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Old 10-02-2011, 02:46 PM   #51
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Originally Posted by HidraA View Post
Anyway i don't play hunter ....but i try to spot the role of hunter in game....
This is why u fail at it
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Old 10-02-2011, 02:52 PM   #52
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Originally Posted by HidraA View Post
And again at same point.Broken record.
It remains a valid point, until someone proves otherwise its repetition doesn't decrease its value. If I told you 500 times that I have 2 arms it wouldn't make it less true.

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Originally Posted by HidraA View Post
Marksman has some defense as hunters vs melle,but marksman can't ambush/distract and camo and run...he just die by kick 5.
Because marksmen don't have access to all the tricks hunters have + winters stroke/BoW/Lightning arrow and a longer starting range? Marks are very strong kiters, the only thing hunters have going for them better than marks is a small speed passive. Saying a marks will simply die to kick 5 is to write off all the marksmens considerable ranged CC spells.

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How about to give to cold blod 150% more dmg for 8 seconds and cd 30 seconds?....will fit with they role of Assasins ....
This is one way of doing things, but in war these short duration offence buffs like cold blood of fulminating are limited in their use. If the idea is to use this out of camo the only time worth doing it is when both sides haven't engaged yet, and then you put yourself at huge risk, particularly with such low defense. Buffing one spell will not make hunters equal in use to other classes in war.

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And maybe also to share Recharged Arows with marksman?
So a marksmen with less range less defense and weaker CCs... but equal damage, camo and tracking! woohoo
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Old 10-02-2011, 02:54 PM   #53
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Originally Posted by Umaril View Post


So a marksmen with less range less defense and weaker CCs... but camo and tracking! woohoo
Ah well other suggestion more constructive then ,beside nerf marksman?.
Only nerfing marksman will solve hunter issues?huh?

That why told to improve cold blod from 6 seconds use to 8-12 seconds ,and from 130% to 150% dmg and lower cd from 60 seconds to 30 seconds...
And you dont think fits better with highter dmg than marksman but with less defense?

Hehe recharged +cold blod + ensnare once at 8 seconds ..by far better dmg than marksman.

Even normal hits +cold blod =by far better dmg than marksman.

Will make insane dmg on ppl that are ganged ,or even on mages....

Fits better to role of assassins.But you know what? ...warlocks will not be agree,because they wanted marksman nerfred and not hunter improved
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Old 10-02-2011, 03:00 PM   #54
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Ah well other suggestion more constructive then ,beside nerf marksman?.
Only nerfing marksman will solve hunter issues?huh?
If you read my first post in this thread, its the second post on page one. You'll see the sort of thing I'd like to see done with hunters. But you have made this more about anti-marks nerfs than hunter improvements.

Both could happen together, hunters are broken, marksmen defense is too strong for an offence class.

They can be solved individually. But dropping marks defense and increasing hunters defense is a decent option on where to start.

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Even normal hits +cold blod =by far better dmg than marksman.
For a few seconds. Its true enough that we could go either way, the marks could lean towards defense and the hunter towards offence, I've always thought that while the definitions of the other classes into those two categories are clear, for archers its more of a grey area.
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Old 10-02-2011, 03:15 PM   #55
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I think evasion tree should be hunters only. Evasion tree needs a redesign too. Marksmen would get a completly new tree with new, useful spells. Bow's range should be again 30-25-20m, I think it's really important for balance. Hunters pets have to be more useful. I have a suggestion about a spell in pets tree:
New spell that allows the pet to use his special SKILL on enemy.
Duration: 10s
Cooldown:60s
During the 10s, the pet's first attack will be his spell. After the pet casted his spell, buff deactivates.
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Old 10-02-2011, 03:16 PM   #56
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Both could happen together, hunters are broken, marksmen defense is too strong for an offence class.
As i told ,the main issue of people was marksman,not improve of hunter.

Nope ,in fact a better defense for hunter will neighter fit with a hunter role.

And they crap dmg that need week and tons of combination of tricks to kill a enemy neighter.

I just improved hunter's role as assassin.

Is not a hunter role ?

Or a hunter role is to wear havy defence and run around war zone.

How will improve a better defense in RvR a hunter?.....
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Old 10-02-2011, 03:19 PM   #57
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Quote:
Originally Posted by HidraA View Post
Is not me that define the role of hunter in game.
Ask NGD,he will ever answare what means hunters for them.
And where did they state that hunters are supposed to be grind gankers that shouldn't participate in fort wars? I'd love to know. The only thing I've read from them about this is that hunters aren't meant to be assassins and they're called hunters because they hunt mobs and not players.. Both statements are very old, and at least the latter is obviously retarded.

And yeah, that's what this thread was for. To ask NGD what their ideas are, what hunters are supposed to be, because right now they're nothing.
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Old 10-02-2011, 03:20 PM   #58
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Originally Posted by Balint View Post
I think evasion tree should be hunters only. Evasion tree needs a redesign too. Marksmen would get a completly new tree with new, useful spells.
Hmmm any idea about how to do this?

The only useful spells from there are :defense and sotw.

So remove any kind of defense from marksman?


Quote:
Bow's range should be again 30-25-20m, I think it's really important for balance.
I am agree with this,never liked that static range 50 game.

And same question for you.Will this solve hunter's issues vs other classes?
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Old 10-02-2011, 03:22 PM   #59
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Quote:
Originally Posted by HidraA View Post
Hmmm any idea about how to do this?

The only useful spells from there are :defense and sotw.

So remove any kind of defense from marksman?




I am agree with this,never liked that static range 50 game.
Aren't range is main marx defence?
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Old 10-02-2011, 03:24 PM   #60
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Quote:
Originally Posted by HidraA View Post
Or a hunter role is to wear havy defence and run around war zone.

How will improve a better defense in RvR a hunter?.....
Do you actually read and consider whole posts? Or just single lines?

As I said in my first post on the thread, a hunter sitting somewhere between a knight and a warlock would be nice to me, being able to 'evade' damage at medium range while throwing out varied and useful CC skills. I'd overhaul tricks drastically and remove that one from marks, rather than removing evasion. The hunters extra defense can fall under scouting.

The hunter as a class often operates at mid-short range, weak defense is a great disadvantage there, they don't have the barriers or health stealing of warlocks. I think a hunter could do much more with strategic positioning than a marks could. Marks are often out of everyones range anyway, that's a better defense than anything.
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