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General discussion Topics related to various aspects of Champions of Regnum |
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10-10-2011, 07:57 PM | #1 |
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Hotw should be adjusted
As the title says I think Hotw should be adjusted,Why; The actual purpose for Hotw was RvR but from personal experience I know that it is being spammed in pvp (2v1-3v1) situations if 2 barbs are chasing you and 1 barb has hotw you can try to slow them what you want but they will catch you for sure and this is just 1 small example, Thats why I think instead of having 1 player arround you to be able to use this spell I think you should have atleast 4 only then you can call it a RvR spel.
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10-10-2011, 08:01 PM | #2 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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so 2 barbs of which one is WM should not be able to catch you?
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
10-10-2011, 08:08 PM | #3 |
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10-10-2011, 08:09 PM | #4 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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2 vs 1 should always have the odds stacked against the single player - what you're proposing would be more imbalance.
Also, PvP stands for Player Versus Player, not Players Versus Player/s. Thus this example would come under RvR.
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10-10-2011, 08:24 PM | #5 |
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I have got no problems fighting 2v1 fights but Hotw simply makes it unfair for every player in that situation the purpose of hotw is to be used in fort wars big open field battles invasion bridge fights etc... not in a PVP situation (yes it is a pvp situation or would you rather call a 2v1 fight RvR?) I understand WM's don't like this but you have to be realistic.
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10-10-2011, 08:41 PM | #6 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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HotW is to support allies, 1 ally is a ally to, get WM to and a hunting partner, and you can move fast to, people grind for it, do quests and even have to be near allies to use their powers, if you don't like it, go play a PvP based game, cuz some complaints about WM skills are rightfull, this one isn't worth giving a second thought, how's 2 vs 1 and 2 winning with one person sacrificing points to skill his WM powers unfair? 2 barbs without hotw probably can't even catch a lock, and I'm pretty sure you know that, so stop making biased threads and start running around with friends that are WM for example...
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
10-10-2011, 08:45 PM | #7 | |
Master
Join Date: May 2007
Location: Here & There
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Quote:
It's meant to be unfair. Remember this is a RvR based game, if you find yourself alone against two other players you should expect to lose. Think of it as incentive to co-operate. It is also part of the incentive and benefit of actually attaining WM status - a status that has already been degraded.
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10-10-2011, 09:10 PM | #8 | |
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Quote:
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10-10-2011, 09:36 PM | #9 |
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Join Date: Jan 2011
Posts: 280
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Ok, we know that barbs are against of "nerf" HotW. What does other classes think?
For me, playing as marksman, hunter, conj and lock - i can say that i'm against a speed buff like HotW. But reality in RO forces me to use my mostly hated skills like WM Beacons and Hotw. Every player that have proper hands, should be able to win against 1 vs 3 even! Imo quality should better than quantity. Now it's almost impossible to "kite" using ranged class or to make some maneuvers against 2 vs 1. |
10-10-2011, 09:56 PM | #10 |
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Join Date: Dec 2006
Posts: 890
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I dont know what NGD were thinking, i really just want to cry when i see a spell like this one implemented.
Would it be so damn hard ot make the spell deactivate on first impact? It solves alot of problem right there. I would even go one step further and make it deactivate if any spell or attack is used. Just to make it a little harder to simply just escape with hotw every time you get in a little trouble. |
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