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General discussion Topics related to various aspects of Champions of Regnum |
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10-22-2011, 12:25 PM | #31 | |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Quote:
This however, is not a imbalance in the dual wielding itself, dual wielding is fine, bonusses on secondary items however, are not, hence why spec+ shields got removed. I suggest to remove the option for special+ secondary weapons, or to make the best weapons qualities count (e.g. epic normal hand sword of alloy steel master quality vs off hand magical of fine steel superiour, normal hand counts)
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10-22-2011, 01:54 PM | #32 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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So far I have not been able to drop either a magical or epic off handed weapon. I tried 25 times so far. I was able to drop a special from a bronze box. It had a bonus of +16 ice on it.
Also I was able to engrave a socket on the off hand weapon and stick an AS gem in there. So far, what Kitsunie and Daar wrote seems to be on target. This is just from my limited experiments . I assume the base speed of the attack will be from the main hand (based on what I saw). The cumulative effect of gems in both weapons is probably too much. Like everyone says above, leave the off hand weapon without the enhancements especially gem sockets. It would be interesting to see how the Hit chance/ critical chance thing works out too as it seems the HC from both weapons add up. |
10-22-2011, 02:49 PM | #33 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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nope.
we tested it yesterday: me with the knight (10% a.s. from rings and 5% a.s. from leggings), rudepravda with his barbarian (10% a.s. from rings, 4% from leggings), both with slow weapon in the main hand (with no attack speed bonus) and he had a medium off-hand weapon. even if i had 1% more a.s. he could swing faster than me, so i think the attack speed is half way between the main hand and the off hand speeds |
10-22-2011, 04:00 PM | #34 |
Apprentice
Join Date: Sep 2010
Location: Hungary
Posts: 53
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My main wep was a hammer and i had an off hand sword and i couldn't use slashing skills. Is this normal like this?
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10-22-2011, 04:05 PM | #35 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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It seems the main hand weapon governs the weapon skills you can access.
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10-22-2011, 04:19 PM | #36 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
Here are the tested weapons : Here is the video : (spells = magnif weapon + berserk only) > http://www.youtube.com/watch?v=XhkGSiFhkFY&html5=1 Here is the results : You'll notice dual-wielding is faster than 2H weapon, I dont know why. Yesterday when Amun was realeased, I did quick and dirty tests about speed and I found 1.92 seconds between hits (with 2 RoL) for all slow weapons : 2H, dual-wielding and 1H alone. I don't know if there was an update between yesterday and today. NB: To calculate "second per hit", I did (image of last hit - image of first hit) / (amount of hits * 30 images per second). The problem is you're comparing a fast weapon with a very slow weapon and adding Thirst For Blood into the equation. That can't work, because you add at all your hits a fixed damage, no matter the base damage output or the speed of your weapon. And if crits occurs, this crit multiplies the damage bonus, and you even keep the damage bonus + the speed bonus until a normal hit happens (very very old known bug in this spell), making unbalance between fast and very slow weapons with Thirst For Blood even worse. Once again it's a proportionality issue: fixed damage bonus vs. proportionality damage bonus. The problem is in Thirst for Blood, not in dual-wielding.
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10-22-2011, 05:38 PM | #38 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Ok, dual wielding for barbs in next update.. anything new for balance and broken hunter class ?
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Annavilya / War-Luck (Haven)
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10-22-2011, 06:46 PM | #39 |
Apprentice
Join Date: Sep 2010
Location: Hungary
Posts: 53
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But wouldn't be cool to cast for example blunt skills with one hand and slash skills with other? Some ppl already changing weps in battles for that, would be nice if you don't have to do that.
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10-22-2011, 06:50 PM | #40 |
Initiate
Join Date: Mar 2008
Posts: 195
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OP much...?
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