to the Achievement System in WoW this system is quite weak. Also I needed to read this forum to read about the "K" - Key. BTW. I want the Leeeroy title. Yesterday I bumped into 50 gelfs at shaana who raped me so much. So this is worth the Leeeroy title. Also I realised that I can't reach many erchievements (e.g. Quests) cause I already made the quests..
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09-16-2011, 09:50 AM | #136 | |
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09-16-2011, 09:59 AM | #137 | |
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Knocks 1s less, no problem, perhaps if you use a very slow weapon is time to change to a slow one. ¿Beast attack with casting time? Jaw breaker still with 1s casting time. Casting time with melee range is absurd when you give practically all players 30% more speed with horn, more when the effect is dizzy and you can't use it with a knock. Compare back slam to silence... chgance, rg melee and practically same effect Silence stays practically the same while the other skills get severely nerfed, and meteor remains untouched. Saving the warlocks? Winter stroke practically unchanged. ---------- Confuse, Darkness and Mind squasher still the same, I don't understand the logic around this. ----------- Combos still the same, meteor, silence, meteor...feint+kick +rapid reload |
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09-16-2011, 11:50 AM | #138 | |
Baron
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09-16-2011, 12:13 PM | #139 |
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Join Date: Feb 2009
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Skills that you can not cast confused:
- Warriors --> 13/33 = 39.39% Knights --> 14/17 = 82.35% (only instances and shield bash) Barbarians --> 12/19 = 63.15% - Archers --> 25/33 = 75.75% Hunters --> 16/17 = 94.11% Marksmen --> 6/18 = 33.33% - Mages --> 29/37 = 78.37% Warlocks --> 14/38 = 36.84% Conjurers --> 27/27 = 100% Total --> 156/239 = 65.27% So we have: Confuse: 65.27%, duration 35s, the only counter spell is divine intervention and you can use it with knocked enemies. Dizzy spells: 100%, Now max 10s (except MoD), with ranged spells max 9s, you can' t use against knocked enemies, countered with UM, deffensive support, DI, ... Conclusion: Confuse should be min/max 5-15s or something like that. The same could be said about darkness, it permits you to cast more spells but you can not dispel it. |
09-16-2011, 12:14 PM | #140 |
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