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Old 10-02-2011, 02:17 PM   #41
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Originally Posted by Seher View Post
So you mean hunters aren't meant to participate in fort wars? With all due respect, you, sir, are retarded.
Meh.... seems we are talking about things NGD don't want even do But..... Yes the only thing which hunter can do better than marx is pvp..... oh wait this game about RvR!
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Old 10-02-2011, 02:18 PM   #42
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Originally Posted by HidraA View Post
You just took wrong role of hunter in game about defender.Nope is not a defender,neighter a strong force in wars,but a ganger yes.
Which throws up all sorts of problems!

Back when hunters really were a force to be reckoned with on their own they were near universally disliked, because well, people don't like to be ganked when they're sitting down resting during a grind. And mostly, that's what hunters did/still do.

Having the marksmen fill both the offence and defense rolls for archers in wars inevitably leads to them feeling overpowered. Its like having a knight with berserk or a barb with Ao1, mixing rolls causes issues.

The question for hunters, is not so much if they should be a 'defense based ranger' or a 'hunter' in the way you describe as a sort of assassin, which they do seem to lean themselves to but NGD have said they don't intend them to be.

The question is if a 'hunter' in a 'hunting' roll has any place in the game? This is a RVR game, its primarily based around large scale war. If a hunter hasn't got a place in that war, its doomed to be a misfit.

Stealth classes in other MMOs tend to lean towards the offence side of things, but they also often appear as close combatants. In this way the hunter feels poorly designed from the start. Its not impossible to make a stealth-ranger in a game, but a stealth-ranger with low offence and little defense is just strange.

It fits into the scout idea well, but scouts are for going at looking at things, figuring out what people are doing, in medieval war they're not meant to be fighters and would easily be crushed in combat. Who whats to play that in a MMO? 60 levels to go look at things then get squashed if someone spots you?

Possibly pushing them into the defense subside of archery isn't the 'best' way to go, hell I'd go for a much more in depth overhaul to scouting, evasion, and tricks. But it seems the obvious place to start at least. Out of interest, what changes would you make to hunters?

Being able to kill lone unbuffed players is not enough of a reason for this class to exist.
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Old 10-02-2011, 02:19 PM   #43
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Originally Posted by Seher View Post
So you mean hunters aren't meant to participate in fort wars? With all due respect, you, sir, are retarded.
Is not me that define the role of hunter in game.
Ask NGD,he will ever answare what means hunters for them.
Maybe i am retardet.

But you know RPG=Role Play Game,Regnum Online=MMORPG .

What means for you Role=?

For me,each class has they role in play.

But if NGD want a RvR game hunter need to change they role in game.

1.0)-Assasin -uber dmg fast but low defence
2.0)-Scout -big defence but low dmg
3.0)Huntomax=camo,confuse,uber dmg,uber defense.(hit fast,run fast,invisible,scare the war zone)
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Old 10-02-2011, 02:24 PM   #44
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Originally Posted by NSer View Post
Camo gives real advantage only in PvP n RvR there are always Di'd conjus which can dispel
In RvR most of players are immune to my spells so i can't even find anyone for hinder most of the time.
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Old 10-02-2011, 02:26 PM   #45
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Originally Posted by fluffy_muffin View Post
In RvR most of players are immune to my spells so i can't even find anyone for hinder most of the time.
Only approves my point... and most of forum too
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Old 10-02-2011, 02:27 PM   #46
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Originally Posted by Umaril View Post
Having the marksmen fill both the offence and defense rolls for archers in wars inevitably leads to them feeling overpowered. Its like having a knight with berserk or a barb with Ao1, mixing rolls causes issues.
And again at same point.Broken record.
Marksman has some defense as hunters vs melle,but marksman can't ambush/distract and camo and run...he just die by kick 5.
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Old 10-02-2011, 02:29 PM   #47
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Originally Posted by HidraA View Post
And again at same point.Broken record.
Marksman has some defense as hunters vs melle,but marksman can't ambush/distract and camo and run...he just die by kick 5.
U says like marx can't kite any1 to death And belive... archer's kiting abilities VERY strong
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Old 10-02-2011, 02:29 PM   #48
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Only approves my point... and most of forum too
Ah well is not my fault because 99% of forum want to nerf marksman and not to improve hunter
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Old 10-02-2011, 02:39 PM   #49
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Ah well is not my fault because 99% of forum want to nerf marksman and not to improve hunter
Ok and how u suggest improve hunter ?
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Old 10-02-2011, 02:45 PM   #50
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Ok and how u suggest improve hunter ?
How about to give to cold blod 150% dmg for 8-12 seconds and cd 30 seconds?....will fit with they role of Assasins ....

And maybe also to share Recharged Arows with marksman?

Anyway i don't play hunter ....but i try to spot the role of hunter in game....

I think even this low sugestion is by far better than to nerf other classes :P

Like this ensnare will beat even lethal strike

Omg ...a second dmg dealer for mages...damn...
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