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Old 10-22-2011, 07:35 PM   #41
Kellindil82
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Originally Posted by Excess View Post
OP much...?
You can do it already if you switch weps so would be the same but more comfortable.
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Old 10-22-2011, 07:53 PM   #42
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Originally Posted by Kellindil82 View Post
You can do it already if you switch weps so would be the same but more comfortable.
Most barbs don't switch weapons because you lose precious seconds, being able to use 2 weapon skill trees with dual wield would be way to OP.
You would have 2 spells of each

example: You do ribs breaker on someone, it got resisted, so you do a balestra.
You could spam spells like mind squasher -> south cross -> precise blow-> beast attack
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Old 10-22-2011, 08:52 PM   #43
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Quote:
Originally Posted by Excess View Post
example: You do ribs breaker on someone, it got resisted, so you do a balestra.
You could spam spells like mind squasher -> south cross -> precise blow-> beast attack
If you have the mana for it .
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Old 10-22-2011, 09:00 PM   #44
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If you have the mana for it .
LOL >.<

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Old 10-22-2011, 09:11 PM   #45
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So far in this thread the best fix for the OP side of dual wield is to have off hand weaps not have bonuses or at least have a limit of bonus available( mabey hc or str only). This would prevent the stacking of stats and with out this dual wield is fairly balanced. In conclusion Good Job and ty NGD for finally putting in dual wield
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Old 10-22-2011, 09:26 PM   #46
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But wouldn't be cool to cast for example blunt skills with one hand and slash skills with other? Some ppl already changing weps in battles for that, would be nice if you don't have to do that.

This is an interesting idea, but to balance it:

IF you equip yourself with 2 weapons of a different type,
you will lose access to the "Two Handed Mastery" tree,
but you can use two weapon trees in battle.

If you equip yourself with 2 weapons of the same type,
you have access to "Two Handed Mastery" and one weapon tree (no change)

That way "Dual Wielding" would not be a cosmetic change only, but create some new builds.

P.S: Are off-hand Warmaster weapons planned?
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Old 10-22-2011, 09:27 PM   #47
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Quote:
Originally Posted by The_Krome_Dragon View Post
So far in this thread the best fix for the OP side of dual wield is to have off hand weaps not have bonuses or at least have a limit of bonus available( mabey hc or str only). This would prevent the stacking of stats and with out this dual wield is fairly balanced. In conclusion Good Job and ty NGD for finally putting in dual wield
No bonus at all or rage, shields can't have bonusses for thesame reason, and with weps it would be way more OP....
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Old 10-22-2011, 11:50 PM   #48
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By the way, something seems wrong with the setups of some of the testers. I don't know exactly what the problem is, but I find some of these screenshots of people only getting 700 norms out of duel wielding in the mid-50s to be quite inconsistent with our test results. Half of barbs are getting 1.5k+ norms (at level 60) out of mediocre weaponry, others barely 50-75% of that. Clearly, there is some buff or jewelry or something that is having a huge effect on duel wielding's success.

In my tests on Amun I killed a level 60 2H barb 2 out of 3 times with my level 50, within the duration of Kick(4), using sheer DPS.

I would wager that one of the buffs is being applied separately to both weapons... (Weapon magni? TFB?)
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Old 10-23-2011, 07:37 AM   #49
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Old 10-23-2011, 08:22 AM   #50
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Quote:
Originally Posted by Kitsunie View Post
By the way, something seems wrong with the setups of some of the testers. I don't know exactly what the problem is, but I find some of these screenshots of people only getting 700 norms out of duel wielding in the mid-50s to be quite inconsistent with our test results. Half of barbs are getting 1.5k+ norms (at level 60) out of mediocre weaponry, others barely 50-75% of that. Clearly, there is some buff or jewelry or something that is having a huge effect on duel wielding's success.

In my tests on Amun I killed a level 60 2H barb 2 out of 3 times with my level 50, within the duration of Kick(4), using sheer DPS.

I would wager that one of the buffs is being applied separately to both weapons... (Weapon magni? TFB?)
I used berserk, overwhelming strenght and wep magni all lvl 5, with lvl 50 weps, I was getting 700 normals, but if you add tfb and fulmi this increases alot ofc, but that's thesame with a 2h med lvl 48 axe...

jewelry = 2x RoL and a non dmging amu.

I think people are just unaware how high the dps is you could already get with a medium weapon, unless someone can show me relyable screens with the dual wielded damage being way better as you can do with a 2h wep, I still think the only imbalance is that you can get double bonusses.
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